lighting/

This commit is contained in:
InfiniteCoder 2024-08-06 00:05:41 +03:00
parent eb6bb19dc6
commit 79ccde35b7
12 changed files with 12 additions and 12 deletions

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@ -17,7 +17,7 @@
#include <debug/Logger.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include "../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#include "../maths/voxmaths.hpp"
#include <objects/EntityDef.hpp>
#include <objects/Player.hpp>

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@ -8,7 +8,7 @@
#include <voxels/Chunk.hpp>
#include <voxels/VoxelsVolume.hpp>
#include <voxels/ChunksStorage.hpp>
#include "../../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#include <frontend/ContentGfxCache.hpp>
#include <settings.hpp>

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@ -7,7 +7,7 @@
#include <assets/Assets.hpp>
#include "../../window/Window.hpp"
#include <voxels/Chunks.hpp>
#include "../../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/matrix_transform.hpp>

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@ -3,7 +3,7 @@
#include <content/Content.hpp>
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include "../lighting/Lighting.hpp"
#include <lighting/Lighting.hpp>
#include "../maths/fastmaths.hpp"
#include <util/timeutil.hpp>
#include <voxels/Block.hpp>

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@ -8,7 +8,7 @@
#include <content/Content.hpp>
#include <files/WorldFiles.hpp>
#include <graphics/core/Mesh.hpp>
#include "../lighting/Lighting.hpp"
#include <lighting/Lighting.hpp>
#include "../maths/voxmaths.hpp"
#include <util/timeutil.hpp>
#include <voxels/Block.hpp>

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@ -9,7 +9,7 @@
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include "../lighting/Lighting.hpp"
#include <lighting/Lighting.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"

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@ -1,5 +1,5 @@
#include <content/Content.hpp>
#include "../../../lighting/Lighting.hpp"
#include <lighting/Lighting.hpp>
#include <logic/BlocksController.hpp>
#include <logic/LevelController.hpp>
#include <voxels/Block.hpp>

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@ -4,7 +4,7 @@
#include <content/ContentLUT.hpp>
#include <items/Inventory.hpp>
#include "../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#include "voxel.hpp"
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {

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@ -7,7 +7,7 @@
#include <unordered_map>
#include <constants.hpp>
#include "../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#include "voxel.hpp"
inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL * 4;

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@ -11,7 +11,7 @@
#include <content/Content.hpp>
#include <files/WorldFiles.hpp>
#include <graphics/core/Mesh.hpp>
#include "../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#include "../maths/aabb.hpp"
#include "../maths/rays.hpp"
#include "../maths/voxmaths.hpp"

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@ -4,7 +4,7 @@
#include <debug/Logger.hpp>
#include <files/WorldFiles.hpp>
#include <items/Inventories.hpp>
#include "../lighting/Lightmap.hpp"
#include <lighting/Lightmap.hpp>
#include "../maths/voxmaths.hpp"
#include <objects/Entities.hpp>
#include <typedefs.hpp>

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@ -4,7 +4,7 @@
#include <data/dynamic_util.hpp>
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include "../lighting/Lighting.hpp"
#include <lighting/Lighting.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"