463 Commits

Author SHA1 Message Date
MihailRis
bf9f81a98c Merge branch 'main' into heightmaps 2024-09-19 15:16:14 +03:00
MihailRis
34d2e6d400 migrate from dynamic::Value to dv::value & total erase namespace 'dynamic' 2024-09-18 23:31:18 +03:00
MihailRis
5e26d826b3 Merge branch 'main' into heightmaps 2024-09-13 11:36:16 +03:00
MihailRis
25c9c9a30a fix stars render 2024-09-13 11:35:53 +03:00
MihailRis
dc79c150da Merge branch 'main' into heightmaps 2024-09-10 15:11:17 +03:00
@clasher113
3376ad6568 Batch3D::point() check buffer overflow 2024-09-10 14:35:47 +03:00
MihailRis
c3569b5dd4 add AreaMap2D 2024-09-09 18:02:08 +03:00
MihailRis
897d22b50e fix container subnodes render 2024-09-08 17:38:14 +03:00
@clasher113
545cf49642 block model "x" preview fix 2024-08-24 22:40:18 +03:00
MihailRis
698d02ceba fix fatal error caused by some unicode characters 2024-08-12 02:02:23 +03:00
MihailRis
3d3da1cdcd refactor World 2024-08-11 16:30:58 +03:00
MihailRis
71360a6416 fix macos build 2024-08-10 05:55:19 +03:00
MihailRis
a7d6c96a5c remove extra functions 2024-08-10 05:48:05 +03:00
MihailRis
93fac9960c fix 2024-08-10 04:36:26 +03:00
MihailRis
dc10dc60c0 refactor BlocksRenderer a bit 2024-08-10 04:29:06 +03:00
MihailRis
f2a987f412 replace remaining tabs in src/ to spaces 2024-08-10 02:04:15 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
b3132d16f3 Controversial 2024-08-06 00:11:25 +03:00
InfiniteCoder
85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder
54f15ecaea maths/ 2024-08-06 00:06:23 +03:00
InfiniteCoder
79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder
9283aa605f frontend/ 2024-08-06 00:01:27 +03:00
InfiniteCoder
8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder
9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder
7f75c454c8 logic/ 2024-08-05 23:23:28 +03:00
InfiniteCoder
5d791b3cec Merge remote-tracking branch 'origin/main' 2024-08-05 21:24:27 +03:00
MihailRis
bbfbb28349 set default fog curve to 1.0 2024-08-05 15:21:02 +03:00
MihailRis
01dec83e6c fix: underwater entities visibility 2024-08-04 23:56:38 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
e4f8625e2a
fix: fix narrowing conversion double to float by using std math funcs
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:13:35 +03:00
Vyacheslav Ivanov
ab28b4df70
fix: PVS-Studio V550
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
4efa574eec
fix: PVS-Studio V508 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 21:05:19 +03:00
Vyacheslav Ivanov
2cd6837da9
fix: optimization: PVS-Studio warning V836
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 20:03:34 +03:00
Vyacheslav Ivanov
2e7c0a109d fix: optimization: PVS-Studio warning V810
Cached the result of 'glm::vec3(size * 0.63f)' in a temporary variable to avoid multiple identical function calls and improve performance.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:52:15 +03:00
Vyacheslav Ivanov
5e70837d3f fix: optimization: PVS-Studio warning V815
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.

The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.

The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:58 +03:00
Vyacheslav Ivanov
26ff0f133a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
8c5e5559ec fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:46:29 +03:00
Vyacheslav Ivanov
aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
78e274dec4 fix frustum culling for entities 2024-08-03 17:41:03 +03:00