update font rendering
This commit is contained in:
parent
b3ab037115
commit
edbd851d11
@ -45,38 +45,42 @@ int Font::calcWidth(const std::wstring& text, size_t offset, size_t length) cons
|
||||
return std::min(text.length()-offset, length) * glyphInterval;
|
||||
}
|
||||
|
||||
static inline void drawGlyph(
|
||||
static inline void draw_glyph(
|
||||
Batch2D& batch,
|
||||
const glm::vec3& pos,
|
||||
const glm::vec2& offset,
|
||||
uint c,
|
||||
int glyphSize,
|
||||
const Camera*
|
||||
const glm::vec3& right,
|
||||
const glm::vec3& up,
|
||||
float glyphInterval,
|
||||
float lineHeight
|
||||
) {
|
||||
batch.sprite(
|
||||
pos.x + offset.x,
|
||||
pos.y + offset.y,
|
||||
glyphSize,
|
||||
glyphSize,
|
||||
pos.x + offset.x * right.x,
|
||||
pos.y + offset.y * right.y,
|
||||
right.x / glyphInterval,
|
||||
up.y,
|
||||
16,
|
||||
c,
|
||||
batch.getColor()
|
||||
);
|
||||
}
|
||||
|
||||
static inline void drawGlyph(
|
||||
static inline void draw_glyph(
|
||||
Batch3D& batch,
|
||||
const glm::vec3& pos,
|
||||
const glm::vec2& offset,
|
||||
uint c,
|
||||
int glyphSize,
|
||||
const Camera* camera
|
||||
const glm::vec3& right,
|
||||
const glm::vec3& up,
|
||||
float glyphInterval,
|
||||
float lineHeight
|
||||
) {
|
||||
batch.sprite(
|
||||
pos + camera->right * offset.x + camera->up * offset.y,
|
||||
camera->up, camera->right,
|
||||
glyphSize * 0.5f,
|
||||
glyphSize * 0.5f,
|
||||
pos + right * offset.x + up * offset.y,
|
||||
up, right / glyphInterval,
|
||||
0.5f,
|
||||
0.5f,
|
||||
16,
|
||||
c,
|
||||
glm::vec4(1.0f)
|
||||
@ -89,33 +93,43 @@ static inline void draw_text(
|
||||
Batch& batch,
|
||||
std::wstring_view text,
|
||||
const glm::vec3& pos,
|
||||
const glm::vec3& right,
|
||||
const glm::vec3& up,
|
||||
float glyphInterval,
|
||||
float lineHeight,
|
||||
const Camera* camera
|
||||
float lineHeight
|
||||
) {
|
||||
uint page = 0;
|
||||
uint next = MAX_CODEPAGES;
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
do {
|
||||
for (uint c : text){
|
||||
if (!font.isPrintableChar(c)) {
|
||||
x += glyphInterval;
|
||||
x++;
|
||||
continue;
|
||||
}
|
||||
uint charpage = c >> 8;
|
||||
if (charpage == page){
|
||||
batch.texture(font.getPage(charpage));
|
||||
drawGlyph(batch, pos, glm::vec2(x, y), c, lineHeight, camera);
|
||||
draw_glyph(
|
||||
batch,
|
||||
pos,
|
||||
glm::vec2(x, y),
|
||||
c,
|
||||
right,
|
||||
up,
|
||||
glyphInterval,
|
||||
lineHeight
|
||||
);
|
||||
}
|
||||
else if (charpage > page && charpage < next){
|
||||
next = charpage;
|
||||
}
|
||||
x += glyphInterval;
|
||||
x++;
|
||||
}
|
||||
page = next;
|
||||
next = MAX_CODEPAGES;
|
||||
x = 0.0f;
|
||||
x = 0;
|
||||
} while (page < MAX_CODEPAGES);
|
||||
}
|
||||
|
||||
@ -138,26 +152,28 @@ void Font::draw(
|
||||
batch,
|
||||
text,
|
||||
glm::vec3(x, y, 0),
|
||||
glyphInterval * scale,
|
||||
lineHeight * scale,
|
||||
nullptr
|
||||
glm::vec3(glyphInterval*scale, 0, 0),
|
||||
glm::vec3(0, lineHeight*scale, 0),
|
||||
glyphInterval/static_cast<float>(lineHeight),
|
||||
lineHeight
|
||||
);
|
||||
}
|
||||
|
||||
void Font::draw(
|
||||
Batch3D& batch,
|
||||
const Camera& camera,
|
||||
std::wstring_view text,
|
||||
const glm::vec3& pos,
|
||||
float scale
|
||||
const glm::vec3& right,
|
||||
const glm::vec3& up
|
||||
) const {
|
||||
draw_text(
|
||||
*this,
|
||||
batch,
|
||||
text,
|
||||
pos,
|
||||
glyphInterval * scale,
|
||||
lineHeight * scale,
|
||||
&camera
|
||||
right * static_cast<float>(glyphInterval),
|
||||
up * static_cast<float>(lineHeight),
|
||||
glyphInterval/static_cast<float>(lineHeight),
|
||||
lineHeight
|
||||
);
|
||||
}
|
||||
|
||||
@ -50,10 +50,10 @@ public:
|
||||
|
||||
void draw(
|
||||
Batch3D& batch,
|
||||
const Camera& camera,
|
||||
std::wstring_view text,
|
||||
const glm::vec3& pos,
|
||||
float scale = 1
|
||||
const glm::vec3& right={1, 0, 0},
|
||||
const glm::vec3& up={0, 1, 0}
|
||||
) const;
|
||||
|
||||
const Texture* getPage(int page) const;
|
||||
|
||||
@ -419,12 +419,19 @@ void WorldRenderer::renderTexts(
|
||||
shader.uniformMatrix("u_apply", glm::mat4(1.0f));
|
||||
batch3d->begin();
|
||||
std::wstring string = L"Segmentation fault (core dumped)";
|
||||
glm::vec3 pos(0, 100, 0);
|
||||
auto zvec = camera.position - pos;
|
||||
zvec.y = 0;
|
||||
std::swap(zvec.x, zvec.z);
|
||||
zvec.z *= -1;
|
||||
zvec = glm::normalize(zvec);
|
||||
|
||||
font.draw(
|
||||
*batch3d,
|
||||
camera,
|
||||
string,
|
||||
glm::vec3(0, 100, 0) -
|
||||
camera.right * (font.calcWidth(string, string.length()) * 0.5f)
|
||||
pos - zvec * (font.calcWidth(string, string.length()) * 0.5f),
|
||||
zvec,
|
||||
camera.up
|
||||
);
|
||||
batch3d->flush();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user