Merge branch 'main' into entities
This commit is contained in:
commit
316233816f
@ -1,7 +1,7 @@
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#include "png.hpp"
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#include "../graphics/core/ImageData.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/core/GLTexture.hpp"
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#include "../files/files.hpp"
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#include "../debug/Logger.hpp"
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@ -159,8 +159,8 @@ std::unique_ptr<ImageData> _png_load(const char* file){
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color_type = 6;
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bit_depth = png_get_bit_depth(png, info);
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std::unique_ptr<png_byte[]> image_data (new png_byte[row_bytes * height]);
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std::unique_ptr<png_byte*[]> row_pointers (new png_byte*[height]);
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auto image_data = std::make_unique<png_byte[]>(row_bytes * height);
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auto row_pointers = std::make_unique<png_byte*[]>(height);
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for (int i = 0; i < height; ++i ) {
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row_pointers[height - 1 - i] = image_data.get() + i * row_bytes;
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}
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@ -180,7 +180,7 @@ std::unique_ptr<ImageData> _png_load(const char* file){
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fclose(fp);
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return nullptr;
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}
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auto image = std::make_unique<ImageData>(format, width, height, (void*)image_data.release());
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auto image = std::make_unique<ImageData>(format, width, height, std::move(image_data));
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png_destroy_read_struct(&png, &info, &end_info);
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fclose(fp);
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return image;
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@ -235,7 +235,6 @@ std::unique_ptr<ImageData> _png_load(const char* file){
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FILE *png = nullptr;
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char *pngbuf = nullptr;
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spng_ctx *ctx = nullptr;
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unsigned char *out = nullptr;
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png = fopen(file, "rb");
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if (png == nullptr){
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@ -297,27 +296,24 @@ std::unique_ptr<ImageData> _png_load(const char* file){
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logger.error() << "spng_decoded_image_size(): " << spng_strerror(r);
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return nullptr;
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}
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out = new unsigned char[out_size];
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r = spng_decode_image(ctx, out, out_size, SPNG_FMT_RGBA8, 0);
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auto out = std::make_unique<ubyte[]>(out_size);
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r = spng_decode_image(ctx, out.get(), out_size, SPNG_FMT_RGBA8, 0);
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if (r != SPNG_SUCCESS){
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delete[] out;
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delete[] pngbuf;
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spng_ctx_free(ctx);
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logger.error() << "spng_decode_image(): " << spng_strerror(r);
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return nullptr;
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}
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unsigned char* flipped = new unsigned char[out_size];
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auto flipped = std::make_unique<ubyte[]>(out_size);
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for (size_t i = 0; i < ihdr.height; i+=1){
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size_t rowsize = ihdr.width*4;
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for (size_t j = 0; j < rowsize; j++){
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flipped[(ihdr.height-i-1)*rowsize+j] = out[i*rowsize+j];
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}
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}
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delete[] out; // <- finally delete out // no, delete spng usage
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auto image = std::make_unique<ImageData>(ImageFormat::rgba8888, ihdr.width, ihdr.height, (void*)flipped);
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auto image = std::make_unique<ImageData>(ImageFormat::rgba8888, ihdr.width, ihdr.height, std::move(flipped));
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delete[] pngbuf;
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spng_ctx_free(ctx);
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@ -336,7 +332,7 @@ std::unique_ptr<ImageData> png::load_image(const std::string& filename) {
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std::unique_ptr<Texture> png::load_texture(const std::string& filename) {
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auto image = load_image(filename);
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auto texture = Texture::from(image.get());
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auto texture = GLTexture::from(image.get());
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texture->setNearestFilter();
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return texture;
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}
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@ -17,10 +17,11 @@ Batch2D::Batch2D(size_t capacity) : capacity(capacity), color(1.0f){
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mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
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index = 0;
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ubyte pixels[] = {
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const ubyte pixels[] = {
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0xFF, 0xFF, 0xFF, 0xFF
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};
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blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
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ImageData image(ImageFormat::rgba8888, 1, 1, pixels);
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blank = Texture::from(&image);
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currentTexture = nullptr;
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}
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@ -38,6 +39,7 @@ void Batch2D::setPrimitive(DrawPrimitive primitive) {
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void Batch2D::begin(){
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currentTexture = nullptr;
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blank->bind();
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region = blank->getUVRegion();
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color = glm::vec4(1.0f);
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primitive = DrawPrimitive::triangle;
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}
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@ -49,8 +51,8 @@ void Batch2D::vertex(
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) {
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buffer[index++] = x;
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buffer[index++] = y;
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buffer[index++] = u;
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buffer[index++] = v;
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buffer[index++] = u * region.getWidth() + region.u1;
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buffer[index++] = v * region.getHeight() + region.v1;
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buffer[index++] = r;
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buffer[index++] = g;
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buffer[index++] = b;
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@ -63,8 +65,8 @@ void Batch2D::vertex(
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) {
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buffer[index++] = point.x;
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buffer[index++] = point.y;
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buffer[index++] = uvpoint.x;
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buffer[index++] = uvpoint.y;
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buffer[index++] = uvpoint.x * region.getWidth() + region.u1;
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buffer[index++] = uvpoint.y * region.getHeight() + region.v1;
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buffer[index++] = r;
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buffer[index++] = g;
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buffer[index++] = b;
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@ -79,8 +81,10 @@ void Batch2D::texture(Texture* new_texture){
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currentTexture = new_texture;
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if (new_texture == nullptr) {
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blank->bind();
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region = blank->getUVRegion();
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} else {
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new_texture->bind();
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region = currentTexture->getUVRegion();
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}
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}
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@ -88,6 +92,10 @@ void Batch2D::untexture() {
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texture(nullptr);
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}
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void Batch2D::setRegion(UVRegion region) {
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this->region = region;
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}
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void Batch2D::point(float x, float y, float r, float g, float b, float a){
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if (index + 6*B2D_VERTEX_SIZE >= capacity)
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flush();
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@ -6,10 +6,10 @@
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#include <glm/glm.hpp>
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#include "commons.hpp"
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#include "../../maths/UVRegion.hpp"
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class Mesh;
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class Texture;
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struct UVRegion;
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class Batch2D {
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std::unique_ptr<float[]> buffer;
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@ -20,6 +20,7 @@ class Batch2D {
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glm::vec4 color;
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Texture* currentTexture;
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DrawPrimitive primitive = DrawPrimitive::triangle;
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UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
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void setPrimitive(DrawPrimitive primitive);
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@ -42,6 +43,7 @@ public:
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void begin();
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void texture(Texture* texture);
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void untexture();
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void setRegion(UVRegion region);
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void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
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void point(float x, float y, float r, float g, float b, float a);
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@ -20,10 +20,11 @@ Batch3D::Batch3D(size_t capacity)
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mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
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index = 0;
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ubyte pixels[] = {
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const ubyte pixels[] = {
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255, 255, 255, 255,
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};
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blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
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ImageData image(ImageFormat::rgba8888, 1, 1, pixels);
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blank = Texture::from(&image);
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currentTexture = nullptr;
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}
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@ -4,7 +4,7 @@
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#include <GL/glew.h>
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Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
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: Texture(0, width, height)
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: GLTexture(0, width, height)
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{
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_CUBE_MAP, id);
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@ -1,10 +1,10 @@
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#ifndef GRAPHICS_CORE_CUBEMAP_HPP_
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#define GRAPHICS_CORE_CUBEMAP_HPP_
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#include "Texture.hpp"
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#include "GLTexture.hpp"
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/// @brief Cubemap texture
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class Cubemap : public Texture {
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class Cubemap : public GLTexture {
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public:
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Cubemap(uint width, uint height, ImageFormat format);
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@ -1,7 +1,7 @@
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#include "Framebuffer.hpp"
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#include <GL/glew.h>
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#include "Texture.hpp"
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#include "GLTexture.hpp"
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Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
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: fbo(fbo), depth(depth), texture(std::move(texture))
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@ -25,7 +25,7 @@ static std::unique_ptr<Texture> create_texture(int width, int height, int format
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
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return std::make_unique<Texture>(tex, width, height);
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return std::make_unique<GLTexture>(tex, width, height);
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}
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Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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75
src/graphics/core/GLTexture.cpp
Normal file
75
src/graphics/core/GLTexture.cpp
Normal file
@ -0,0 +1,75 @@
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#include "GLTexture.hpp"
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#include "gl_util.hpp"
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#include <GL/glew.h>
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#include <stdexcept>
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#include <memory>
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uint Texture::MAX_RESOLUTION = 1024; // Window.initialize overrides it
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GLTexture::GLTexture(uint id, uint width, uint height)
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: Texture(width, height), id(id) {
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}
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GLTexture::GLTexture(const ubyte* data, uint width, uint height, ImageFormat imageFormat)
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: Texture(width, height) {
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLenum format = gl::to_glenum(imageFormat);
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glTexImage2D(
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GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data)
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glGenerateMipmap(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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GLTexture::~GLTexture() {
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glDeleteTextures(1, &id);
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}
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void GLTexture::bind(){
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glBindTexture(GL_TEXTURE_2D, id);
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}
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void GLTexture::unbind() {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void GLTexture::reload(const ubyte* data){
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glBindTexture(GL_TEXTURE_2D, id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data));
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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std::unique_ptr<ImageData> GLTexture::readData() {
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auto data = std::make_unique<ubyte[]>(width * height * 4);
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glBindTexture(GL_TEXTURE_2D, id);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
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glBindTexture(GL_TEXTURE_2D, 0);
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return std::make_unique<ImageData>(ImageFormat::rgba8888, width, height, data.release());
|
||||
}
|
||||
|
||||
void GLTexture::setNearestFilter() {
|
||||
bind();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
std::unique_ptr<GLTexture> GLTexture::from(const ImageData* image) {
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||||
uint width = image->getWidth();
|
||||
uint height = image->getHeight();
|
||||
void* data = image->getData();
|
||||
return std::make_unique<GLTexture>(static_cast<ubyte*>(data), width, height, image->getFormat());
|
||||
}
|
||||
|
||||
uint GLTexture::getId() const {
|
||||
return id;
|
||||
}
|
||||
30
src/graphics/core/GLTexture.hpp
Normal file
30
src/graphics/core/GLTexture.hpp
Normal file
@ -0,0 +1,30 @@
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#ifndef GRAPHICS_CORE_GLTEXTURE_HPP_
|
||||
#define GRAPHICS_CORE_GLTEXTURE_HPP_
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||||
|
||||
#include "Texture.hpp"
|
||||
|
||||
class GLTexture : public Texture {
|
||||
protected:
|
||||
uint id;
|
||||
public:
|
||||
GLTexture(uint id, uint width, uint height);
|
||||
GLTexture(const ubyte* data, uint width, uint height, ImageFormat format);
|
||||
virtual ~GLTexture();
|
||||
|
||||
virtual void bind() override;
|
||||
virtual void unbind() override;
|
||||
virtual void reload(const ubyte* data);
|
||||
|
||||
void setNearestFilter();
|
||||
|
||||
virtual std::unique_ptr<ImageData> readData() override;
|
||||
virtual uint getId() const override;
|
||||
|
||||
virtual UVRegion getUVRegion() const override {
|
||||
return UVRegion(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
static std::unique_ptr<GLTexture> from(const ImageData* image);
|
||||
};
|
||||
|
||||
#endif // GRAPHICS_CORE_GLTEXTURE_HPP_
|
||||
@ -2,6 +2,7 @@
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
|
||||
inline int min(int a, int b) {
|
||||
return (a < b) ? a : b;
|
||||
@ -13,25 +14,34 @@ inline int max(int a, int b) {
|
||||
|
||||
ImageData::ImageData(ImageFormat format, uint width, uint height)
|
||||
: format(format), width(width), height(height) {
|
||||
size_t pixsize;
|
||||
switch (format) {
|
||||
case ImageFormat::rgb888: data = new ubyte[width*height*3]{}; break;
|
||||
case ImageFormat::rgba8888: data = new ubyte[width*height*4]{}; break;
|
||||
case ImageFormat::rgb888: pixsize = 3; break;
|
||||
case ImageFormat::rgba8888: pixsize = 4; break;
|
||||
default:
|
||||
throw std::runtime_error("format is not supported");
|
||||
}
|
||||
data = std::make_unique<ubyte[]>(width * height * pixsize);
|
||||
}
|
||||
|
||||
ImageData::ImageData(ImageFormat format, uint width, uint height, void* data)
|
||||
: format(format), width(width), height(height), data(data) {
|
||||
ImageData::ImageData(ImageFormat format, uint width, uint height, std::unique_ptr<ubyte[]> data)
|
||||
: format(format), width(width), height(height), data(std::move(data)) {
|
||||
}
|
||||
|
||||
ImageData::ImageData(ImageFormat format, uint width, uint height, const ubyte* data)
|
||||
: format(format), width(width), height(height) {
|
||||
size_t pixsize;
|
||||
switch (format) {
|
||||
case ImageFormat::rgb888: pixsize = 3; break;
|
||||
case ImageFormat::rgba8888: pixsize = 4; break;
|
||||
default:
|
||||
throw std::runtime_error("format is not supported");
|
||||
}
|
||||
this->data = std::make_unique<ubyte[]>(width * height * pixsize);
|
||||
std::memcpy(this->data.get(), data, width * height * pixsize);
|
||||
}
|
||||
|
||||
ImageData::~ImageData() {
|
||||
switch (format) {
|
||||
case ImageFormat::rgb888:
|
||||
case ImageFormat::rgba8888:
|
||||
delete[] (ubyte*)data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ImageData::flipX() {
|
||||
@ -39,13 +49,12 @@ void ImageData::flipX() {
|
||||
case ImageFormat::rgb888:
|
||||
case ImageFormat::rgba8888: {
|
||||
uint size = (format == ImageFormat::rgba8888) ? 4 : 3;
|
||||
ubyte* pixels = (ubyte*)data;
|
||||
for (uint y = 0; y < height; y++) {
|
||||
for (uint x = 0; x < width/2; x++) {
|
||||
for (uint c = 0; c < size; c++) {
|
||||
ubyte temp = pixels[(y * width + x) * size + c];
|
||||
pixels[(y * width + x) * size + c] = pixels[(y * width + (width - x - 1)) * size + c];
|
||||
pixels[(y * width + (width - x - 1)) * size + c] = temp;
|
||||
ubyte temp = data[(y * width + x) * size + c];
|
||||
data[(y * width + x) * size + c] = data[(y * width + (width - x - 1)) * size + c];
|
||||
data[(y * width + (width - x - 1)) * size + c] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -61,14 +70,13 @@ void ImageData::flipY() {
|
||||
case ImageFormat::rgb888:
|
||||
case ImageFormat::rgba8888: {
|
||||
uint size = (format == ImageFormat::rgba8888) ? 4 : 3;
|
||||
ubyte* pixels = (ubyte*)data;
|
||||
for (uint y = 0; y < height/2; y++) {
|
||||
for (uint x = 0; x < width; x++) {
|
||||
for (uint c = 0; c < size; c++) {
|
||||
ubyte temp = pixels[(y * width + x) * size + c];
|
||||
pixels[(y * width + x) * size + c] =
|
||||
pixels[((height-y-1) * width + x) * size + c];
|
||||
pixels[((height-y-1) * width + x) * size + c] = temp;
|
||||
ubyte temp = data[(y * width + x) * size + c];
|
||||
data[(y * width + x) * size + c] =
|
||||
data[((height-y-1) * width + x) * size + c];
|
||||
data[((height-y-1) * width + x) * size + c] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -93,8 +101,7 @@ void ImageData::blit(const ImageData* image, int x, int y) {
|
||||
}
|
||||
|
||||
void ImageData::blitRGB_on_RGBA(const ImageData* image, int x, int y) {
|
||||
ubyte* pixels = static_cast<ubyte*>(data);
|
||||
ubyte* source = static_cast<ubyte*>(image->getData());
|
||||
ubyte* source = image->getData();
|
||||
uint srcwidth = image->getWidth();
|
||||
uint srcheight = image->getHeight();
|
||||
|
||||
@ -105,9 +112,9 @@ void ImageData::blitRGB_on_RGBA(const ImageData* image, int x, int y) {
|
||||
uint dstidx = (dsty * width + dstx) * 4;
|
||||
uint srcidx = (srcy * srcwidth + srcx) * 3;
|
||||
for (uint c = 0; c < 3; c++) {
|
||||
pixels[dstidx + c] = source[srcidx + c];
|
||||
data[dstidx + c] = source[srcidx + c];
|
||||
}
|
||||
pixels[dstidx + 3] = 255;
|
||||
data[dstidx + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -120,8 +127,7 @@ void ImageData::blitMatchingFormat(const ImageData* image, int x, int y) {
|
||||
default:
|
||||
throw std::runtime_error("only unsigned byte formats supported");
|
||||
}
|
||||
ubyte* pixels = static_cast<ubyte*>(data);
|
||||
ubyte* source = static_cast<ubyte*>(image->getData());
|
||||
ubyte* source = image->getData();
|
||||
uint srcwidth = image->getWidth();
|
||||
uint srcheight = image->getHeight();
|
||||
|
||||
@ -132,7 +138,7 @@ void ImageData::blitMatchingFormat(const ImageData* image, int x, int y) {
|
||||
uint dstidx = (dsty * width + dstx) * comps;
|
||||
uint srcidx = (srcy * srcwidth + srcx) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = source[srcidx + c];
|
||||
data[dstidx + c] = source[srcidx + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -148,17 +154,14 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
default:
|
||||
throw std::runtime_error("only unsigned byte formats supported");
|
||||
}
|
||||
ubyte* pixels = static_cast<ubyte*>(data);
|
||||
|
||||
int rx = x + w - 1;
|
||||
int ry = y + h - 1;
|
||||
|
||||
// top-left pixel
|
||||
if (x > 0 && (uint)x < width && y > 0 && (uint)y < height) {
|
||||
uint srcidx = (y * width + x) * comps;
|
||||
uint dstidx = ((y - 1) * width + x - 1) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
|
||||
@ -167,7 +170,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (y * width + rx) * comps;
|
||||
uint dstidx = ((y - 1) * width + rx + 1) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
|
||||
@ -176,7 +179,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (ry * width + x) * comps;
|
||||
uint dstidx = ((ry + 1) * width + x - 1) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
|
||||
@ -185,7 +188,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (ry * width + rx) * comps;
|
||||
uint dstidx = ((ry + 1) * width + rx + 1) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
|
||||
@ -195,7 +198,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (ey * width + x) * comps;
|
||||
uint dstidx = (ey * width + x - 1) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -206,7 +209,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (y * width + ex) * comps;
|
||||
uint dstidx = ((y-1) * width + ex) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -217,7 +220,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (ey * width + rx) * comps;
|
||||
uint dstidx = (ey * width + rx + 1) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -228,25 +231,23 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
||||
uint srcidx = (ry * width + ex) * comps;
|
||||
uint dstidx = ((ry+1) * width + ex) * comps;
|
||||
for (uint c = 0; c < comps; c++) {
|
||||
pixels[dstidx + c] = pixels[srcidx + c];
|
||||
data[dstidx + c] = data[srcidx + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ImageData::fixAlphaColor() {
|
||||
ubyte* pixels = static_cast<ubyte*>(data);
|
||||
|
||||
// Fixing black transparent pixels for Mip-Mapping
|
||||
for (uint ly = 0; ly < height-1; ly++) {
|
||||
for (uint lx = 0; lx < width-1; lx++) {
|
||||
if (pixels[((ly) * width + lx) * 4 + 3]) {
|
||||
if (data[((ly) * width + lx) * 4 + 3]) {
|
||||
for (int c = 0; c < 3; c++) {
|
||||
int val = pixels[((ly) + + lx) * 4 + c];
|
||||
if (pixels[((ly) * width + lx + 1) * 4 + 3] == 0)
|
||||
pixels[((ly) * width + lx + 1) * 4 + c] = val;
|
||||
if (pixels[((ly + 1) * width + lx) * 4 + 3] == 0)
|
||||
pixels[((ly + 1) * width + lx) * 4 + c] = val;
|
||||
int val = data[((ly) + + lx) * 4 + c];
|
||||
if (data[((ly) * width + lx + 1) * 4 + 3] == 0)
|
||||
data[((ly) * width + lx + 1) * 4 + c] = val;
|
||||
if (data[((ly + 1) * width + lx) * 4 + 3] == 0)
|
||||
data[((ly + 1) * width + lx) * 4 + c] = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -264,7 +265,7 @@ ImageData* add_atlas_margins(ImageData* image, int grid_size) {
|
||||
int dstheight = srcheight + grid_size * 2;
|
||||
|
||||
const ubyte* srcdata = (const ubyte*)image->getData();
|
||||
ubyte* dstdata = new ubyte[dstwidth*dstheight * 4];
|
||||
auto dstdata = std::make_unique<ubyte[]>(dstwidth*dstheight * 4);
|
||||
|
||||
int imgres = image->getWidth() / grid_size;
|
||||
for (int row = 0; row < grid_size; row++) {
|
||||
@ -299,5 +300,5 @@ ImageData* add_atlas_margins(ImageData* image, int grid_size) {
|
||||
}
|
||||
}
|
||||
}
|
||||
return new ImageData(image->getFormat(), dstwidth, dstheight, dstdata);
|
||||
return new ImageData(image->getFormat(), dstwidth, dstheight, std::move(dstdata));
|
||||
}
|
||||
|
||||
@ -3,6 +3,8 @@
|
||||
|
||||
#include "../../typedefs.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
enum class ImageFormat {
|
||||
rgb888,
|
||||
rgba8888
|
||||
@ -12,10 +14,11 @@ class ImageData {
|
||||
ImageFormat format;
|
||||
uint width;
|
||||
uint height;
|
||||
void* data;
|
||||
std::unique_ptr<ubyte[]> data;
|
||||
public:
|
||||
ImageData(ImageFormat format, uint width, uint height);
|
||||
ImageData(ImageFormat format, uint width, uint height, void* data);
|
||||
ImageData(ImageFormat format, uint width, uint height, std::unique_ptr<ubyte[]> data);
|
||||
ImageData(ImageFormat format, uint width, uint height, const ubyte* data);
|
||||
~ImageData();
|
||||
|
||||
void flipX();
|
||||
@ -27,8 +30,8 @@ public:
|
||||
void extrude(int x, int y, int w, int h);
|
||||
void fixAlphaColor();
|
||||
|
||||
void* getData() const {
|
||||
return data;
|
||||
ubyte* getData() const {
|
||||
return data.get();
|
||||
}
|
||||
|
||||
ImageFormat getFormat() const {
|
||||
|
||||
@ -1,83 +1,6 @@
|
||||
#include "Texture.hpp"
|
||||
#include "gl_util.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <stdexcept>
|
||||
#include <memory>
|
||||
|
||||
uint Texture::MAX_RESOLUTION = 1024; // Window.initialize overrides it
|
||||
|
||||
Texture::Texture(uint id, uint width, uint height)
|
||||
: id(id), width(width), height(height) {
|
||||
}
|
||||
|
||||
Texture::Texture(ubyte* data, uint width, uint height, ImageFormat imageFormat)
|
||||
: width(width), height(height) {
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
GLenum format = gl::to_glenum(imageFormat);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, (GLvoid *) data
|
||||
);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
void Texture::bind(){
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
}
|
||||
|
||||
void Texture::unbind() {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void Texture::reload(ubyte* data){
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageData> Texture::readData() {
|
||||
std::unique_ptr<ubyte[]> data (new ubyte[width * height * 4]);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return std::make_unique<ImageData>(ImageFormat::rgba8888, width, height, data.release());
|
||||
}
|
||||
|
||||
void Texture::setNearestFilter() {
|
||||
bind();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
#include "GLTexture.hpp"
|
||||
|
||||
std::unique_ptr<Texture> Texture::from(const ImageData* image) {
|
||||
uint width = image->getWidth();
|
||||
uint height = image->getHeight();
|
||||
const void* data = image->getData();
|
||||
return std::make_unique<Texture>((ubyte*)data, width, height, image->getFormat());
|
||||
}
|
||||
|
||||
uint Texture::getWidth() const {
|
||||
return width;
|
||||
}
|
||||
|
||||
uint Texture::getHeight() const {
|
||||
return height;
|
||||
}
|
||||
|
||||
uint Texture::getId() const {
|
||||
return id;
|
||||
return GLTexture::from(image);
|
||||
}
|
||||
|
||||
@ -2,34 +2,36 @@
|
||||
#define GRAPHICS_CORE_TEXTURE_HPP_
|
||||
|
||||
#include "../../typedefs.hpp"
|
||||
#include "../../maths/UVRegion.hpp"
|
||||
#include "ImageData.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Texture {
|
||||
protected:
|
||||
uint id;
|
||||
uint width;
|
||||
uint height;
|
||||
|
||||
Texture(uint width, uint height) : width(width), height(height) {}
|
||||
public:
|
||||
static uint MAX_RESOLUTION;
|
||||
|
||||
Texture(uint id, uint width, uint height);
|
||||
Texture(ubyte* data, uint width, uint height, ImageFormat format);
|
||||
virtual ~Texture();
|
||||
virtual ~Texture() {}
|
||||
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
virtual void reload(ubyte* data);
|
||||
virtual void bind() = 0;
|
||||
virtual void unbind() = 0;
|
||||
|
||||
void setNearestFilter();
|
||||
virtual std::unique_ptr<ImageData> readData() = 0;
|
||||
|
||||
virtual std::unique_ptr<ImageData> readData();
|
||||
virtual uint getWidth() const {
|
||||
return width;
|
||||
}
|
||||
virtual uint getHeight() const {
|
||||
return height;
|
||||
}
|
||||
virtual UVRegion getUVRegion() const = 0;
|
||||
|
||||
virtual uint getWidth() const;
|
||||
virtual uint getHeight() const;
|
||||
|
||||
virtual uint getId() const;
|
||||
virtual uint getId() const = 0;
|
||||
|
||||
static std::unique_ptr<Texture> from(const ImageData* image);
|
||||
};
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
#include "TextureAnimation.hpp"
|
||||
#include "Texture.hpp"
|
||||
#include "GLTexture.hpp"
|
||||
#include "Framebuffer.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
@ -43,10 +43,11 @@ ModelBatch::ModelBatch(size_t capacity, Assets* assets, Chunks* chunks)
|
||||
assets(assets),
|
||||
chunks(chunks)
|
||||
{
|
||||
ubyte pixels[] = {
|
||||
const ubyte pixels[] = {
|
||||
255, 255, 255, 255,
|
||||
};
|
||||
blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
|
||||
ImageData image(ImageFormat::rgba8888, 1, 1, pixels);
|
||||
blank = Texture::from(&image);
|
||||
}
|
||||
|
||||
ModelBatch::~ModelBatch() {
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#include "../../core/DrawContext.hpp"
|
||||
#include "../../core/Batch2D.hpp"
|
||||
#include "../../core/Texture.hpp"
|
||||
#include "../../core/Atlas.hpp"
|
||||
#include "../../../assets/Assets.hpp"
|
||||
#include "../../../maths/UVRegion.hpp"
|
||||
|
||||
@ -18,11 +19,28 @@ void Image::draw(const DrawContext* pctx, Assets* assets) {
|
||||
glm::vec2 pos = calcPos();
|
||||
auto batch = pctx->getBatch2D();
|
||||
|
||||
auto texture = assets->get<Texture>(this->texture);
|
||||
if (texture && autoresize) {
|
||||
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
|
||||
Texture* texture = nullptr;
|
||||
auto separator = this->texture.find(':');
|
||||
if (separator == std::string::npos) {
|
||||
texture = assets->get<Texture>(this->texture);
|
||||
batch->texture(texture);
|
||||
if (texture && autoresize) {
|
||||
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
|
||||
}
|
||||
} else {
|
||||
auto atlasName = this->texture.substr(0, separator);
|
||||
if (auto atlas = assets->get<Atlas>(atlasName)) {
|
||||
texture = atlas->getTexture();
|
||||
batch->texture(atlas->getTexture());
|
||||
auto& region = atlas->get(this->texture.substr(separator+1));
|
||||
batch->setRegion(region);
|
||||
if (autoresize) {
|
||||
setSize(glm::vec2(
|
||||
texture->getWidth()*region.getWidth(),
|
||||
texture->getHeight()*region.getHeight()));
|
||||
}
|
||||
}
|
||||
}
|
||||
batch->texture(texture);
|
||||
batch->rect(
|
||||
pos.x, pos.y, size.x, size.y,
|
||||
0, 0, 0, UVRegion(), false, true, calcColor()
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
#ifndef MATHS_UVREGION_HPP_
|
||||
#define MATHS_UVREGION_HPP_
|
||||
|
||||
#include <cmath>
|
||||
|
||||
struct UVRegion {
|
||||
float u1;
|
||||
float v1;
|
||||
@ -11,6 +13,14 @@ struct UVRegion {
|
||||
: u1(u1), v1(v1), u2(u2), v2(v2){}
|
||||
|
||||
UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
|
||||
|
||||
inline float getWidth() const {
|
||||
return fabs(u2-u1);
|
||||
}
|
||||
|
||||
inline float getHeight() const {
|
||||
return fabs(v2-v1);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // MATHS_UVREGION_HPP_
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user