fix lua stack leak
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982c8b132d
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@ -3,14 +3,21 @@ local DROP_INIT_VEL = {0, 3, 0}
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function on_hud_open()
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input.add_callback("player.drop", function ()
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for i=1,5 do
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local pid = hud.get_player()
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
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{
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math.random() - 0.5,
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math.random() - 0.5,
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math.random() - 0.5
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}), DROP_FORCE)
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local drop = entity.spawn("base:drop", ppos)
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drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
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drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
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{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
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end
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end)
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end
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@ -10,6 +10,7 @@
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#include "../graphics/render/WorldRenderer.hpp"
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#include "../logic/scripting/scripting.hpp"
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#include "../objects/Player.hpp"
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#include "../objects/Entities.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../util/stringutil.hpp"
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#include "../voxels/Block.hpp"
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@ -83,6 +84,9 @@ std::shared_ptr<UINode> create_debug_panel(
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return L"chunks: "+std::to_wstring(level->chunks->chunksCount)+
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L" visible: "+std::to_wstring(level->chunks->visible);
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}));
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panel->add(create_label([=]() {
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return L"entities: "+std::to_wstring(level->entities->size());
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}));
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panel->add(create_label([=](){
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const auto& vox = player->selection.vox;
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std::wstringstream stream;
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@ -318,6 +318,7 @@ void scripting::on_entities_update() {
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auto L = lua::get_main_thread();
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lua::get_from(L, STDCOMP, "update", true);
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lua::call_nothrow(L, 0, 0);
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lua::pop(L);
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}
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void scripting::on_ui_open(
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