add FontStylesScheme
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b15725913e
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@ -1,5 +1,6 @@
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#include "Font.hpp"
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#include <limits>
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#include <utility>
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#include "Texture.hpp"
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#include "Batch2D.hpp"
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@ -64,7 +65,7 @@ static inline void draw_glyph(
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-0.2f * style.italic,
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16,
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c,
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batch.getColor()
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batch.getColor() * style.color
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);
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}
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}
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@ -87,7 +88,7 @@ static inline void draw_glyph(
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0.5f,
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16,
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c,
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batch.getColor()
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batch.getColor() * style.color
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);
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}
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}
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@ -100,17 +101,33 @@ static inline void draw_text(
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up,
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float glyphInterval
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float glyphInterval,
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const FontStylesScheme* styles
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) {
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static FontStylesScheme defStyles {
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{{std::numeric_limits<size_t>::max()}},
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};
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if (styles == nullptr) {
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styles = &defStyles;
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}
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uint page = 0;
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uint next = MAX_CODEPAGES;
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int x = 0;
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int y = 0;
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FontStyle style {};
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do {
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for (uint c : text){
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size_t entryIndex = 0;
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int styleCharsCounter = -1;
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const FontStyle* style = &styles->palette.at(entryIndex);
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for (uint c : text) {
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styleCharsCounter++;
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if (styleCharsCounter > style->n &&
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entryIndex + 1 < styles->palette.size()) {
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style = &styles->palette.at(++entryIndex);
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styleCharsCounter = -1;
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}
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if (!font.isPrintableChar(c)) {
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x++;
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continue;
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@ -119,7 +136,14 @@ static inline void draw_text(
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if (charpage == page){
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batch.texture(font.getPage(charpage));
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draw_glyph(
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batch, pos, glm::vec2(x, y), c, right, up, glyphInterval, style
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batch,
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pos,
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glm::vec2(x, y),
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c,
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right,
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up,
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glyphInterval,
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*style
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);
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}
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else if (charpage > page && charpage < next){
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@ -145,20 +169,27 @@ const Texture* Font::getPage(int charpage) const {
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}
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void Font::draw(
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Batch2D& batch, std::wstring_view text, int x, int y, float scale
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Batch2D& batch,
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std::wstring_view text,
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int x,
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int y,
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const FontStylesScheme* styles,
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float scale
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) const {
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draw_text(
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*this, batch, text,
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glm::vec3(x, y, 0),
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glm::vec3(glyphInterval*scale, 0, 0),
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glm::vec3(0, lineHeight*scale, 0),
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glyphInterval/static_cast<float>(lineHeight)
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glyphInterval/static_cast<float>(lineHeight),
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styles
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);
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}
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void Font::draw(
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Batch3D& batch,
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std::wstring_view text,
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const FontStylesScheme* styles,
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up
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@ -167,6 +198,7 @@ void Font::draw(
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*this, batch, text, pos,
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right * static_cast<float>(glyphInterval),
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up * static_cast<float>(lineHeight),
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glyphInterval/static_cast<float>(lineHeight)
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glyphInterval/static_cast<float>(lineHeight),
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styles
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);
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}
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@ -12,11 +12,16 @@ class Batch3D;
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class Camera;
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struct FontStyle {
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size_t n = -1;
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bool bold = false;
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bool italic = false;
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glm::vec4 color {1, 1, 1, 1};
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};
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struct FontStylesScheme {
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std::vector<FontStyle> palette;
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};
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class Font {
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int lineHeight;
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int yoffset;
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@ -45,12 +50,20 @@ public:
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/// @brief Check if character is visible (non-whitespace)
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/// @param codepoint character unicode codepoint
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bool isPrintableChar(uint codepoint) const;
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void draw(Batch2D& batch, std::wstring_view text, int x, int y, float scale=1) const;
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void draw(
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Batch2D& batch,
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std::wstring_view text,
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int x,
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int y,
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const FontStylesScheme* styles,
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float scale = 1
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) const;
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void draw(
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Batch3D& batch,
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std::wstring_view text,
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const FontStylesScheme* styles,
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const glm::vec3& pos,
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const glm::vec3& right={1, 0, 0},
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const glm::vec3& up={0, 1, 0}
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@ -98,11 +98,13 @@ void TextsRenderer::renderNote(
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pos + xvec * (width * 0.5f * preset.scale))) {
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return;
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}
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static FontStylesScheme styles {};
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auto color = preset.color;
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batch.setColor(glm::vec4(color.r, color.g, color.b, color.a * opacity));
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font.draw(
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batch,
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text,
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&styles,
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pos - xvec * (width * 0.5f) * preset.scale,
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xvec * preset.scale,
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yvec * preset.scale
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@ -194,9 +194,9 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
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int y = pos.y+slotSize-16;
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batch->setColor({0, 0, 0, 1.0f});
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font->draw(*batch, text, x+1, y+1);
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font->draw(*batch, text, x+1, y+1, nullptr);
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batch->setColor(glm::vec4(1.0f));
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font->draw(*batch, text, x, y);
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font->draw(*batch, text, x, y, nullptr);
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}
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}
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@ -66,6 +66,8 @@ Label::Label(const std::wstring& text, std::string fontName)
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cache.update(this->text, multiline, textWrap);
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}
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Label::~Label() = default;
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glm::vec2 Label::calcSize() {
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auto font = cache.font;
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uint lineHeight = font->getLineHeight();
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@ -201,10 +203,10 @@ void Label::draw(const DrawContext* pctx, Assets* assets) {
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if (i < cache.lines.size()-1) {
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view = std::wstring_view(text.c_str()+offset, cache.lines.at(i+1).offset-offset);
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}
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font->draw(*batch, view, pos.x, pos.y + i * totalLineHeight);
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font->draw(*batch, view, pos.x, pos.y + i * totalLineHeight, styles.get());
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}
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} else {
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font->draw(*batch, text, pos.x, pos.y);
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font->draw(*batch, text, pos.x, pos.y, styles.get());
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}
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}
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@ -239,3 +241,7 @@ void Label::setTextWrapping(bool flag) {
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bool Label::isTextWrapping() const {
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return textWrap;
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}
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void Label::setStyles(std::unique_ptr<FontStylesScheme> styles) {
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this->styles = std::move(styles);
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}
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@ -3,6 +3,7 @@
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#include "UINode.hpp"
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class Font;
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struct FontStylesScheme;
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namespace gui {
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struct LineScheme {
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@ -51,10 +52,14 @@ namespace gui {
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/// @brief Auto resize label to fit text
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bool autoresize = false;
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std::unique_ptr<FontStylesScheme> styles;
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public:
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Label(const std::string& text, std::string fontName="normal");
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Label(const std::wstring& text, std::string fontName="normal");
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virtual ~Label();
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virtual void setText(const std::wstring& text);
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const std::wstring& getText() const;
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@ -107,5 +112,7 @@ namespace gui {
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virtual void setTextWrapping(bool flag);
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virtual bool isTextWrapping() const;
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virtual void setStyles(std::unique_ptr<FontStylesScheme> styles);
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};
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}
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@ -47,6 +47,12 @@ void Plotter::draw(const DrawContext* pctx, Assets* assets) {
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batch->setColor({1,1,1,0.2f});
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string = util::to_wstring(y / multiplier, 3);
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}
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font->draw(*batch, string, pos.x+dmwidth+2, pos.y+dmheight-y-labelsInterval);
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font->draw(
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*batch,
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string,
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pos.x + dmwidth + 2,
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pos.y + dmheight - y - labelsInterval,
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nullptr
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);
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}
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}
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