Merge branch 'main' into entities
This commit is contained in:
commit
1f257d2db2
@ -34,6 +34,14 @@ const UVRegion& Atlas::get(const std::string& name) const {
|
||||
return regions.at(name);
|
||||
}
|
||||
|
||||
std::optional<UVRegion> Atlas::getIf(const std::string& name) const {
|
||||
const auto& found = regions.find(name);
|
||||
if (found == regions.end()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
Texture* Atlas::getTexture() const {
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
#include "../../maths/UVRegion.hpp"
|
||||
#include "../../typedefs.hpp"
|
||||
@ -31,6 +32,7 @@ public:
|
||||
|
||||
bool has(const std::string& name) const;
|
||||
const UVRegion& get(const std::string& name) const;
|
||||
std::optional<UVRegion> getIf(const std::string& name) const;
|
||||
|
||||
Texture* getTexture() const;
|
||||
ImageData* getImage() const;
|
||||
|
||||
@ -30,14 +30,17 @@ void Image::draw(const DrawContext* pctx, Assets* assets) {
|
||||
} else {
|
||||
auto atlasName = this->texture.substr(0, separator);
|
||||
if (auto atlas = assets->get<Atlas>(atlasName)) {
|
||||
texture = atlas->getTexture();
|
||||
batch->texture(atlas->getTexture());
|
||||
auto& region = atlas->get(this->texture.substr(separator+1));
|
||||
batch->setRegion(region);
|
||||
if (autoresize) {
|
||||
setSize(glm::vec2(
|
||||
texture->getWidth()*region.getWidth(),
|
||||
texture->getHeight()*region.getHeight()));
|
||||
if (auto region = atlas->getIf(this->texture.substr(separator+1))) {
|
||||
texture = atlas->getTexture();
|
||||
batch->texture(atlas->getTexture());
|
||||
batch->setRegion(*region);
|
||||
if (autoresize) {
|
||||
setSize(glm::vec2(
|
||||
texture->getWidth()*region->getWidth(),
|
||||
texture->getHeight()*region->getHeight()));
|
||||
}
|
||||
} else {
|
||||
batch->texture(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -26,7 +26,7 @@ static int l_world_get_list(lua::State* L) {
|
||||
lua::setfield(L, "name");
|
||||
|
||||
auto assets = engine->getAssets();
|
||||
std::string icon = "world:"+name+".icon";
|
||||
std::string icon = "world#"+name+".icon";
|
||||
if (!AssetsLoader::loadExternalTexture(assets, icon, {
|
||||
worlds[i]/fs::path("icon.png"),
|
||||
worlds[i]/fs::path("preview.png")
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user