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PulseStudio/VoxelEngine
PulseStudio/VoxelEngine
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VoxelEngine/src/objects
History
MihailRis 3d33de502d move 'player.noclip' and 'player.flight' handlers to Lua
2024-12-23 13:51:12 +03:00
..
Entities.cpp
rename
2024-12-21 13:11:23 +03:00
Entities.hpp
rename
2024-12-21 13:11:23 +03:00
EntityDef.cpp
add entities.def_hitbox function
2024-10-29 21:16:25 +03:00
EntityDef.hpp
set 'save-body-settings' default value to true
2024-10-29 15:25:22 +03:00
Player.cpp
move 'player.noclip' and 'player.flight' handlers to Lua
2024-12-23 13:51:12 +03:00
Player.hpp
move 'player.noclip' and 'player.flight' handlers to Lua
2024-12-23 13:51:12 +03:00
Players.cpp
remove default player from headless mode
2024-12-11 00:31:08 +03:00
Players.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
rigging.cpp
refactor WorldRenderer
2024-11-14 06:13:53 +03:00
rigging.hpp
refactor WorldRenderer
2024-11-14 06:13:53 +03:00
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