add block.get_textures
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8302bfe98e
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1c4e13dc67
@ -12,7 +12,15 @@ mat4.rotate(rotation, {1, 0, 0}, math.random() * 360, rotation)
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mat4.rotate(rotation, {0, 0, 1}, math.random() * 360, rotation)
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rig:set_matrix(0, rotation)
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local icon = item.icon(dropitem.id)
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rig:set_texture("$0", icon:gsub("block%-previews", "blocks"):gsub("base%:", ""))
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if icon:find("^block%-previews%:") then
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local bid = block.index(icon:sub(16))
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local textures = block.get_textures(bid)
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for i,t in ipairs(textures) do
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rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
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end
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else
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rig:set_texture("$0", icon)
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end
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function on_grounded(force)
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rig:set_matrix(0, mat4.rotate({0, 1, 0}, math.random()*360))
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@ -139,6 +139,8 @@ void ModelBatch::setTexture(const std::string& name,
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setTexture(atlas->getTexture());
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if (auto reg = atlas->getIf(name.substr(sep+1))) {
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region = *reg;
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} else {
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setTexture("blocks:notfound", varTextures);
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}
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}
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}
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@ -259,6 +259,18 @@ static int l_caption(lua::State* L) {
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return 0;
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}
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static int l_get_textures(lua::State* L) {
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if (auto def = require_block(L)) {
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lua::createtable(L, 6, 0);
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for (size_t i = 0; i < 6; i++) {
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lua::pushstring(L, def->textureFaces[i]);
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lua::rawseti(L, i+1);
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}
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return 1;
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}
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return 0;
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}
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const luaL_Reg blocklib [] = {
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{"index", lua::wrap<l_index>},
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{"name", lua::wrap<l_name>},
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@ -282,5 +294,6 @@ const luaL_Reg blocklib [] = {
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{"get_size", lua::wrap<l_get_size>},
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{"is_segment", lua::wrap<l_is_segment>},
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{"seek_origin", lua::wrap<l_seek_origin>},
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{"get_textures", lua::wrap<l_get_textures>},
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{NULL, NULL}
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};
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