add compatibility with other files
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parent
62125b14b4
commit
91ad9cc64c
@ -128,11 +128,11 @@ fs::path ContentPack::findPack(
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if (fs::is_directory(folder)) {
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return folder;
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}
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folder = paths->getUserfiles() / fs::path("content") / fs::path(name);
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folder = paths->getUserFilesFolder() / fs::path("content") / fs::path(name);
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if (fs::is_directory(folder)) {
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return folder;
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}
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return paths->getResources() / fs::path("content") / fs::path(name);
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return paths->getResourcesFolder() / fs::path("content") / fs::path(name);
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}
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ContentPackRuntime::ContentPackRuntime(ContentPack info, scriptenv env)
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@ -25,7 +25,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
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ItemDef& item = builder->items.create("core:empty");
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item.iconType = item_icon_type::none;
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auto bindsFile = paths->getResources()/fs::path("bindings.toml");
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auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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@ -83,7 +83,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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paths->prepare();
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loadSettings();
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auto resdir = paths->getResources();
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auto resdir = paths->getResourcesFolder();
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controller = std::make_unique<EngineController>(this);
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if (Window::initialize(&this->settings.display)){
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@ -105,7 +105,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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if (settings.ui.language.get() == "auto") {
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settings.ui.language.set(langs::locale_by_envlocale(
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platform::detect_locale(),
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paths->getResources()
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paths->getResourcesFolder()
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));
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}
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if (ENGINE_DEBUG_BUILD) {
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@ -162,7 +162,7 @@ void Engine::updateHotkeys() {
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void Engine::saveScreenshot() {
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auto image = Window::takeScreenshot();
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image->flipY();
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fs::path filename = paths->getScreenshotFile("png");
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fs::path filename = paths->getNewScreenshotFile("png");
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imageio::write(filename.string(), image.get());
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logger.info() << "saved screenshot as " << filename.u8string();
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}
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@ -252,8 +252,8 @@ PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
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PacksManager manager;
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manager.setSources({
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worldFolder/fs::path("content"),
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paths->getUserfiles()/fs::path("content"),
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paths->getResources()/fs::path("content")
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paths->getUserFilesFolder()/fs::path("content"),
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paths->getResourcesFolder()/fs::path("content")
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});
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return manager;
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}
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@ -296,7 +296,7 @@ static void load_configs(const fs::path& root) {
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}
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void Engine::loadContent() {
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auto resdir = paths->getResources();
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auto resdir = paths->getResourcesFolder();
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std::vector<std::string> names;
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for (auto& pack : contentPacks) {
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@ -307,7 +307,7 @@ void Engine::loadContent() {
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corecontent::setup(paths, &contentBuilder);
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paths->setContentPacks(&contentPacks);
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PacksManager manager = createPacksManager(paths->getWorldFolder());
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PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
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manager.scan();
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names = manager.assembly(names);
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contentPacks = manager.getAll(names);
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@ -318,7 +318,7 @@ void Engine::loadContent() {
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ContentLoader(&pack, contentBuilder).load();
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load_configs(pack.folder);
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}
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load_configs(paths->getResources());
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load_configs(paths->getResourcesFolder());
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content = contentBuilder.build();
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resPaths = std::make_unique<ResPaths>(resdir, resRoots);
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@ -329,7 +329,7 @@ void Engine::loadContent() {
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}
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void Engine::resetContent() {
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auto resdir = paths->getResources();
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auto resdir = paths->getResourcesFolder();
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resPaths = std::make_unique<ResPaths>(resdir, std::vector<PathsRoot>());
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contentPacks.clear();
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content.reset();
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@ -349,17 +349,17 @@ void Engine::loadWorldContent(const fs::path& folder) {
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PacksManager manager;
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manager.setSources({
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folder/fs::path("content"),
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paths->getUserfiles()/fs::path("content"),
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paths->getResources()/fs::path("content")
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paths->getUserFilesFolder()/fs::path("content"),
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paths->getResourcesFolder()/fs::path("content")
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});
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manager.scan();
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contentPacks = manager.getAll(manager.assembly(packNames));
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paths->setWorldFolder(folder);
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paths->setCurrentWorldFolder(folder);
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loadContent();
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}
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void Engine::loadAllPacks() {
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PacksManager manager = createPacksManager(paths->getWorldFolder());
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PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
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manager.scan();
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auto allnames = manager.getAllNames();
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contentPacks = manager.getAll(manager.assembly(allnames));
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@ -376,7 +376,7 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
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}
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void Engine::setLanguage(std::string locale) {
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langs::setup(paths->getResources(), std::move(locale), contentPacks);
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langs::setup(paths->getResourcesFolder(), std::move(locale), contentPacks);
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gui->getMenu()->setPageLoader(menus::create_page_loader(this));
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}
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@ -79,7 +79,7 @@ LevelScreen::~LevelScreen() {
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saveWorldPreview();
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scripting::on_frontend_close();
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controller->onWorldQuit();
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engine->getPaths()->setWorldFolder(fs::path());
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engine->getPaths()->setCurrentWorldFolder(fs::path());
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}
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void LevelScreen::saveWorldPreview() {
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@ -30,7 +30,7 @@ EngineController::EngineController(Engine* engine) : engine(engine) {
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}
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void EngineController::deleteWorld(const std::string& name) {
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fs::path folder = engine->getPaths()->getWorldFolder(name);
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fs::path folder = engine->getPaths()->getWorldFolderByName(name);
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guiutil::confirm(
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engine->getGUI(),
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langs::get(L"delete-confirm", L"world") + L" (" +
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@ -189,7 +189,7 @@ void EngineController::createWorld(
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if (!menus::call(engine, [this, paths, folder]() {
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engine->loadContent();
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paths->setWorldFolder(folder);
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paths->setCurrentWorldFolder(folder);
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})) {
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return;
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}
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@ -17,7 +17,7 @@ using namespace scripting;
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static int l_pack_get_folder(lua::State* L) {
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std::string packName = lua::tostring(L, 1);
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if (packName == "core") {
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auto folder = engine->getPaths()->getResources().u8string() + "/";
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auto folder = engine->getPaths()->getResourcesFolder().u8string() + "/";
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return lua::pushstring(L, folder);
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}
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for (auto& pack : engine->getContentPacks()) {
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@ -71,7 +71,7 @@ static int l_world_get_seed(lua::State* L) {
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static int l_world_exists(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto worldsDir = engine->getPaths()->getWorldFolder(name);
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auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
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return lua::pushboolean(L, fs::is_directory(worldsDir));
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}
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@ -38,7 +38,7 @@ LevelController* scripting::controller = nullptr;
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static void load_script(const fs::path& name, bool throwable) {
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auto paths = scripting::engine->getPaths();
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fs::path file = paths->getResources() / fs::path("scripts") / name;
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fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
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std::string src = files::read_string(file);
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auto L = lua::get_main_thread();
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@ -48,14 +48,14 @@ bool perform_keyword(
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if (!fs::is_directory(fs::path(token))) {
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throw std::runtime_error(token + " is not a directory");
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}
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paths.setResources(fs::path(token));
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paths.setResourcesFolder(fs::path(token));
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std::cout << "resources folder: " << token << std::endl;
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} else if (keyword == "--dir") {
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auto token = reader.next();
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if (!fs::is_directory(fs::path(token))) {
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fs::create_directories(fs::path(token));
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}
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paths.setUserfiles(fs::path(token));
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paths.setUserFilesFolder(fs::path(token));
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std::cout << "userfiles folder: " << token << std::endl;
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} else if (keyword == "--help" || keyword == "-h") {
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std::cout << "VoxelEngine command-line arguments:" << std::endl;
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