add <image ...> atlases support

This commit is contained in:
MihailRis 2024-06-30 22:05:12 +03:00
parent c0dca31e98
commit 2dffdf757c
7 changed files with 56 additions and 17 deletions

View File

@ -235,7 +235,6 @@ std::unique_ptr<ImageData> _png_load(const char* file){
FILE *png = nullptr;
char *pngbuf = nullptr;
spng_ctx *ctx = nullptr;
unsigned char *out = nullptr;
png = fopen(file, "rb");
if (png == nullptr){
@ -297,27 +296,24 @@ std::unique_ptr<ImageData> _png_load(const char* file){
logger.error() << "spng_decoded_image_size(): " << spng_strerror(r);
return nullptr;
}
out = new unsigned char[out_size];
r = spng_decode_image(ctx, out, out_size, SPNG_FMT_RGBA8, 0);
auto out = std::make_unique<ubyte[]>(out_size);
r = spng_decode_image(ctx, out.get(), out_size, SPNG_FMT_RGBA8, 0);
if (r != SPNG_SUCCESS){
delete[] out;
delete[] pngbuf;
spng_ctx_free(ctx);
logger.error() << "spng_decode_image(): " << spng_strerror(r);
return nullptr;
}
unsigned char* flipped = new unsigned char[out_size];
auto flipped = std::make_unique<ubyte[]>(out_size);
for (size_t i = 0; i < ihdr.height; i+=1){
size_t rowsize = ihdr.width*4;
for (size_t j = 0; j < rowsize; j++){
flipped[(ihdr.height-i-1)*rowsize+j] = out[i*rowsize+j];
}
}
delete[] out; // <- finally delete out // no, delete spng usage
auto image = std::make_unique<ImageData>(ImageFormat::rgba8888, ihdr.width, ihdr.height, (void*)flipped);
auto image = std::make_unique<ImageData>(ImageFormat::rgba8888, ihdr.width, ihdr.height, std::move(flipped));
delete[] pngbuf;
spng_ctx_free(ctx);

View File

@ -39,6 +39,7 @@ void Batch2D::setPrimitive(DrawPrimitive primitive) {
void Batch2D::begin(){
currentTexture = nullptr;
blank->bind();
region = blank->getUVRegion();
color = glm::vec4(1.0f);
primitive = DrawPrimitive::triangle;
}
@ -50,8 +51,8 @@ void Batch2D::vertex(
) {
buffer[index++] = x;
buffer[index++] = y;
buffer[index++] = u;
buffer[index++] = v;
buffer[index++] = u * region.getWidth() + region.u1;
buffer[index++] = v * region.getHeight() + region.v1;
buffer[index++] = r;
buffer[index++] = g;
buffer[index++] = b;
@ -64,8 +65,8 @@ void Batch2D::vertex(
) {
buffer[index++] = point.x;
buffer[index++] = point.y;
buffer[index++] = uvpoint.x;
buffer[index++] = uvpoint.y;
buffer[index++] = uvpoint.x * region.getWidth() + region.u1;
buffer[index++] = uvpoint.y * region.getHeight() + region.v1;
buffer[index++] = r;
buffer[index++] = g;
buffer[index++] = b;
@ -80,8 +81,10 @@ void Batch2D::texture(Texture* new_texture){
currentTexture = new_texture;
if (new_texture == nullptr) {
blank->bind();
region = blank->getUVRegion();
} else {
new_texture->bind();
region = currentTexture->getUVRegion();
}
}
@ -89,6 +92,10 @@ void Batch2D::untexture() {
texture(nullptr);
}
void Batch2D::setRegion(UVRegion region) {
this->region = region;
}
void Batch2D::point(float x, float y, float r, float g, float b, float a){
if (index + 6*B2D_VERTEX_SIZE >= capacity)
flush();

View File

@ -6,10 +6,10 @@
#include <glm/glm.hpp>
#include "commons.hpp"
#include "../../maths/UVRegion.hpp"
class Mesh;
class Texture;
struct UVRegion;
class Batch2D {
std::unique_ptr<float[]> buffer;
@ -20,6 +20,7 @@ class Batch2D {
glm::vec4 color;
Texture* currentTexture;
DrawPrimitive primitive = DrawPrimitive::triangle;
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
void setPrimitive(DrawPrimitive primitive);
@ -42,6 +43,7 @@ public:
void begin();
void texture(Texture* texture);
void untexture();
void setRegion(UVRegion region);
void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
void point(float x, float y, float r, float g, float b, float a);

View File

@ -20,6 +20,10 @@ public:
virtual std::unique_ptr<ImageData> readData() override;
virtual uint getId() const override;
virtual UVRegion getUVRegion() const override {
return UVRegion(0.0f, 0.0f, 1.0f, 1.0f);
}
static std::unique_ptr<GLTexture> from(const ImageData* image);
};

View File

@ -2,6 +2,7 @@
#define GRAPHICS_CORE_TEXTURE_HPP_
#include "../../typedefs.hpp"
#include "../../maths/UVRegion.hpp"
#include "ImageData.hpp"
#include <memory>
@ -28,6 +29,7 @@ public:
virtual uint getHeight() const {
return height;
}
virtual UVRegion getUVRegion() const = 0;
virtual uint getId() const = 0;

View File

@ -5,6 +5,7 @@
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Texture.hpp"
#include "../../core/Atlas.hpp"
#include "../../../assets/Assets.hpp"
#include "../../../maths/UVRegion.hpp"
@ -18,11 +19,28 @@ void Image::draw(const DrawContext* pctx, Assets* assets) {
glm::vec2 pos = calcPos();
auto batch = pctx->getBatch2D();
auto texture = assets->get<Texture>(this->texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
Texture* texture = nullptr;
auto separator = this->texture.find(':');
if (separator == std::string::npos) {
texture = assets->get<Texture>(this->texture);
batch->texture(texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
}
} else {
auto atlasName = this->texture.substr(0, separator);
if (auto atlas = assets->get<Atlas>(atlasName)) {
texture = atlas->getTexture();
batch->texture(atlas->getTexture());
auto& region = atlas->get(this->texture.substr(separator+1));
batch->setRegion(region);
if (autoresize) {
setSize(glm::vec2(
texture->getWidth()*region.getWidth(),
texture->getHeight()*region.getHeight()));
}
}
}
batch->texture(texture);
batch->rect(
pos.x, pos.y, size.x, size.y,
0, 0, 0, UVRegion(), false, true, calcColor()

View File

@ -1,6 +1,8 @@
#ifndef MATHS_UVREGION_HPP_
#define MATHS_UVREGION_HPP_
#include <cmath>
struct UVRegion {
float u1;
float v1;
@ -11,6 +13,14 @@ struct UVRegion {
: u1(u1), v1(v1), u2(u2), v2(v2){}
UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
inline float getWidth() const {
return fabs(u2-u1);
}
inline float getHeight() const {
return fabs(v2-v1);
}
};
#endif // MATHS_UVREGION_HPP_