Merge branch 'main' into heightmaps
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commit
e73da1687a
@ -70,6 +70,8 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
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builder.add("gamma", &settings.graphics.gamma);
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builder.add("frustum-culling", &settings.graphics.frustumCulling);
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builder.add("skybox-resolution", &settings.graphics.skyboxResolution);
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builder.add("chunk-max-vertices", &settings.graphics.chunkMaxVertices);
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builder.add("chunk-max-renderers", &settings.graphics.chunkMaxRenderers);
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builder.section("ui");
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builder.add("language", &settings.ui.language);
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@ -20,7 +20,7 @@ BlocksRenderer::BlocksRenderer(
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const ContentGfxCache* cache,
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const EngineSettings* settings
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) : content(content),
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vertexBuffer(std::make_unique<float[]>(capacity)),
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vertexBuffer(std::make_unique<float[]>(capacity * VERTEX_SIZE)),
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indexBuffer(std::make_unique<int[]>(capacity)),
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vertexOffset(0),
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indexOffset(0),
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@ -12,18 +12,17 @@
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static debug::Logger logger("chunks-render");
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const uint RENDERER_CAPACITY = 9 * 6 * 6 * 3000;
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class RendererWorker : public util::Worker<Chunk, RendererResult> {
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Level* level;
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BlocksRenderer renderer;
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public:
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RendererWorker(
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Level* level,
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const ContentGfxCache* cache,
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const ContentGfxCache* cache,
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const EngineSettings* settings
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) : level(level),
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renderer(RENDERER_CAPACITY, level->content, cache, settings)
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renderer(settings->graphics.chunkMaxVertices.get(),
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level->content, cache, settings)
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{}
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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@ -43,12 +42,13 @@ ChunksRenderer::ChunksRenderer(
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[=](RendererResult& mesh){
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meshes[mesh.key] = mesh.renderer->createMesh();
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inwork.erase(mesh.key);
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})
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}, settings->graphics.chunkMaxRenderers.get())
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{
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threadPool.setStandaloneResults(false);
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threadPool.setStopOnFail(false);
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renderer = std::make_unique<BlocksRenderer>(
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RENDERER_CAPACITY, level->content, cache, settings
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settings->graphics.chunkMaxVertices.get(),
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level->content, cache, settings
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);
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logger.info() << "created " << threadPool.getWorkersCount() << " workers";
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}
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@ -64,6 +64,8 @@ struct GraphicsSettings {
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/// @brief Enable chunks frustum culling
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FlagSetting frustumCulling {true};
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IntegerSetting skyboxResolution {64 + 32, 64, 128};
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IntegerSetting chunkMaxVertices {1'000'000, 0, 4'000'000};
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IntegerSetting chunkMaxRenderers {0, -4, 32};
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};
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struct DebugSettings {
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@ -103,14 +103,40 @@ namespace util {
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}
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}
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public:
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static constexpr int UNLIMITED = 0;
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static constexpr int HALF = -2;
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static constexpr int QUARTER = -4;
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/// @brief Main thread pool constructor
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/// @param name thread pool name (used in logger)
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/// @param workersSupplier workers factory function
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/// @param resultConsumer workers results consumer function
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/// @param maxWorkers max number of workers. Special values: 0 is
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/// unlimited, -2 is half of auto count, -4 is quarter.
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ThreadPool(
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std::string name,
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supplier<std::shared_ptr<Worker<T, R>>> workersSupplier,
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consumer<R&> resultConsumer
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consumer<R&> resultConsumer,
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int maxWorkers=UNLIMITED
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)
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: logger(std::move(name)), resultConsumer(resultConsumer) {
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const uint num_threads = std::thread::hardware_concurrency();
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for (uint i = 0; i < num_threads; i++) {
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uint numThreads = std::thread::hardware_concurrency();
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switch (maxWorkers) {
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case UNLIMITED:
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break;
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case HALF:
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numThreads = std::max(1U, numThreads);
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break;
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case QUARTER:
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numThreads = std::max(1U, numThreads / 4);
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break;
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default:
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numThreads = std::max(
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1U, std::min(numThreads, static_cast<uint>(maxWorkers))
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);
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break;
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}
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for (uint i = 0; i < numThreads; i++) {
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threads.emplace_back(
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&ThreadPool<T, R>::threadLoop, this, i, workersSupplier()
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);
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