add binding for old key X
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@ -16,4 +16,5 @@ player.attack="mouse:left"
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player.build="mouse:right"
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player.pick="mouse:middle"
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player.drop="key:q"
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player.fast_interaction="key:x"
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hud.inventory="key:tab"
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@ -31,6 +31,7 @@ hud.inventory=Inventory
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player.pick=Pick Block
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player.attack=Attack / Break
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player.build=Place Block
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player.fast_interaction=Accelerated interaction
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player.flight=Flight
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player.noclip=No-clip
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player.drop=Drop Item
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@ -92,6 +92,7 @@ hud.inventory=Инвентарь
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player.pick=Подобрать Блок
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player.attack=Атаковать / Сломать
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player.build=Поставить Блок
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player.fast_interaction=Ускоренное взаимодействие
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player.flight=Полёт
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player.drop=Выбросить Предмет
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camera.zoom=Приближение
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@ -27,6 +27,8 @@ inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
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inline const std::string BIND_PLAYER_ATTACK = "player.attack";
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inline const std::string BIND_PLAYER_BUILD = "player.build";
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inline const std::string BIND_PLAYER_PICK = "player.pick";
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inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
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"player.fast_interaction";
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inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
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class EnginePaths;
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@ -489,7 +489,7 @@ void PlayerController::updateInteraction() {
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if (interactionTimer > 0.0f) {
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interactionTimer -= static_cast<float>(engine->getDelta());
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}
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bool xkey = Events::pressed(keycode::X);
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bool xkey = Events::active(BIND_PLAYER_FAST_INTERACTOIN);
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float maxDistance = xkey ? 200.0f : 10.0f;
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bool longInteraction = interactionTimer <= 0 || xkey;
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bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
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