refactor: minor cleanup

This commit is contained in:
MihailRis 2024-07-06 02:55:19 +03:00
parent 623b6ad8be
commit 9efb327270
3 changed files with 6 additions and 8 deletions

View File

@ -193,8 +193,8 @@ dynamic::Value Entities::serialize(const Entity& entity) {
auto& rigmap = root->putMap("rig");
if (def.save.rig.textures) {
auto& map = rigmap.putMap("textures");
for (auto& entry : rig.textures) {
map.put(entry.first, entry.second);
for (auto& [slot, texture] : rig.textures) {
map.put(slot, texture);
}
}
if (def.save.rig.pose) {
@ -363,8 +363,8 @@ std::vector<Entity> Entities::getAllInside(AABB aabb) {
if (found == uids.end()) {
continue;
}
if (auto entity = get(found->second)) {
collected.push_back(*entity);
if (auto wrapper = get(found->second)) {
collected.push_back(*wrapper);
}
}
}

View File

@ -21,7 +21,7 @@ struct EntityDef {
glm::vec3 hitbox {0.5f};
std::vector<std::pair<size_t, AABB>> boxTriggers {};
std::vector<std::pair<size_t, float>> radialTriggers {};
std::string rigName = name.substr(name.find(":")+1);
std::string rigName = name.substr(name.find(":") + 1);
struct {
bool enabled = true;
@ -35,7 +35,7 @@ struct EntityDef {
entityid_t id;
rigging::RigConfig* rig;
} rt {};
EntityDef(const std::string& name) : name(name) {}
EntityDef(const EntityDef&) = delete;
};

View File

@ -12,10 +12,8 @@ inline constexpr int DEF_PLAYER_INVENTORY_SIZE = 40;
class Content;
class World;
class Player;
class Chunks;
class Entities;
class Inventory;
class Inventories;
class LevelEvents;
class Lighting;