fix
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@ -122,7 +122,7 @@ class BlocksRenderer {
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// Does block allow to see other blocks sides (is it transparent)
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inline constexpr bool isOpen(const glm::ivec3& pos, ubyte group) const {
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inline bool isOpen(const glm::ivec3& pos, ubyte group) const {
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auto id = voxelsBuffer->pickBlockId(
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chunk->x * CHUNK_W + pos.x, pos.y, chunk->z * CHUNK_D + pos.z
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);
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