273 Commits

Author SHA1 Message Date
MihailRis
9e817c39ce disable mouse camera control if non-standard camera used 2025-11-04 17:55:01 +03:00
MihailRis
9cb9b095e8 add new players finding functions 2025-10-16 22:00:00 +03:00
MihailRis
2210ba8218 add includes 2025-10-16 21:43:02 +03:00
MihailRis
b14bad5d24
add platform::get_executable_path (#638) 2025-10-03 21:22:16 +03:00
MihailRis
9963bc4134 Merge branch 'main' into dev 2025-10-01 00:07:53 +03:00
MihailRis
75ef603df0 fix non-local players interpolation and head direction 2025-09-29 22:21:14 +03:00
MihailRis
dba3b62964 rename 'max-interaction-distance' to 'interaction-distance' 2025-09-27 10:06:22 +03:00
MihailRis
b98954f95e cleanup 2025-09-26 22:03:08 +03:00
GHOST11111100
792ee63f22
Player Attributes (#578)
* feat: add max interaction distance functionality to Player class and Lua bindings

* feat: add getter and setter for max interaction distance in Player class documentation

* feat: add speed and gravity scale properties with corresponding getters and setters in Player class

* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance

* feat: add time scale functionality with getters and setters in World and Engine classes

* remove speed and gravity scale functions from player and world libraries

* remove time scale setting on world open and close

* rename interaction distance functions for consistency

* refactor: update interaction distance functions and remove time scale methods

* refactor: revert classes.lua to dev

* refactor: remove time scale functionality from Engine and World classes

* fix: Now I’ve definitely rolled back `classes.lua`.

* refactor: remove unused player attributes and clean up player class

* Update Player.hpp

removed unused methods from Player.cpp
2025-09-26 21:59:15 +03:00
MihailRis
bf682daffe update on_physics_update & update standard components 2025-09-13 23:24:57 +03:00
MihailRis
6d3dac9106 add 'on_physics_update' entity event 2025-08-13 21:29:20 +03:00
MihailRis
dfb83f6835 add core:mob component & move player movement to scripting 2025-08-10 22:55:34 +03:00
MihailRis
fc573b4c6e erase and forget 2025-08-09 23:40:09 +03:00
MihailRis
5583734bc2 refactor 2025-08-09 22:43:06 +03:00
MihailRis
61da6b44a1 fix windows build 2025-08-09 21:30:55 +03:00
MihailRis
3eae377024 refactor Entities 2025-08-09 21:19:01 +03:00
MihailRis
f6be6689aa feat: passing args to component in entity definition 2025-08-06 23:34:00 +03:00
MihailRis
cf77f73d1b feat: save player 'suspended' status 2025-04-29 12:12:31 +03:00
MihailRis
7749675a61 add EnumMetadata 2025-04-13 13:53:59 +03:00
MihailRis
531334f059
Merge pull request #502 from MihailRis/devel
begin 0.28 development
2025-04-02 20:09:43 +03:00
MihailRis
21ff042aa3 fix: non-local players hitboxes incorrect behaviour 2025-04-02 18:54:27 +03:00
MihailRis
9694a59649 refactor: add Window interface 2025-04-02 14:59:53 +03:00
MihailRis
4c48afbb90 refactor: add GUI instance reference to UI nodes 2025-04-02 14:55:53 +03:00
MihailRis
5607e0f039 fix: entity:despawn in on_save not preventing entity save 2025-02-26 16:35:23 +03:00
MihailRis
5e10afc9b5 fix: disabled bodies not skipping in entities raycast 2025-02-21 21:13:22 +03:00
MihailRis
b832b9850f fix incorrect entity transform scale & rotation combination 2025-02-12 21:16:05 +03:00
MihailRis
3430e5cd6f add 'player-entity' to defaults.toml 2025-02-12 16:32:21 +03:00
MihailRis
9443892406 fixes 2025-01-21 06:51:29 +03:00
MihailRis
23c66654a2 add ENTITY_NONE, ENTITY_AUTO reserved entity id & update player.set_entity(...) 2025-01-21 05:56:14 +03:00
MihailRis
2fa71b3bf0 feat: players interpolation & add hud.set_allow_pause(...) 2025-01-17 01:44:46 +03:00
MihailRis
43dc88c6b5 move player animation to base:player_animator component 2025-01-16 06:58:53 +03:00
MihailRis
9cd3f3e4c8 add entity:get_player() 2025-01-16 06:50:01 +03:00
MihailRis
65fec4f4a9 introduce local player 2025-01-16 05:59:43 +03:00
MihailRis
43f0cbe3fe add player.is_suspended, player.set_suspended 2025-01-15 22:25:51 +03:00
MihailRis
13c36f4629 feat: player.delete() function and update documentation 2024-12-26 05:47:18 +03:00
MihailRis
c1b311f3c4 refactor: change pointer parameters to references for Level and Content in various classes 2024-12-25 18:53:53 +03:00
MihailRis
5e76cdfadc rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
MihailRis
b4abecc764 refactor 2024-12-24 11:31:54 +03:00
MihailRis
e153e1fbd7 add player.is_loading_chunks, .set_loading_chunks 2024-12-24 10:35:09 +03:00
MihailRis
3d33de502d move 'player.noclip' and 'player.flight' handlers to Lua 2024-12-23 13:51:12 +03:00
MihailRis
c3f22c6854 rename 2024-12-21 13:11:23 +03:00
MihailRis
1cd85b6f77 implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists 2024-12-18 23:31:26 +03:00
MihailRis
48d94036fd rename Level.chunksStorage to Level.chunks 2024-12-17 23:57:00 +03:00
MihailRis
1c18c02092 move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
MihailRis
b7664b4188 move Lighting instance to ChunksController 2024-12-17 05:13:49 +03:00
MihailRis
c1a7b7545a change components on_render call timing 2024-12-11 21:07:38 +03:00
MihailRis
c67f158e62 remove default player from headless mode 2024-12-11 00:31:08 +03:00
MihailRis
4b42369c31 update PLAYER_AIR_DAMPING value to 8 2024-11-26 12:56:31 +03:00
MihailRis
65e5063326 add player names display 2024-11-23 07:41:44 +03:00
MihailRis
acc4d2540d add player name 2024-11-23 05:38:18 +03:00