662 Commits

Author SHA1 Message Date
MihailRis
8ddfa48339 fix skeleton:get_texture 2024-08-30 06:17:15 +03:00
MihailRis
333cbfe6f5 refactor: add 'const' qualifier for content units 2024-08-20 22:00:30 +03:00
MihailRis
2689e13cea
Merge pull request #297 from REDxEYE/raycast-filter
Lua/C++ api: Allow to specify what blocks to ignore during raycast
2024-08-20 21:46:33 +03:00
REDxEYE
408e7fd763 debug.print: remove as many allocations as possible, modified string print to escape any special characters 2024-08-20 18:10:05 +03:00
REDxEYE
6ff608c012 lua_extensions: Fix wrong repr function name 2024-08-20 15:14:27 +03:00
REDxEYE
7fa061c941 lua_extensions: Add debug.print function that can pretty-print tables recursively(with depth limit of 10) 2024-08-20 15:09:32 +03:00
REDxEYE
1be50c2e06 libblock.raycast: Add argument to specify blocks to ignore during ray casting
libentity.raycast: Add argument to specify blocks to ignore during ray casting
Chunk::rayCast: Add argument to specify blocks to ignore during ray casting.

On lua side filter blocks are passed as list of strings in form of "MOD:BLOCK_NAME"
On C++ size filter blocks are std::set of blockid_t
2024-08-19 21:36:30 +03:00
MihailRis
8ef288c189 refactor lua scripting a bit 2024-08-19 00:57:49 +03:00
MihailRis
e19ed3d239 add pseudopack 'core' 2024-08-14 00:24:22 +03:00
MihailRis
c75f6e4e67 fix block.compose_state 2024-08-12 01:55:39 +03:00
MihailRis
4f2448daed refactor 2024-08-11 18:21:12 +03:00
MihailRis
3d3da1cdcd refactor World 2024-08-11 16:30:58 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
alexei-zebra
91ad9cc64c add compatibility with other files 2024-08-06 15:51:55 +03:00
MihailRis
6a86282d31 fix input.add_callback 2024-08-06 13:49:22 +03:00
InfiniteCoder
6e8c671e82 Controversial 2024-08-06 00:18:17 +03:00
InfiniteCoder
85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder
f66d0ce7fd physics/ 2024-08-06 00:07:00 +03:00
InfiniteCoder
54f15ecaea maths/ 2024-08-06 00:06:23 +03:00
InfiniteCoder
79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder
eb6bb19dc6 interfaces/ 2024-08-06 00:04:32 +03:00
InfiniteCoder
9283aa605f frontend/ 2024-08-06 00:01:27 +03:00
InfiniteCoder
8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder
3b6e7d1877 audio/ 2024-08-05 23:58:14 +03:00
InfiniteCoder
9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder
9340e962d3 Controversial 2024-08-05 23:26:43 +03:00
InfiniteCoder
7f75c454c8 logic/ 2024-08-05 23:23:28 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder
f837bc5158 Merge remote-tracking branch 'origin/main' 2024-08-04 22:04:23 +03:00
InfiniteCoder
3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
MihailRis
e45f63c315 fix: camera shaking while paused 2024-08-04 16:53:05 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
815ba45747
Merge remote-tracking branch 'origin/pvs-fix' into pvs-fix 2024-08-03 23:15:15 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
MihailRis
e014931e1e fix: selection update latency 2024-08-03 22:36:18 +03:00
Vyacheslav Ivanov
4efa574eec
fix: PVS-Studio V508 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 21:05:19 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
5e70837d3f fix: optimization: PVS-Studio warning V815
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.

The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.

The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:58 +03:00
Vyacheslav Ivanov
26ff0f133a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
3fa7fac4df fix: optimization: PVS-Studio warning V830
Replaced 'std::optional::value()' with '*' operator to improve performance.

Using 'std::optional::value()' involves additional overhead compared to using the '*' or '->' operators. This change ensures more efficient access to the underlying value of the optional when you are certain that it contains a value.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:47:15 +03:00
Vyacheslav Ivanov
8c5e5559ec fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:46:29 +03:00