fix: selection update latency
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2e7c0a109d
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e014931e1e
@ -257,13 +257,13 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
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if (!pause && input) {
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camControl.updateMouse(this->input);
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}
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player->postUpdate();
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camControl.update(this->input, delta, level->chunks.get());
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if (input) {
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updateInteraction();
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} else {
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player->selection = {};
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}
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player->postUpdate();
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camControl.update(this->input, delta, level->chunks.get());
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}
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void PlayerController::updateKeyboard() {
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@ -140,7 +140,6 @@ void Player::updateSelectedEntity() {
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selectedEid = selection.entity;
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}
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#include "../window/Window.hpp"
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void Player::postUpdate() {
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auto entity = level->entities->get(eid);
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if (!entity.has_value()) {
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