add FontStyle 'bold' and 'italic' properties to 2D text
This commit is contained in:
parent
28f49ac948
commit
b15725913e
@ -261,6 +261,24 @@ void Batch2D::rect(
|
||||
vertex(x+w, y+h, u+tx, v, r,g,b,a);
|
||||
}
|
||||
|
||||
void Batch2D::parallelogram(
|
||||
float x, float y, float w, float h, float skew,
|
||||
float u, float v, float tx, float ty,
|
||||
float r, float g, float b, float a
|
||||
){
|
||||
if (index + 6*B2D_VERTEX_SIZE >= capacity) {
|
||||
flush();
|
||||
}
|
||||
setPrimitive(DrawPrimitive::triangle);
|
||||
vertex(x-skew*w, y, u, v+ty, r,g,b,a);
|
||||
vertex(x+(1+skew)*w, y+h, u+tx, v, r,g,b,a);
|
||||
vertex(x+skew*w, y+h, u, v, r,g,b,a);
|
||||
|
||||
vertex(x-skew*w, y, u, v+ty, r,g,b,a);
|
||||
vertex(x+w-skew*w, y, u+tx, v+ty, r,g,b,a);
|
||||
vertex(x+(1+skew)*w, y+h, u+tx, v, r,g,b,a);
|
||||
}
|
||||
|
||||
void Batch2D::rect(
|
||||
float x, float y, float w, float h,
|
||||
float r0, float g0, float b0,
|
||||
@ -336,6 +354,22 @@ void Batch2D::sprite(float x, float y, float w, float h, int atlasRes, int index
|
||||
rect(x, y, w, h, u, v, scale, scale, tint.r, tint.g, tint.b, tint.a);
|
||||
}
|
||||
|
||||
void Batch2D::sprite(
|
||||
float x,
|
||||
float y,
|
||||
float w,
|
||||
float h,
|
||||
float skew,
|
||||
int atlasRes,
|
||||
int index,
|
||||
glm::vec4 tint
|
||||
) {
|
||||
float scale = 1.0f / (float)atlasRes;
|
||||
float u = (index % atlasRes) * scale;
|
||||
float v = 1.0f - ((index / atlasRes) * scale) - scale;
|
||||
parallelogram(x, y, w, h, skew, u, v, scale, scale, tint.r, tint.g, tint.b, tint.a);
|
||||
}
|
||||
|
||||
void Batch2D::flush() {
|
||||
if (index == 0)
|
||||
return;
|
||||
|
||||
@ -45,6 +45,7 @@ public:
|
||||
void setRegion(UVRegion region);
|
||||
void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
|
||||
void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
|
||||
void sprite(float x, float y, float w, float h, float skew, int atlasRes, int index, glm::vec4 tint);
|
||||
void point(float x, float y, float r, float g, float b, float a);
|
||||
|
||||
inline void setColor(glm::vec4 color) {
|
||||
@ -79,6 +80,12 @@ public:
|
||||
float r, float g, float b, float a
|
||||
);
|
||||
|
||||
void parallelogram(
|
||||
float x, float y, float w, float h, float skew,
|
||||
float u, float v, float tx, float ty,
|
||||
float r, float g, float b, float a
|
||||
);
|
||||
|
||||
void rect(
|
||||
float x, float y, float w, float h,
|
||||
float r0, float g0, float b0,
|
||||
|
||||
@ -52,17 +52,21 @@ static inline void draw_glyph(
|
||||
uint c,
|
||||
const glm::vec3& right,
|
||||
const glm::vec3& up,
|
||||
float glyphInterval
|
||||
float glyphInterval,
|
||||
const FontStyle& style
|
||||
) {
|
||||
batch.sprite(
|
||||
pos.x + offset.x * right.x,
|
||||
pos.y + offset.y * right.y,
|
||||
right.x / glyphInterval,
|
||||
up.y,
|
||||
16,
|
||||
c,
|
||||
batch.getColor()
|
||||
);
|
||||
for (int i = 0; i <= style.bold; i++) {
|
||||
batch.sprite(
|
||||
pos.x + (offset.x + i / (right.x/glyphInterval/2.0f)) * right.x,
|
||||
pos.y + offset.y * right.y,
|
||||
right.x / glyphInterval,
|
||||
up.y,
|
||||
-0.2f * style.italic,
|
||||
16,
|
||||
c,
|
||||
batch.getColor()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void draw_glyph(
|
||||
@ -72,17 +76,20 @@ static inline void draw_glyph(
|
||||
uint c,
|
||||
const glm::vec3& right,
|
||||
const glm::vec3& up,
|
||||
float glyphInterval
|
||||
float glyphInterval,
|
||||
const FontStyle& style
|
||||
) {
|
||||
batch.sprite(
|
||||
pos + right * offset.x + up * offset.y,
|
||||
up, right / glyphInterval,
|
||||
0.5f,
|
||||
0.5f,
|
||||
16,
|
||||
c,
|
||||
batch.getColor()
|
||||
);
|
||||
for (int i = 0; i <= style.bold; i++) {
|
||||
batch.sprite(
|
||||
pos + right * (offset.x + i) + up * offset.y,
|
||||
up, right / glyphInterval,
|
||||
0.5f,
|
||||
0.5f,
|
||||
16,
|
||||
c,
|
||||
batch.getColor()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
template <class Batch>
|
||||
@ -99,6 +106,9 @@ static inline void draw_text(
|
||||
uint next = MAX_CODEPAGES;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
FontStyle style {};
|
||||
|
||||
do {
|
||||
for (uint c : text){
|
||||
if (!font.isPrintableChar(c)) {
|
||||
@ -109,7 +119,7 @@ static inline void draw_text(
|
||||
if (charpage == page){
|
||||
batch.texture(font.getPage(charpage));
|
||||
draw_glyph(
|
||||
batch, pos, glm::vec2(x, y), c, right, up, glyphInterval
|
||||
batch, pos, glm::vec2(x, y), c, right, up, glyphInterval, style
|
||||
);
|
||||
}
|
||||
else if (charpage > page && charpage < next){
|
||||
|
||||
@ -11,10 +11,10 @@ class Batch2D;
|
||||
class Batch3D;
|
||||
class Camera;
|
||||
|
||||
enum class FontStyle {
|
||||
none,
|
||||
shadow,
|
||||
outline
|
||||
struct FontStyle {
|
||||
bool bold = false;
|
||||
bool italic = false;
|
||||
glm::vec4 color {1, 1, 1, 1};
|
||||
};
|
||||
|
||||
class Font {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user