add binding for old key X

This commit is contained in:
ChancellorIkseew 2024-11-03 07:24:51 +10:00
parent ee8d0368bd
commit 240b406332
5 changed files with 6 additions and 1 deletions

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@ -16,4 +16,5 @@ player.attack="mouse:left"
player.build="mouse:right"
player.pick="mouse:middle"
player.drop="key:q"
player.fast_interaction="key:x"
hud.inventory="key:tab"

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@ -31,6 +31,7 @@ hud.inventory=Inventory
player.pick=Pick Block
player.attack=Attack / Break
player.build=Place Block
player.fast_interaction=Accelerated interaction
player.flight=Flight
player.noclip=No-clip
player.drop=Drop Item

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@ -92,6 +92,7 @@ hud.inventory=Инвентарь
player.pick=Подобрать Блок
player.attack=Атаковать / Сломать
player.build=Поставить Блок
player.fast_interaction=Ускоренное взаимодействие
player.flight=Полёт
player.drop=Выбросить Предмет
camera.zoom=Приближение

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@ -27,6 +27,8 @@ inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
inline const std::string BIND_PLAYER_ATTACK = "player.attack";
inline const std::string BIND_PLAYER_BUILD = "player.build";
inline const std::string BIND_PLAYER_PICK = "player.pick";
inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
"player.fast_interaction";
inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
class EnginePaths;

View File

@ -489,7 +489,7 @@ void PlayerController::updateInteraction() {
if (interactionTimer > 0.0f) {
interactionTimer -= static_cast<float>(engine->getDelta());
}
bool xkey = Events::pressed(keycode::X);
bool xkey = Events::active(BIND_PLAYER_FAST_INTERACTOIN);
float maxDistance = xkey ? 200.0f : 10.0f;
bool longInteraction = interactionTimer <= 0 || xkey;
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||