add compatibility with other files

This commit is contained in:
alexei-zebra 2024-08-06 15:51:55 +03:00
parent 62125b14b4
commit 91ad9cc64c
9 changed files with 25 additions and 25 deletions

View File

@ -128,11 +128,11 @@ fs::path ContentPack::findPack(
if (fs::is_directory(folder)) {
return folder;
}
folder = paths->getUserfiles() / fs::path("content") / fs::path(name);
folder = paths->getUserFilesFolder() / fs::path("content") / fs::path(name);
if (fs::is_directory(folder)) {
return folder;
}
return paths->getResources() / fs::path("content") / fs::path(name);
return paths->getResourcesFolder() / fs::path("content") / fs::path(name);
}
ContentPackRuntime::ContentPackRuntime(ContentPack info, scriptenv env)

View File

@ -25,7 +25,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
ItemDef& item = builder->items.create("core:empty");
item.iconType = item_icon_type::none;
auto bindsFile = paths->getResources()/fs::path("bindings.toml");
auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile)

View File

@ -83,7 +83,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
paths->prepare();
loadSettings();
auto resdir = paths->getResources();
auto resdir = paths->getResourcesFolder();
controller = std::make_unique<EngineController>(this);
if (Window::initialize(&this->settings.display)){
@ -105,7 +105,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(langs::locale_by_envlocale(
platform::detect_locale(),
paths->getResources()
paths->getResourcesFolder()
));
}
if (ENGINE_DEBUG_BUILD) {
@ -162,7 +162,7 @@ void Engine::updateHotkeys() {
void Engine::saveScreenshot() {
auto image = Window::takeScreenshot();
image->flipY();
fs::path filename = paths->getScreenshotFile("png");
fs::path filename = paths->getNewScreenshotFile("png");
imageio::write(filename.string(), image.get());
logger.info() << "saved screenshot as " << filename.u8string();
}
@ -252,8 +252,8 @@ PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
PacksManager manager;
manager.setSources({
worldFolder/fs::path("content"),
paths->getUserfiles()/fs::path("content"),
paths->getResources()/fs::path("content")
paths->getUserFilesFolder()/fs::path("content"),
paths->getResourcesFolder()/fs::path("content")
});
return manager;
}
@ -296,7 +296,7 @@ static void load_configs(const fs::path& root) {
}
void Engine::loadContent() {
auto resdir = paths->getResources();
auto resdir = paths->getResourcesFolder();
std::vector<std::string> names;
for (auto& pack : contentPacks) {
@ -307,7 +307,7 @@ void Engine::loadContent() {
corecontent::setup(paths, &contentBuilder);
paths->setContentPacks(&contentPacks);
PacksManager manager = createPacksManager(paths->getWorldFolder());
PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
manager.scan();
names = manager.assembly(names);
contentPacks = manager.getAll(names);
@ -318,7 +318,7 @@ void Engine::loadContent() {
ContentLoader(&pack, contentBuilder).load();
load_configs(pack.folder);
}
load_configs(paths->getResources());
load_configs(paths->getResourcesFolder());
content = contentBuilder.build();
resPaths = std::make_unique<ResPaths>(resdir, resRoots);
@ -329,7 +329,7 @@ void Engine::loadContent() {
}
void Engine::resetContent() {
auto resdir = paths->getResources();
auto resdir = paths->getResourcesFolder();
resPaths = std::make_unique<ResPaths>(resdir, std::vector<PathsRoot>());
contentPacks.clear();
content.reset();
@ -349,17 +349,17 @@ void Engine::loadWorldContent(const fs::path& folder) {
PacksManager manager;
manager.setSources({
folder/fs::path("content"),
paths->getUserfiles()/fs::path("content"),
paths->getResources()/fs::path("content")
paths->getUserFilesFolder()/fs::path("content"),
paths->getResourcesFolder()/fs::path("content")
});
manager.scan();
contentPacks = manager.getAll(manager.assembly(packNames));
paths->setWorldFolder(folder);
paths->setCurrentWorldFolder(folder);
loadContent();
}
void Engine::loadAllPacks() {
PacksManager manager = createPacksManager(paths->getWorldFolder());
PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
manager.scan();
auto allnames = manager.getAllNames();
contentPacks = manager.getAll(manager.assembly(allnames));
@ -376,7 +376,7 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
}
void Engine::setLanguage(std::string locale) {
langs::setup(paths->getResources(), std::move(locale), contentPacks);
langs::setup(paths->getResourcesFolder(), std::move(locale), contentPacks);
gui->getMenu()->setPageLoader(menus::create_page_loader(this));
}

View File

@ -79,7 +79,7 @@ LevelScreen::~LevelScreen() {
saveWorldPreview();
scripting::on_frontend_close();
controller->onWorldQuit();
engine->getPaths()->setWorldFolder(fs::path());
engine->getPaths()->setCurrentWorldFolder(fs::path());
}
void LevelScreen::saveWorldPreview() {

View File

@ -30,7 +30,7 @@ EngineController::EngineController(Engine* engine) : engine(engine) {
}
void EngineController::deleteWorld(const std::string& name) {
fs::path folder = engine->getPaths()->getWorldFolder(name);
fs::path folder = engine->getPaths()->getWorldFolderByName(name);
guiutil::confirm(
engine->getGUI(),
langs::get(L"delete-confirm", L"world") + L" (" +
@ -189,7 +189,7 @@ void EngineController::createWorld(
if (!menus::call(engine, [this, paths, folder]() {
engine->loadContent();
paths->setWorldFolder(folder);
paths->setCurrentWorldFolder(folder);
})) {
return;
}

View File

@ -17,7 +17,7 @@ using namespace scripting;
static int l_pack_get_folder(lua::State* L) {
std::string packName = lua::tostring(L, 1);
if (packName == "core") {
auto folder = engine->getPaths()->getResources().u8string() + "/";
auto folder = engine->getPaths()->getResourcesFolder().u8string() + "/";
return lua::pushstring(L, folder);
}
for (auto& pack : engine->getContentPacks()) {

View File

@ -71,7 +71,7 @@ static int l_world_get_seed(lua::State* L) {
static int l_world_exists(lua::State* L) {
auto name = lua::require_string(L, 1);
auto worldsDir = engine->getPaths()->getWorldFolder(name);
auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
return lua::pushboolean(L, fs::is_directory(worldsDir));
}

View File

@ -38,7 +38,7 @@ LevelController* scripting::controller = nullptr;
static void load_script(const fs::path& name, bool throwable) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources() / fs::path("scripts") / name;
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
std::string src = files::read_string(file);
auto L = lua::get_main_thread();

View File

@ -48,14 +48,14 @@ bool perform_keyword(
if (!fs::is_directory(fs::path(token))) {
throw std::runtime_error(token + " is not a directory");
}
paths.setResources(fs::path(token));
paths.setResourcesFolder(fs::path(token));
std::cout << "resources folder: " << token << std::endl;
} else if (keyword == "--dir") {
auto token = reader.next();
if (!fs::is_directory(fs::path(token))) {
fs::create_directories(fs::path(token));
}
paths.setUserfiles(fs::path(token));
paths.setUserFilesFolder(fs::path(token));
std::cout << "userfiles folder: " << token << std::endl;
} else if (keyword == "--help" || keyword == "-h") {
std::cout << "VoxelEngine command-line arguments:" << std::endl;