fix: thrid-person camera xray

This commit is contained in:
MihailRis 2024-07-26 13:40:13 +03:00
parent 3deb7ff830
commit 64ccf2a532

View File

@ -169,13 +169,13 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
if (player->currentCamera == spCamera) {
spCamera->position = chunks->rayCastToObstacle(
camera->position, camera->front, 3.0f) - 0.2f * camera->front;
camera->position, camera->front, 3.0f) - 0.4f * camera->front;
spCamera->dir = -camera->dir;
spCamera->front = -camera->front;
}
else if (player->currentCamera == tpCamera) {
tpCamera->position = chunks->rayCastToObstacle(
camera->position, -camera->front, 3.0f) + 0.2f * camera->front;
camera->position, -camera->front, 3.0f) + 0.4f * camera->front;
tpCamera->dir = camera->dir;
tpCamera->front = camera->front;
}