146 Commits

Author SHA1 Message Date
MihailRis
5fe5c6b27a fix player tick rate 2024-12-08 15:38:03 +03:00
MihailRis
b7b11d9b2a set player tick rate to 60 2024-11-25 08:38:32 +03:00
MihailRis
bc17abc8b3 add module 'base:util' & fix attack 2024-11-24 15:02:17 +03:00
MihailRis
65e5063326 add player names display 2024-11-23 07:41:44 +03:00
MihailRis
7027bd6f28 add Players 2024-11-23 05:14:12 +03:00
MihailRis
bd2acd5766 refactor players 2024-11-22 16:17:13 +03:00
MihailRis
61b1aa8e3d add gfx.blockwraps library & add on_player_tick world event 2024-11-21 06:48:23 +03:00
MihailRis
14b596140d add player.is_infinite_items, .set_infinite_items 2024-11-20 13:19:49 +03:00
MihailRis
d27179b6c3 update std rules & add player.destroy binding 2024-11-06 21:28:12 +03:00
MihailRis
d15624cd47 fix rotated aabb blocking check & refactor PlayerController 2024-11-05 03:15:11 +03:00
Sergwest585
726ee8ad70 fix colision check on block place 2024-11-05 02:42:48 +03:00
MihailRis
315b4b44e1 refactor PlayerController 2024-11-03 12:17:42 +03:00
ChancellorIkseew
8ad1c7a438 remove not needed const 2024-11-03 14:10:04 +10:00
ChancellorIkseew
240b406332 add binding for old key X 2024-11-03 07:24:51 +10:00
ChancellorIkseew
ee8d0368bd add interacton by long press 2024-11-03 06:55:17 +10:00
MihailRis
e217476e84 fix renderHands with third person cameras 2024-10-31 21:27:30 +03:00
MihailRis
fbca439b2d fix: extended block always main segment passed to on_iteract 2024-10-15 05:24:52 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder
f66d0ce7fd physics/ 2024-08-06 00:07:00 +03:00
InfiniteCoder
79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder
9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
f837bc5158 Merge remote-tracking branch 'origin/main' 2024-08-04 22:04:23 +03:00
MihailRis
e45f63c315 fix: camera shaking while paused 2024-08-04 16:53:05 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
815ba45747
Merge remote-tracking branch 'origin/pvs-fix' into pvs-fix 2024-08-03 23:15:15 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
MihailRis
e014931e1e fix: selection update latency 2024-08-03 22:36:18 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
3fa7fac4df fix: optimization: PVS-Studio warning V830
Replaced 'std::optional::value()' with '*' operator to improve performance.

Using 'std::optional::value()' involves additional overhead compared to using the '*' or '->' operators. This change ensures more efficient access to the underlying value of the optional when you are certain that it contains a value.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:47:15 +03:00
Vyacheslav Ivanov
97a0bb5776 fix: optimization: PVS-Studio warning V835
Passing cheap-to-copy arguments by reference can sometimes lead to decreased performance. This change ensures that the argument is passed by value, which is more efficient in cases where the argument is inexpensive to copy.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:46:13 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
e9a5f18bc3
fix: optimization: PVS-Studio warning V830
Replaced 'std::optional::value()' with '*' operator to improve performance.

Using 'std::optional::value()' involves additional overhead compared to using the '*' or '->' operators. This change ensures more efficient access to the underlying value of the optional when you are certain that it contains a value.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
Vyacheslav Ivanov
1bdc9cf759
fix: optimization: PVS-Studio warning V835
Passing cheap-to-copy arguments by reference can sometimes lead to decreased performance. This change ensures that the argument is passed by value, which is more efficient in cases where the argument is inexpensive to copy.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
MihailRis
d6696b54cb add 'normal' argument to on_use_on_block event 2024-07-29 15:23:04 +03:00
MihailRis
f485ba5e54 fix: invalid block segment was not removed on hover 2024-07-27 14:46:52 +03:00
MihailRis
64ccf2a532 fix: thrid-person camera xray 2024-07-26 13:40:13 +03:00
MihailRis
41a22938d6 add 'entity.despawn' command 2024-07-17 07:35:02 +03:00
MihailRis
50050dbe40 add entity events: on_attacked, on_used 2024-07-16 14:04:05 +03:00
MihailRis
a36ffaacd9 add entity events: on_aim_on, on_aim_off 2024-07-16 13:42:58 +03:00
MihailRis
4a0bc016ce refactor: extract method placeBlock and move some code from PlayerController to BlocksController 2024-07-15 15:41:25 +03:00
MihailRis
7c6d620560 add setting camera.inertia & add display settings menu page 2024-07-15 14:23:31 +03:00
MihailRis
af1b32d91d remove camera latency 2024-07-15 14:06:49 +03:00
MihailRis
c17f3fec54 add entities raycast 2024-07-14 10:50:06 +03:00
MihailRis
4aa76e35b7 add on_hud_render event 2024-07-12 09:17:53 +03:00