fix: camera shaking while paused
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df1e3f42c9
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@ -260,7 +260,7 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
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camControl.updateMouse(this->input);
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}
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player->postUpdate();
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camControl.update(this->input, delta, level->chunks.get());
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camControl.update(this->input, pause ? 0.0f : delta, level->chunks.get());
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if (input) {
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updateInteraction();
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} else {
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