144 Commits

Author SHA1 Message Date
MihailRis
fae372d19f feat: item models generation simple & remove core:item_models 2024-10-26 18:42:21 +03:00
MihailRis
9f70e14a13 update X sprites rendering randomization 2024-10-24 14:03:05 +03:00
MihailRis
054b3926cd remove extra shared_ptr use from util::ThreadPool 2024-10-24 11:49:06 +03:00
MihailRis
7f0e12bb4e rename a variable 2024-10-24 11:26:14 +03:00
MihailRis
3e1a82d137 make BlocksRenderer::createMesh return MeshData & make ChunksRenderer workers have standalone results 2024-10-24 10:54:07 +03:00
MihailRis
cbbc04edcf fix rare grass-only chunk meshes 2024-10-24 09:19:58 +03:00
MihailRis
d59fac61bb fix: backlight setting not applying on change 2024-10-15 04:58:46 +03:00
MihailRis
2ecde94be5 Merge branch 'main' into heightmaps 2024-10-14 09:35:16 +03:00
MihailRis
45a1e1df82 fix: backlight not applied to entities 2024-10-14 09:34:41 +03:00
MihailRis
1eb95705f5 Merge branch 'main' into heightmaps 2024-10-04 22:51:24 +03:00
MihailRis
45a793d647 fix: entity shading is incorrect when it is upper than max height 2024-10-04 22:50:37 +03:00
MihailRis
e73da1687a Merge branch 'main' into heightmaps 2024-10-01 23:29:40 +03:00
MihailRis
e750d90ff4 add 'graphics.chunk-max-vertices', 'graphics.chunk-max-renderers' settings 2024-10-01 23:25:25 +03:00
MihailRis
5e26d826b3 Merge branch 'main' into heightmaps 2024-09-13 11:36:16 +03:00
MihailRis
25c9c9a30a fix stars render 2024-09-13 11:35:53 +03:00
MihailRis
c3569b5dd4 add AreaMap2D 2024-09-09 18:02:08 +03:00
@clasher113
545cf49642 block model "x" preview fix 2024-08-24 22:40:18 +03:00
MihailRis
3d3da1cdcd refactor World 2024-08-11 16:30:58 +03:00
MihailRis
93fac9960c fix 2024-08-10 04:36:26 +03:00
MihailRis
dc10dc60c0 refactor BlocksRenderer a bit 2024-08-10 04:29:06 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder
54f15ecaea maths/ 2024-08-06 00:06:23 +03:00
InfiniteCoder
79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder
9283aa605f frontend/ 2024-08-06 00:01:27 +03:00
InfiniteCoder
9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder
7f75c454c8 logic/ 2024-08-05 23:23:28 +03:00
InfiniteCoder
5d791b3cec Merge remote-tracking branch 'origin/main' 2024-08-05 21:24:27 +03:00
MihailRis
bbfbb28349 set default fog curve to 1.0 2024-08-05 15:21:02 +03:00
MihailRis
01dec83e6c fix: underwater entities visibility 2024-08-04 23:56:38 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
e4f8625e2a
fix: fix narrowing conversion double to float by using std math funcs
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:13:35 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
2e7c0a109d fix: optimization: PVS-Studio warning V810
Cached the result of 'glm::vec3(size * 0.63f)' in a temporary variable to avoid multiple identical function calls and improve performance.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:52:15 +03:00
Vyacheslav Ivanov
26ff0f133a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
78e274dec4 fix frustum culling for entities 2024-08-03 17:41:03 +03:00
Vyacheslav Ivanov
e399e95930 fix: render: Fix WorldRenderer::renderBlockSelection
Block selection clears before new selection be drawn
Added a call to LineBatch::flush() to ensure that all buffered data is correctly uploaded to the GPU and rendered. The missing flush() was causing rendering artifacts, such as flickering of block outlines, which has now been resolved by ensuring that all accumulated data is processed and rendered properly.
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 15:13:22 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
3a78746185
fix: render: Fix WorldRenderer::renderBlockSelection
Block selection clears before new selection be drawn
Added a call to LineBatch::flush() to ensure that all buffered data is correctly uploaded to the GPU and rendered. The missing flush() was causing rendering artifacts, such as flickering of block outlines, which has now been resolved by ensuring that all accumulated data is processed and rendered properly.
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 07:46:13 +03:00
Vyacheslav Ivanov
3d21b7ba6a
fix: optimization: PVS-Studio warning V810
Cached the result of 'glm::vec3(size * 0.63f)' in a temporary variable to avoid multiple identical function calls and improve performance.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:41:47 +03:00