InfiniteCoder
9f9b9f2d64
world/
2024-08-05 23:49:11 +03:00
InfiniteCoder
7f75c454c8
logic/
2024-08-05 23:23:28 +03:00
InfiniteCoder
c7755040bd
voxels/
2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd
items/ + objects/ + util/
2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4
graphics/
2024-08-04 22:12:48 +03:00
InfiniteCoder
3aa0298c85
files/
2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0
Logger.hpp
2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781
assets/
2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
MihailRis
47db626145
refactor: PVS-Studio warnings fixes
2024-08-04 01:30:52 +03:00
MihailRis
245b39be62
refactor: PVS-Studio warnings fixes
2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
26ff0f133a
fix: optimization: PVS-Studio warning V821
...
Creating variables in a more localized scope can enhance performance and make the code easier to understand.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
35ef339b0c
fix: optimization: PVS-Studio warning V825
...
The 'current.reset(lang.release())' expression is equivalent to 'current = std::move(lang)'.
Changed 'current.reset(lang.release())' to 'current = std::move(lang)' to improve code clarity and performance.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:37 +03:00
Vyacheslav Ivanov
aecd0f5db9
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
...
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
6b3146f98a
fix: optimization: PVS-Studio warning V821
...
Creating variables in a more localized scope can enhance performance and make the code easier to understand.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov
818fd716cc
fix: optimization: PVS-Studio warning V825
...
The 'current.reset(lang.release())' expression is equivalent to 'current = std::move(lang)'.
Changed 'current.reset(lang.release())' to 'current = std::move(lang)' to improve code clarity and performance.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
Vyacheslav Ivanov
5dd7a15c09
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
MihailRis
63d0c8b01a
fix: audio positioning when non-base camera active
2024-07-30 12:02:32 +03:00
MihailRis
c50f564b80
fix: overlay 'on_close' not called on window close
2024-07-29 21:04:27 +03:00
MihailRis
8f26397e56
hide hotbar on overlays with inventory hidden
2024-07-29 20:36:49 +03:00
MihailRis
a66228eb41
fix: 'gravity' does not work on hud overlays
2024-07-29 20:29:23 +03:00
MihailRis
c947af904d
increase debug-panel width
2024-07-29 17:03:51 +03:00
MihailRis
3deb7ff830
fix: delta time plotter is interactive
2024-07-26 12:45:44 +03:00
MihailRis
0de4061253
refactor EngineController.cpp
2024-07-24 17:44:43 +03:00
MihailRis
2c1adcedbd
fix u_timer behaviour when paused
2024-07-18 13:50:57 +03:00
MihailRis
41a22938d6
add 'entity.despawn' command
2024-07-17 07:35:02 +03:00
MihailRis
4a0bc016ce
refactor: extract method placeBlock and move some code from PlayerController to BlocksController
2024-07-15 15:41:25 +03:00
MihailRis
c17f3fec54
add entities raycast
2024-07-14 10:50:06 +03:00
MihailRis
ca8652ffab
add packs resources (WIP)
2024-07-11 10:32:05 +03:00
MihailRis
690b8f4807
fix: on_render called while paused
2024-07-08 22:56:22 +03:00
MihailRis
7dfda981a8
remove Player.hitbox (WIP)
2024-07-08 03:51:46 +03:00
MihailRis
5522cfc231
add "Show Hitboxes" to the debug panel
2024-07-06 05:36:16 +03:00
MihailRis
cf2faa4a01
implement nextEntityID save/load
2024-07-05 23:41:55 +03:00
MihailRis
a72a37ccf7
Merge branch 'main' into entities
2024-07-01 06:21:00 +03:00
MihailRis
fab124a2e2
remove unnecessary 'new' operators
2024-07-01 06:00:33 +03:00
MihailRis
e08bfd071b
fix lua stack leak
2024-06-29 22:39:41 +03:00
MihailRis
ee9f1639e9
refactor Content
2024-06-25 22:37:53 +03:00
MihailRis
94fe5eeb5b
update ModelBatch semantics
2024-06-23 01:57:28 +03:00
MihailRis
d54b6b2e58
update Assets container - template-based now
2024-06-22 22:30:14 +03:00
@clasher113
c88bbe7fcb
Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp
2024-06-13 16:59:09 +03:00
MihailRis
fe55b94ebd
fix: lua setInterval stack overflow
2024-06-12 19:39:31 +03:00
MihailRis
4e696520b6
refactor: PlayerController
2024-06-09 16:30:01 +03:00
MihailRis
ee47213dbb
add temporary test block
2024-06-08 21:42:44 +03:00
MihailRis
f181086d2a
update debug_panel
2024-06-08 11:00:53 +03:00
MihailRis
dd027e38fe
add standard 'hud.*' elements ids
2024-06-07 23:13:09 +03:00