fix: thrid-person camera xray
This commit is contained in:
parent
3deb7ff830
commit
64ccf2a532
@ -169,13 +169,13 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
|
||||
|
||||
if (player->currentCamera == spCamera) {
|
||||
spCamera->position = chunks->rayCastToObstacle(
|
||||
camera->position, camera->front, 3.0f) - 0.2f * camera->front;
|
||||
camera->position, camera->front, 3.0f) - 0.4f * camera->front;
|
||||
spCamera->dir = -camera->dir;
|
||||
spCamera->front = -camera->front;
|
||||
}
|
||||
else if (player->currentCamera == tpCamera) {
|
||||
tpCamera->position = chunks->rayCastToObstacle(
|
||||
camera->position, -camera->front, 3.0f) + 0.2f * camera->front;
|
||||
camera->position, -camera->front, 3.0f) + 0.4f * camera->front;
|
||||
tpCamera->dir = camera->dir;
|
||||
tpCamera->front = camera->front;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user