add "Show Hitboxes" to the debug panel
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parent
9efb327270
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5522cfc231
@ -33,6 +33,7 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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return label;
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}
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// TODO: move to xml
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std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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@ -181,6 +182,18 @@ std::shared_ptr<UINode> create_debug_panel(
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});
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panel->add(checkbox);
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}
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{
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auto checkbox = std::make_shared<FullCheckBox>(
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L"Show Hitboxes", glm::vec2(400, 24)
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);
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checkbox->setSupplier([=]() {
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return WorldRenderer::showEntitiesDebug;
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});
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checkbox->setConsumer([=](bool checked) {
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WorldRenderer::showEntitiesDebug = checked;
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});
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panel->add(checkbox);
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}
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panel->refresh();
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return panel;
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}
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@ -44,6 +44,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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bool WorldRenderer::showChunkBorders = false;
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bool WorldRenderer::showEntitiesDebug = false;
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WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
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: engine(engine),
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@ -232,7 +233,7 @@ void WorldRenderer::renderLines(Camera* camera, Shader* linesShader) {
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if (player->selection.vox.id != BLOCK_VOID) {
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renderBlockSelection();
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}
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if (player->debug) {
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if (player->debug && showEntitiesDebug) {
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level->entities->renderDebug(*lineBatch, *frustumCulling);
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}
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lineBatch->render();
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@ -63,6 +63,7 @@ class WorldRenderer {
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);
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public:
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static bool showChunkBorders;
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static bool showEntitiesDebug;
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WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player);
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~WorldRenderer();
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