rename Level.chunksStorage to Level.chunks

This commit is contained in:
MihailRis 2024-12-17 23:57:00 +03:00
parent 70370904db
commit 48d94036fd
14 changed files with 46 additions and 51 deletions

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@ -96,7 +96,7 @@ std::shared_ptr<UINode> create_debug_panel(
std::to_wstring(ParticlesRenderer::aliveEmitters);
}));
panel->add(create_label([&]() {
return L"chunks: "+std::to_wstring(level.chunksStorage->size())+
return L"chunks: "+std::to_wstring(level.chunks->size())+
L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
}));
panel->add(create_label([&]() {

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@ -296,7 +296,7 @@ void Hud::updateWorldGenDebugVisualization() {
data[(flippedZ * width + x) * 4 + 1] =
chunks.getChunk(ax + ox, az + oz) ? 255 : 0;
data[(flippedZ * width + x) * 4 + 0] =
level.chunksStorage->fetch(ax + ox, az + oz) ? 255 : 0;
level.chunks->fetch(ax + ox, az + oz) ? 255 : 0;
if (ax < 0 || az < 0 ||
ax >= areaWidth || az >= areaHeight) {

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@ -21,7 +21,7 @@
BlocksController::BlocksController(const Level& level, Lighting* lighting, uint padding)
: level(level),
chunks(*level.chunksStorage),
chunks(*level.chunks),
lighting(lighting),
randTickClock(20, 3),
blocksTickClock(20, 1),

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@ -124,7 +124,7 @@ bool ChunksController::buildLights(const Player& player, const std::shared_ptr<C
}
void ChunksController::createChunk(const Player& player, int x, int z) const {
auto chunk = level.chunksStorage->create(x, z);
auto chunk = level.chunks->create(x, z);
player.chunks->putChunk(chunk);
auto& chunkFlags = chunk->flags;

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@ -41,7 +41,7 @@ static int l_is_solid_at(lua::State* L) {
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
return lua::pushboolean(
L, blocks_agent::is_solid_at(*level->chunksStorage, x, y, z)
L, blocks_agent::is_solid_at(*level->chunks, x, y, z)
);
}
@ -72,7 +72,7 @@ static int l_is_segment(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
const auto& vox = blocks_agent::require(*level->chunksStorage, x, y, z);
const auto& vox = blocks_agent::require(*level->chunks, x, y, z);
return lua::pushboolean(L, vox.state.segment);
}
@ -80,13 +80,10 @@ static int l_seek_origin(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
const auto& vox = blocks_agent::require(*level->chunksStorage, x, y, z);
const auto& vox = blocks_agent::require(*level->chunks, x, y, z);
auto& def = indices->blocks.require(vox.id);
return lua::pushivec_stack(
L,
blocks_agent::seek_origin(
*level->chunksStorage, {x, y, z}, def, vox.state
)
L, blocks_agent::seek_origin(*level->chunks, {x, y, z}, def, vox.state)
);
}
@ -102,10 +99,10 @@ static int l_set(lua::State* L) {
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
if (!blocks_agent::get_chunk(*level->chunksStorage, cx, cz)) {
if (!blocks_agent::get_chunk(*level->chunks, cx, cz)) {
return 0;
}
blocks_agent::set(*level->chunksStorage, x, y, z, id, int2blockstate(state));
blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state));
auto chunksController = controller->getChunksController();
if (chunksController == nullptr) {
@ -123,7 +120,7 @@ static int l_get(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
int id = vox == nullptr ? -1 : vox->id;
return lua::pushinteger(L, id);
}
@ -132,7 +129,7 @@ static int l_get_x(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
}
@ -149,7 +146,7 @@ static int l_get_y(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
}
@ -166,7 +163,7 @@ static int l_get_z(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
}
@ -183,7 +180,7 @@ static int l_get_rotation(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
int rotation = vox == nullptr ? 0 : vox->state.rotation;
return lua::pushinteger(L, rotation);
}
@ -193,7 +190,7 @@ static int l_set_rotation(lua::State* L) {
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto value = lua::tointeger(L, 4);
blocks_agent::set_rotation(*level->chunksStorage, x, y, z, value);
blocks_agent::set_rotation(*level->chunks, x, y, z, value);
return 0;
}
@ -201,7 +198,7 @@ static int l_get_states(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
int states = vox == nullptr ? 0 : blockstate2int(vox->state);
return lua::pushinteger(L, states);
}
@ -216,7 +213,7 @@ static int l_set_states(lua::State* L) {
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz);
auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
if (chunk == nullptr) {
return 0;
}
@ -235,18 +232,16 @@ static int l_get_user_bits(lua::State* L) {
auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
auto bits = lua::tointeger(L, 5);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) {
return lua::pushinteger(L, 0);
}
const auto& def = content->getIndices()->blocks.require(vox->id);
if (def.rt.extended) {
auto origin = blocks_agent::seek_origin(
*level->chunksStorage, {x, y, z}, def, vox->state
);
vox = blocks_agent::get(
*level->chunksStorage, origin.x, origin.y, origin.z
*level->chunks, {x, y, z}, def, vox->state
);
vox = blocks_agent::get(*level->chunks, origin.x, origin.y, origin.z);
if (vox == nullptr) {
return lua::pushinteger(L, 0);
}
@ -257,7 +252,7 @@ static int l_get_user_bits(lua::State* L) {
}
static int l_set_user_bits(lua::State* L) {
auto& chunks = *level->chunksStorage;
auto& chunks = *level->chunks;
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
@ -294,7 +289,7 @@ static int l_is_replaceable_at(lua::State* L) {
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
return lua::pushboolean(
L, blocks_agent::is_replaceable_at(*level->chunksStorage, x, y, z)
L, blocks_agent::is_replaceable_at(*level->chunks, x, y, z)
);
}
@ -369,7 +364,7 @@ static int l_place(lua::State* L) {
if (static_cast<size_t>(id) >= indices->blocks.count()) {
return 0;
}
if (!blocks_agent::get(*level->chunksStorage, x, y, z)) {
if (!blocks_agent::get(*level->chunks, x, y, z)) {
return 0;
}
const auto def = level->content->getIndices()->blocks.get(id);
@ -390,7 +385,7 @@ static int l_destruct(lua::State* L) {
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto playerid = lua::gettop(L) >= 4 ? lua::tointeger(L, 4) : -1;
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) {
return 0;
}
@ -425,7 +420,7 @@ static int l_raycast(lua::State* L) {
glm::ivec3 normal;
glm::ivec3 iend;
if (auto voxel = blocks_agent::raycast(
*level->chunksStorage,
*level->chunks,
start,
dir,
maxDistance,
@ -528,7 +523,7 @@ static int l_get_field(lua::State* L) {
}
auto cx = floordiv(x, CHUNK_W);
auto cz = floordiv(z, CHUNK_D);
auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz);
auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
return 0;
}
@ -599,7 +594,7 @@ static int l_set_field(lua::State* L) {
auto cz = floordiv(z, CHUNK_D);
auto lx = x - cx * CHUNK_W;
auto lz = z - cz * CHUNK_W;
auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz);
auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
return 0;
}

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@ -151,7 +151,7 @@ static int l_raycast(lua::State* L) {
blockid_t block = BLOCK_VOID;
if (auto voxel = blocks_agent::raycast(
*level->chunksStorage,
*level->chunks,
start,
dir,
maxDistance,

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@ -60,7 +60,7 @@ static int l_open_block(lua::State* L) {
auto z = lua::tointeger(L, 3);
bool playerInventory = !lua::toboolean(L, 4);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) {
throw std::runtime_error(
"block does not exists at " + std::to_string(x) + " " +

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@ -125,7 +125,7 @@ static int l_get_generator(lua::State* L) {
static int l_get_chunk_data(lua::State* L) {
int x = (int)lua::tointeger(L, 1);
int y = (int)lua::tointeger(L, 2);
const auto& chunk = level->chunksStorage->getChunk(x, y);
const auto& chunk = level->chunks->getChunk(x, y);
if (chunk == nullptr) {
lua::pushnil(L);
return 0;
@ -181,7 +181,7 @@ static int l_set_chunk_data(lua::State* L) {
if (lua::gettop(L) >= 4) {
is_compressed = lua::toboolean(L, 4);
}
auto chunk = level->chunksStorage->getChunk(x, y);
auto chunk = level->chunks->getChunk(x, y);
if (chunk == nullptr) {
return 0;
}
@ -217,22 +217,22 @@ static int l_set_chunk_data(lua::State* L) {
chunk->flags.modified = true;
lighting.onChunkLoaded(x, y, true);
chunk = level->chunksStorage->getChunk(x - 1, y);
chunk = level->chunks->getChunk(x - 1, y);
if (chunk != nullptr) {
chunk->flags.modified = true;
lighting.onChunkLoaded(x - 1, y, true);
}
chunk = level->chunksStorage->getChunk(x + 1, y);
chunk = level->chunks->getChunk(x + 1, y);
if (chunk != nullptr) {
chunk->flags.modified = true;
lighting.onChunkLoaded(x + 1, y, true);
}
chunk = level->chunksStorage->getChunk(x, y - 1);
chunk = level->chunks->getChunk(x, y - 1);
if (chunk != nullptr) {
chunk->flags.modified = true;
lighting.onChunkLoaded(x, y - 1, true);
}
chunk = level->chunksStorage->getChunk(x, y + 1);
chunk = level->chunks->getChunk(x, y + 1);
if (chunk != nullptr) {
chunk->flags.modified = true;
lighting.onChunkLoaded(x, y + 1, true);
@ -245,7 +245,7 @@ static int l_count_chunks(lua::State* L) {
if (level == nullptr) {
return 0;
}
return lua::pushinteger(L, level->chunksStorage->size());
return lua::pushinteger(L, level->chunks->size());
}
const luaL_Reg worldlib[] = {

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@ -26,7 +26,7 @@ static int l_place(lua::State* L) {
auto offset = tovec3(L, 2);
int rotation = tointeger(L, 3) & 0b11;
fragment->getFragment()->place(
*scripting::level->chunksStorage, offset, rotation
*scripting::level->chunks, offset, rotation
);
}
return 0;

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@ -459,7 +459,7 @@ void Entities::updatePhysics(float delta) {
float vel = glm::length(prevVel);
int substeps = static_cast<int>(delta * vel * 20);
substeps = std::min(100, std::max(2, substeps));
physics->step(*level->chunksStorage, &hitbox, delta, substeps, eid.uid);
physics->step(*level->chunks, &hitbox, delta, substeps, eid.uid);
hitbox.linearDamping = hitbox.grounded * 24;
transform.setPos(hitbox.position);
if (hitbox.grounded && !grounded) {

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@ -24,7 +24,7 @@ Level::Level(
: settings(settings),
world(std::move(worldPtr)),
content(content),
chunksStorage(std::make_unique<GlobalChunks>(this)),
chunks(std::make_unique<GlobalChunks>(this)),
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
events(std::make_unique<LevelEvents>()),
entities(std::make_unique<Entities>(this)),
@ -53,10 +53,10 @@ Level::Level(
}
events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
chunksStorage->incref(chunk);
chunks->incref(chunk);
});
events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
chunksStorage->decref(chunk);
chunks->decref(chunk);
});
inventories = std::make_unique<Inventories>(*this);
}

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@ -25,7 +25,7 @@ class Level {
public:
const Content* const content;
std::unique_ptr<GlobalChunks> chunksStorage;
std::unique_ptr<GlobalChunks> chunks;
std::unique_ptr<Inventories> inventories;
std::unique_ptr<PhysicsSolver> physics;

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@ -66,7 +66,7 @@ void World::writeResources(const Content* content) {
void World::write(Level* level) {
const Content* content = level->content;
level->chunksStorage->saveAll();
level->chunks->saveAll();
info.nextEntityId = level->entities->peekNextID();
wfile->write(this, content);

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@ -27,7 +27,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
if (crop) {
VoxelsVolume volume(size.x, size.y, size.z);
volume.setPosition(start.x, start.y, start.z);
blocks_agent::get_voxels(*level.chunksStorage, &volume);
blocks_agent::get_voxels(*level.chunks, &volume);
auto end = start + size;
@ -52,7 +52,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
VoxelsVolume volume(size.x, size.y, size.z);
volume.setPosition(start.x, start.y, start.z);
blocks_agent::get_voxels(*level.chunksStorage, &volume);
blocks_agent::get_voxels(*level.chunks, &volume);
auto volVoxels = volume.getVoxels();
std::vector<voxel> voxels(size.x * size.y * size.z);