Batch3D::point() check buffer overflow
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@ -246,6 +246,9 @@ void Batch3D::blockCube(
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}
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void Batch3D::point(glm::vec3 coord, glm::vec2 uv, glm::vec4 tint) {
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if (index + B3D_VERTEX_SIZE >= capacity) {
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flush();
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}
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vertex(coord, uv, tint.r, tint.g, tint.b, tint.a);
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}
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