add player.is_suspended, player.set_suspended

This commit is contained in:
MihailRis 2025-01-15 22:25:51 +03:00
parent 40cdebb175
commit 43f0cbe3fe
6 changed files with 59 additions and 0 deletions

View File

@ -66,6 +66,9 @@ LevelController::LevelController(
void LevelController::update(float delta, bool pause) {
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;
}
glm::vec3 position = player->getPosition();
player->chunks->configure(
position.x,
@ -85,6 +88,9 @@ void LevelController::update(float delta, bool pause) {
level->entities->updatePhysics(delta);
level->entities->update(delta);
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;
}
if (playerTickClock.update(delta)) {
if (player->getId() % playerTickClock.getParts() ==
playerTickClock.getPart()) {

View File

@ -284,6 +284,20 @@ static int l_delete(lua::State* L) {
return 0;
}
static int l_is_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isSuspended());
}
return 0;
}
static int l_set_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setSuspended(lua::toboolean(L, 2));
}
return 0;
}
const luaL_Reg playerlib[] = {
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
@ -293,6 +307,8 @@ const luaL_Reg playerlib[] = {
{"set_rot", lua::wrap<l_set_rot>},
{"get_dir", lua::wrap<l_get_dir>},
{"get_inventory", lua::wrap<l_get_inv>},
{"is_suspended", lua::wrap<l_is_suspended>},
{"set_suspended", lua::wrap<l_set_suspended>},
{"is_flight", lua::wrap<l_is_flight>},
{"set_flight", lua::wrap<l_set_flight>},
{"is_noclip", lua::wrap<l_is_noclip>},

View File

@ -224,6 +224,14 @@ float Player::getSpeed() const {
return speed;
}
bool Player::isSuspended() const {
return suspended;
}
void Player::setSuspended(bool flag) {
suspended = flag;
}
bool Player::isFlight() const {
return flight;
}

View File

@ -47,6 +47,7 @@ class Player : public Serializable {
glm::vec3 position;
glm::vec3 spawnpoint {};
std::shared_ptr<Inventory> inventory;
bool suspended = false;
bool flight = false;
bool noclip = false;
bool infiniteItems = true;
@ -85,6 +86,9 @@ public:
int getChosenSlot() const;
float getSpeed() const;
bool isSuspended() const;
void setSuspended(bool flag);
bool isFlight() const;
void setFlight(bool flag);

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@ -4,6 +4,7 @@
#include "items/Inventories.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "objects/Entities.hpp"
Players::Players(Level& level) : level(level) {}
@ -36,6 +37,26 @@ Player* Players::create() {
return player;
}
void Players::suspend(int64_t id) {
if (auto player = get(id)) {
if (player->isSuspended()) {
return;
}
player->setSuspended(true);
level.entities->despawn(player->getEntity());
player->setEntity(0);
}
}
void Players::resume(int64_t id) {
if (auto player = get(id)) {
if (!player->isSuspended()) {
return;
}
player->setSuspended(false);
}
}
void Players::remove(int64_t id) {
players.erase(id);
}

View File

@ -25,6 +25,10 @@ public:
Player* create();
void suspend(int64_t id);
void resume(int64_t id);
void remove(int64_t id);
dv::value serialize() const override;