move 'player.noclip' and 'player.flight' handlers to Lua
This commit is contained in:
parent
9164edf971
commit
3d33de502d
@ -23,30 +23,4 @@ function on_hud_open()
|
||||
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
|
||||
drop.rigidbody:set_vel(velocity)
|
||||
end)
|
||||
input.add_callback("player.pick", function ()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
return
|
||||
end
|
||||
local pid = hud.get_player()
|
||||
local x, y, z = player.get_selected_block(pid)
|
||||
if x == nil then
|
||||
return
|
||||
end
|
||||
local id = block.get_picking_item(block.get(x, y, z))
|
||||
local inv, cur_slot = player.get_inventory(pid)
|
||||
local slot = inventory.find_by_item(inv, id, 0, 9)
|
||||
if slot then
|
||||
player.set_selected_slot(pid, slot)
|
||||
return
|
||||
end
|
||||
if not rules.get("allow-content-access") then
|
||||
return
|
||||
end
|
||||
slot = inventory.find_by_item(inv, 0, 0, 9)
|
||||
if slot then
|
||||
cur_slot = slot
|
||||
end
|
||||
player.set_selected_slot(pid, cur_slot)
|
||||
inventory.set(inv, cur_slot, id, 1)
|
||||
end)
|
||||
end
|
||||
|
||||
58
res/scripts/hud.lua
Normal file
58
res/scripts/hud.lua
Normal file
@ -0,0 +1,58 @@
|
||||
function on_hud_open()
|
||||
input.add_callback("player.pick", function ()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
return
|
||||
end
|
||||
local pid = hud.get_player()
|
||||
local x, y, z = player.get_selected_block(pid)
|
||||
if x == nil then
|
||||
return
|
||||
end
|
||||
local id = block.get_picking_item(block.get(x, y, z))
|
||||
local inv, cur_slot = player.get_inventory(pid)
|
||||
local slot = inventory.find_by_item(inv, id, 0, 9)
|
||||
if slot then
|
||||
player.set_selected_slot(pid, slot)
|
||||
return
|
||||
end
|
||||
if not rules.get("allow-content-access") then
|
||||
return
|
||||
end
|
||||
slot = inventory.find_by_item(inv, 0, 0, 9)
|
||||
if slot then
|
||||
cur_slot = slot
|
||||
end
|
||||
player.set_selected_slot(pid, cur_slot)
|
||||
inventory.set(inv, cur_slot, id, 1)
|
||||
end)
|
||||
|
||||
input.add_callback("player.noclip", function ()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
return
|
||||
end
|
||||
local pid = hud.get_player()
|
||||
if player.is_noclip(pid) then
|
||||
player.set_flight(pid, false)
|
||||
player.set_noclip(pid, false)
|
||||
else
|
||||
player.set_flight(pid, true)
|
||||
player.set_noclip(pid, true)
|
||||
end
|
||||
end)
|
||||
|
||||
input.add_callback("player.flight", function ()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
return
|
||||
end
|
||||
local pid = hud.get_player()
|
||||
if player.is_noclip(pid) then
|
||||
return
|
||||
end
|
||||
if player.is_flight(pid) then
|
||||
player.set_flight(pid, false)
|
||||
else
|
||||
player.set_flight(pid, true)
|
||||
player.set_vel(pid, 0, 1, 0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
@ -21,8 +21,6 @@ inline const std::string BIND_MOVE_CROUCH = "movement.crouch";
|
||||
inline const std::string BIND_MOVE_CHEAT = "movement.cheat";
|
||||
inline const std::string BIND_CAM_ZOOM = "camera.zoom";
|
||||
inline const std::string BIND_CAM_MODE = "camera.mode";
|
||||
inline const std::string BIND_PLAYER_NOCLIP = "player.noclip";
|
||||
inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
|
||||
inline const std::string BIND_PLAYER_ATTACK = "player.attack";
|
||||
inline const std::string BIND_PLAYER_DESTROY = "player.destroy";
|
||||
inline const std::string BIND_PLAYER_BUILD = "player.build";
|
||||
|
||||
@ -288,8 +288,6 @@ void PlayerController::updateKeyboard() {
|
||||
input.jump = Events::active(BIND_MOVE_JUMP);
|
||||
input.zoom = Events::active(BIND_CAM_ZOOM);
|
||||
input.cameraMode = Events::jactive(BIND_CAM_MODE);
|
||||
input.noclip = Events::jactive(BIND_PLAYER_NOCLIP);
|
||||
input.flight = Events::jactive(BIND_PLAYER_FLIGHT);
|
||||
}
|
||||
|
||||
void PlayerController::resetKeyboard() {
|
||||
|
||||
@ -135,18 +135,7 @@ void Player::updateInput(PlayerInput& input, float delta) {
|
||||
hitbox->velocity.y = JUMP_FORCE;
|
||||
}
|
||||
|
||||
if ((input.flight && !noclip) || (input.noclip && flight == noclip)) {
|
||||
flight = !flight;
|
||||
if (flight) {
|
||||
hitbox->velocity.y += 1.0f;
|
||||
}
|
||||
}
|
||||
hitbox->type = noclip ? BodyType::KINEMATIC : BodyType::DYNAMIC;
|
||||
if (input.noclip) {
|
||||
noclip = !noclip;
|
||||
}
|
||||
input.noclip = false;
|
||||
input.flight = false;
|
||||
}
|
||||
|
||||
void Player::updateSelectedEntity() {
|
||||
|
||||
@ -27,8 +27,6 @@ struct PlayerInput {
|
||||
bool shift : 1;
|
||||
bool cheat : 1;
|
||||
bool jump : 1;
|
||||
bool noclip : 1;
|
||||
bool flight : 1;
|
||||
};
|
||||
|
||||
struct CursorSelection {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user