MihailRis
231fc7e0d0
refactor InventoryView & add 'uses' item property (WIP)
2025-02-16 20:41:13 +03:00
MihailRis
4d0b9f049b
fix small dumb legacy memory leak
2025-01-03 00:07:25 +03:00
MihailRis
17dcbe98ab
fix clang-check warnings
2025-01-01 16:06:44 +03:00
MihailRis
cb9690ebc7
add 'cursor' ui property
2024-12-30 21:41:05 +03:00
MihailRis
0da25f05d6
Merge branch 'main' into headless-mode
2024-12-23 14:13:59 +03:00
MihailRis
90b1f63406
update leaves texture & update mip-mapping settings
2024-12-23 14:13:45 +03:00
MihailRis
5ffc054d75
refactor
2024-12-09 01:12:41 +03:00
MihailRis
80e809f97f
add markdown dialect (WIP) & add strikethrough and underline font styles
2024-12-06 17:35:03 +03:00
MihailRis
ed3865964b
add syntax highlighting (WIP)
2024-12-04 22:13:17 +03:00
MihailRis
ce1e9f76cf
add FontStylesScheme
2024-12-04 18:04:19 +03:00
MihailRis
b15725913e
add FontStyle 'bold' and 'italic' properties to 2D text
2024-12-04 17:08:04 +03:00
MihailRis
d9277e1b31
mip-mapping related fixes
2024-11-25 15:39:34 +03:00
MihailRis
6a466cf1ec
fix DrawContext
2024-11-19 05:57:02 +03:00
MihailRis
3ea213e8d3
fix console position
2024-11-17 15:53:25 +03:00
MihailRis
5240fe6226
rename vattr to VertexAttribute
2024-11-17 01:00:27 +03:00
MihailRis
99f1594645
fix Mesh
2024-11-16 15:08:25 +03:00
MihailRis
b28bcf052b
optimize (part 1)
2024-11-16 09:18:14 +03:00
MihailRis
5b6ada6e5d
add more NotePreset properties
2024-11-14 02:21:15 +03:00
MihailRis
0a8ea7e597
disable mip-mapping in fonts
2024-11-13 12:00:55 +03:00
MihailRis
7734d403ea
cleanup
2024-11-12 06:01:53 +03:00
MihailRis
edbd851d11
update font rendering
2024-11-12 05:58:16 +03:00
MihailRis
b3ab037115
add 3D text render (WIP)
2024-11-12 03:14:59 +03:00
MihailRis
79693580e0
refactor Font
2024-11-11 20:30:10 +03:00
MihailRis
f38f84c779
move graphics/core/Model to graphics/commons/Model
2024-11-05 15:28:46 +03:00
MihailRis
5a431ed898
add custom-models in hand support
2024-11-04 18:02:42 +03:00
MihailRis
bbd13f1825
add MainBatch & refactor ModelBatch, Batch3D
2024-11-02 19:37:39 +03:00
MihailRis
9b5c693027
update 'overlay-texture' block property behaviour
2024-11-01 02:18:13 +03:00
MihailRis
4f377b2056
refactor textures access
2024-11-01 02:13:21 +03:00
MihailRis
fae372d19f
feat: item models generation simple & remove core:item_models
2024-10-26 18:42:21 +03:00
MihailRis
3e1a82d137
make BlocksRenderer::createMesh return MeshData & make ChunksRenderer workers have standalone results
2024-10-24 10:54:07 +03:00
MihailRis
cc37fa57f1
update Mesh from MeshData constructor
2024-10-24 10:22:04 +03:00
MihailRis
5c6b73ee2b
add MeshData
2024-10-24 10:11:57 +03:00
MihailRis
75d66b644b
add debug world generator visualization
2024-09-30 15:14:34 +03:00
MihailRis
25c9c9a30a
fix stars render
2024-09-13 11:35:53 +03:00
@clasher113
3376ad6568
Batch3D::point() check buffer overflow
2024-09-10 14:35:47 +03:00
MihailRis
698d02ceba
fix fatal error caused by some unicode characters
2024-08-12 02:02:23 +03:00
MihailRis
71360a6416
fix macos build
2024-08-10 05:55:19 +03:00
MihailRis
a7d6c96a5c
remove extra functions
2024-08-10 05:48:05 +03:00
MihailRis
f2a987f412
replace remaining tabs in src/ to spaces
2024-08-10 02:04:15 +03:00
MihailRis
de5c75d782
replace include guards with pragma once
2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3
window/
2024-08-06 00:07:33 +03:00
InfiniteCoder
54f15ecaea
maths/
2024-08-06 00:06:23 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
Vyacheslav Ivanov
ab28b4df70
fix: PVS-Studio V550
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
4efa574eec
fix: PVS-Studio V508 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 21:05:19 +03:00
Vyacheslav Ivanov
aecd0f5db9
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
...
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00