add more NotePreset properties

This commit is contained in:
MihailRis 2024-11-14 02:21:15 +03:00
parent 78d5ab02c2
commit 5b6ada6e5d
8 changed files with 74 additions and 18 deletions

View File

@ -125,7 +125,7 @@ void Batch3D::sprite(
float h,
int atlasRes,
int index,
glm::vec4 tint
const glm::vec4& tint
) {
float scale = 1.0f / static_cast<float>(atlasRes);
float u = (index % atlasRes) * scale;
@ -288,3 +288,11 @@ void Batch3D::flushPoints() {
mesh->draw(GL_POINTS);
index = 0;
}
void Batch3D::setColor(const glm::vec4& color) {
tint = color;
}
const glm::vec4& Batch3D::getColor() const {
return tint;
}

View File

@ -17,6 +17,7 @@ class Batch3D : public Flushable {
std::unique_ptr<Mesh> mesh;
std::unique_ptr<Texture> blank;
size_t index;
glm::vec4 tint {1.0f};
const Texture* currentTexture;
@ -65,7 +66,7 @@ public:
float h,
int atlasRes,
int index,
glm::vec4 tint
const glm::vec4& tint
);
void xSprite(
float w,
@ -91,4 +92,7 @@ public:
void point(const glm::vec3& pos, const glm::vec4& tint);
void flush() override;
void flushPoints();
void setColor(const glm::vec4& color);
const glm::vec4& getColor() const;
};

View File

@ -81,7 +81,7 @@ static inline void draw_glyph(
0.5f,
16,
c,
glm::vec4(1.0f)
batch.getColor()
);
}

View File

@ -427,15 +427,25 @@ void WorldRenderer::renderText(
const EngineSettings& settings,
bool hudVisible
) {
auto& font = assets.require<Font>("normal");
const auto& text = note.getText();
const auto& preset = note.getPreset();
const auto& pos = note.getPosition();
if (util::distance2(pos, camera.position) >
util::sqr(preset.renderDistance / camera.zoom)) {
return;
}
// Projected notes are displayed on the front layer only
if (preset.displayMode == NoteDisplayMode::PROJECTED) {
return;
}
auto& font = assets.require<Font>("normal");
glm::vec3 xvec {1, 0, 0};
glm::vec3 yvec {0, 1, 0};
int width = font.calcWidth(text, text.length());
if (preset.displayMode == NoteDisplayMode::Y_FREE_BILLBOARD ||
preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
xvec = camera.position - pos;
@ -447,13 +457,22 @@ void WorldRenderer::renderText(
yvec = camera.up;
}
}
if (preset.displayMode != NoteDisplayMode::PROJECTED) {
if (!frustumCulling->isBoxVisible(pos - xvec * (width * 0.5f),
pos + xvec * (width * 0.5f))) {
return;
}
}
float ppbx = 100;
float ppby = 100;
float ppbx = 1.0f / preset.scale;
float ppby = 1.0f / preset.scale;
batch3d->setColor(preset.color);
font.draw(
*batch3d,
text,
pos - xvec * (font.calcWidth(text, text.length()) * 0.5f) / ppbx,
pos - xvec * (width * 0.5f) / ppbx,
xvec / ppbx,
yvec / ppby
);
@ -463,15 +482,19 @@ void WorldRenderer::renderTexts(
const DrawContext& context,
const Camera& camera,
const EngineSettings& settings,
bool hudVisible
bool hudVisible,
bool frontLayer
) {
std::vector<TextNote> notes;
NotePreset preset;
preset.displayMode = NoteDisplayMode::Y_FREE_BILLBOARD;
preset.displayMode = NoteDisplayMode::STATIC_BILLBOARD;
preset.color = glm::vec4(0, 0, 0, 1);
preset.scale = 0.005f;
TextNote note(
L"Segmentation fault (core dumped)",
notes.emplace_back(
L"Segmentation fault",
std::move(preset),
glm::vec3(0, 100, 0)
glm::vec3(0.5f, 99.5f, 0.0015f)
);
const auto& assets = *engine->getAssets();
@ -482,8 +505,9 @@ void WorldRenderer::renderTexts(
shader.uniformMatrix("u_apply", glm::mat4(1.0f));
batch3d->begin();
renderText(note, context, assets, camera, settings, hudVisible);
for (const auto& note : notes) {
renderText(note, context, assets, camera, settings, hudVisible);
}
batch3d->flush();
}
@ -523,7 +547,7 @@ void WorldRenderer::draw(
DrawContext ctx = wctx.sub();
ctx.setDepthTest(true);
ctx.setCullFace(true);
renderTexts(ctx, camera, settings, hudVisible);
renderTexts(ctx, camera, settings, hudVisible, false);
renderLevel(ctx, camera, settings, delta, pause);
// Debug lines
if (hudVisible) {

View File

@ -106,7 +106,8 @@ class WorldRenderer {
const DrawContext& context,
const Camera& camera,
const EngineSettings& settings,
bool hudVisible
bool hudVisible,
bool frontLayer
);
public:
std::unique_ptr<ParticlesRenderer> particles;

View File

@ -70,6 +70,11 @@ namespace util {
}
};
template<typename T>
inline T sqr(T value) {
return value * value;
}
/// @return integer square of distance between two points
/// @note glm::distance2 does not support integer vectors
inline int distance2(const glm::ivec3& a, const glm::ivec3& b) {

View File

@ -3,6 +3,8 @@
#include <map>
#include <vector>
#include "data/dv_util.hpp"
std::string to_string(NoteDisplayMode mode) {
static std::vector<std::string> names = {
"static_billboard",
@ -29,7 +31,10 @@ std::optional<NoteDisplayMode> NoteDisplayMode_from(std::string_view s) {
dv::value NotePreset::serialize() const {
return dv::object({
{"display", to_string(displayMode)}
{"display", to_string(displayMode)},
{"color", dv::to_value(color)},
{"scale", scale},
{"render_distance", renderDistance}
});
}
@ -37,4 +42,9 @@ void NotePreset::deserialize(const dv::value& src) {
if (src.has("display")) {
displayMode = NoteDisplayMode_from(src["display"].asString()).value();
}
if (src.has("color")) {
dv::get_vec(src["color"], color);
}
src.at("scale").get(scale);
src.at("render_distance").get(renderDistance);
}

View File

@ -1,6 +1,7 @@
#pragma once
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <optional>
#include "interfaces/Serializable.hpp"
@ -17,6 +18,9 @@ std::optional<NoteDisplayMode> NoteDisplayMode_from(std::string_view s);
struct NotePreset : public Serializable {
NoteDisplayMode displayMode = NoteDisplayMode::STATIC_BILLBOARD;
glm::vec4 color {1.0f};
float scale = 1.0f;
float renderDistance = 10.0f;
dv::value serialize() const override;
void deserialize(const dv::value& src) override;