359 Commits

Author SHA1 Message Date
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
5b325ac2bc
fix: optimization: PVS-Studio warning V815
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.

The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.

The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
6b3146f98a
fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov
f3f872c7a3
fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
Vyacheslav Ivanov
5dd7a15c09
fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
Vyacheslav Ivanov
73e721513c
fix: optimization: PVS-Studio warning V836
Expression's value is copied at variable declaration.
The variable is never modified. Consider declaring it as a reference.

Changed variables to be a reference to avoid unnecessary copy.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-01 23:40:28 +03:00
MihailRis
f8907f7db1 add on_update, on_render to docs & change entities tps to 20 2024-08-01 16:04:27 +03:00
MihailRis
f46e4a7989 add trackbar 'sub-consumer' for value label refresh when 'change-on-release' 2024-07-28 22:15:18 +03:00
MihailRis
8ca12127db add 'change-on-release' trackbar property & fix mouseRelease event timing 2024-07-28 12:38:31 +03:00
MihailRis
3fee1072b7 fix 'block' model lights with AO turned-off 2024-07-27 22:59:06 +03:00
MihailRis
71e20ff805 add block 'ambient-occlusion' property 2024-07-27 18:37:18 +03:00
MihailRis
18d473b673 improve parsing error alert 2024-07-24 17:11:43 +03:00
MihailRis
3590bd14cd update DrawContext 2024-07-21 16:06:40 +03:00
MihailRis
cf12338a32 add skeleton debug view 2024-07-21 14:52:16 +03:00
MihailRis
0c4cdeaa87 add entities renderer tint support 2024-07-20 19:35:43 +03:00
MihailRis
fba0bca0dc optimize ModelBatch 2024-07-20 17:59:15 +03:00
MihailRis
2c1adcedbd fix u_timer behaviour when paused 2024-07-18 13:50:57 +03:00
MihailRis
4aa76e35b7 add on_hud_render event 2024-07-12 09:17:53 +03:00
MihailRis
690b8f4807 fix: on_render called while paused 2024-07-08 22:56:22 +03:00
MihailRis
5522cfc231 add "Show Hitboxes" to the debug panel 2024-07-06 05:36:16 +03:00
MihailRis
1c4e13dc67 add block.get_textures 2024-07-03 05:15:15 +03:00
MihailRis
8302bfe98e fix msvc build 2024-07-03 04:11:57 +03:00
MihailRis
39d850a48c add modeltree:set_texture 2024-07-03 03:33:39 +03:00
MihailRis
a72a37ccf7 Merge branch 'main' into entities 2024-07-01 06:21:00 +03:00
MihailRis
fab124a2e2 remove unnecessary 'new' operators 2024-07-01 06:00:33 +03:00
MihailRis
1f257d2db2 Merge branch 'main' into entities 2024-06-30 22:34:51 +03:00
MihailRis
71c754b039 fix Image for non-existing textures in atlas 2024-06-30 22:25:31 +03:00
MihailRis
316233816f Merge branch 'main' into entities 2024-06-30 22:16:14 +03:00
MihailRis
2dffdf757c add <image ...> atlases support 2024-06-30 22:05:12 +03:00
MihailRis
c0dca31e98 memory refactor Texture and ImageData 2024-06-30 21:24:46 +03:00
MihailRis
5769be8ec8 add triggers 2024-06-30 16:25:08 +03:00
MihailRis
ee9f1639e9 refactor Content 2024-06-25 22:37:53 +03:00
MihailRis
f3c5afa1ab add debug hitboxes render 2024-06-25 20:11:46 +03:00
MihailRis
4b20487c58 add drop test 2024-06-24 15:39:40 +03:00
MihailRis
69ddcb7595 add test model 2024-06-24 01:05:28 +03:00
MihailRis
ba458be334 add test entities prototype 2024-06-23 22:09:04 +03:00
MihailRis
4fdfeb5e88 fix msvc build 2024-06-23 02:07:52 +03:00
MihailRis
30ac1a58ee remove test code 2024-06-23 02:05:13 +03:00
MihailRis
94fe5eeb5b update ModelBatch semantics 2024-06-23 01:57:28 +03:00
MihailRis
ea0add3017 feat: models loading 2024-06-22 23:43:56 +03:00
MihailRis
d54b6b2e58 update Assets container - template-based now 2024-06-22 22:30:14 +03:00
MihailRis
848d121099 remove test code 2024-06-22 21:35:21 +03:00
MihailRis
e4f9bd03b7 add src/coders/obj 2024-06-22 20:24:35 +03:00
MihailRis
a9640fff36 add ModelBatch.translate(...), .rotate(...), .scale(...) 2024-06-21 20:55:14 +03:00
MihailRis
1a12a6923a remove ModelBatch.test(...) 2024-06-21 19:19:20 +03:00
MihailRis
6ba38ee167 add graphics/core/Model 2024-06-21 02:30:35 +03:00
MihailRis
916d1c1408 update ModelBatch.box semantics 2024-06-21 01:43:26 +03:00
MihailRis
a53dc7e0df fix ModelBatch.box(...) 2024-06-20 22:16:09 +03:00
MihailRis
57a0377b36 fix ModelBatch overflow 2024-06-20 21:54:06 +03:00
MihailRis
3235740333 add actual lights 2024-06-20 21:18:40 +03:00