MihailRis
6dc73646f0
fix: EVT_CHUNK_HIDDEN not triggered
2024-10-19 00:53:56 +03:00
MihailRis
fbca439b2d
fix: extended block always main segment passed to on_iteract
2024-10-15 05:24:52 +03:00
MihailRis
ea9ad08bfd
Merge branch 'main' into heightmaps
2024-10-03 19:12:37 +03:00
MihailRis
28d746f371
implement blocks data saving/loading
2024-09-30 23:42:16 +03:00
MihailRis
e84c79839c
update blocks data lifetime
2024-09-30 21:33:19 +03:00
MihailRis
fc99343fb5
add block.get_field(...), block.set_field(...)
2024-09-30 18:55:01 +03:00
MihailRis
bf9f81a98c
Merge branch 'main' into heightmaps
2024-09-19 15:16:14 +03:00
MihailRis
34d2e6d400
migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
2024-09-18 23:31:18 +03:00
MihailRis
fdefbda49f
implement SurroundMap & update AreaMap2D
2024-09-10 20:34:26 +03:00
MihailRis
7c0c268508
optimize AreaMap2D
2024-09-09 20:37:42 +03:00
MihailRis
c3569b5dd4
add AreaMap2D
2024-09-09 18:02:08 +03:00
MihailRis
fcd1339e5b
Merge branch 'main' into heightmaps
2024-08-20 21:46:56 +03:00
REDxEYE
1be50c2e06
libblock.raycast: Add argument to specify blocks to ignore during ray casting
...
libentity.raycast: Add argument to specify blocks to ignore during ray casting
Chunk::rayCast: Add argument to specify blocks to ignore during ray casting.
On lua side filter blocks are passed as list of strings in form of "MOD:BLOCK_NAME"
On C++ size filter blocks are std::set of blockid_t
2024-08-19 21:36:30 +03:00
MihailRis
30925df319
move WorldGenerator to world/generator
2024-08-16 18:39:44 +03:00
MihailRis
ddee38681e
fix: slow world saving
2024-08-14 01:32:31 +03:00
MihailRis
6ff90bfef3
fix: slow world saving
2024-08-14 01:31:56 +03:00
MihailRis
b1d14ad7da
fix entities clones
2024-08-11 19:00:03 +03:00
MihailRis
a7d6c96a5c
remove extra functions
2024-08-10 05:48:05 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
MihailRis
6c4fb417c5
optimize Chunks::save
2024-08-10 00:08:44 +03:00
MihailRis
6e1fe28f1a
fix: chunks not saving
2024-08-10 00:03:36 +03:00
MihailRis
51f6f0e629
add entity 'save' property support
2024-08-08 17:07:24 +03:00
InfiniteCoder
54f15ecaea
maths/
2024-08-06 00:06:23 +03:00
InfiniteCoder
79ccde35b7
lighting/
2024-08-06 00:05:41 +03:00
InfiniteCoder
9f9b9f2d64
world/
2024-08-05 23:49:11 +03:00
InfiniteCoder
5c9bc83bbd
items/ + objects/ + util/
2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4
graphics/
2024-08-04 22:12:48 +03:00
InfiniteCoder
3aa0298c85
files/
2024-08-04 17:08:11 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
MihailRis
245b39be62
refactor: PVS-Studio warnings fixes
2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
ab28b4df70
fix: PVS-Studio V550
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
...
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
MihailRis
ec4043bc12
remove third person cameras height limitation
2024-07-17 19:12:59 +03:00
MihailRis
217c3ad6a8
update chunk hitbox to infinite height
2024-07-15 05:51:46 +03:00
MihailRis
c17f3fec54
add entities raycast
2024-07-14 10:50:06 +03:00
MihailRis
e6d4688f03
despawn entities after chunk unload
2024-07-06 01:30:43 +03:00
MihailRis
f4d3e62b3f
add chunk 'entities' flag
2024-07-05 23:26:17 +03:00
MihailRis
08cc78289d
add entity on_save event and SAVED_DATA variable
2024-07-05 18:35:46 +03:00
MihailRis
f0270d3391
feat: saving entities (WIP)
2024-07-05 05:16:31 +03:00
MihailRis
ee9f1639e9
refactor Content
2024-06-25 22:37:53 +03:00
MihailRis
fbeb70dbc8
fix: msvc build - missing include
2024-06-14 15:58:33 +03:00
MihailRis
35ef40edfb
fix: compiler warning
2024-06-11 14:04:45 +03:00
MihailRis
2dfd2abc40
docs: Chunks.seekOrigin, Chunks.checkReplaceability
2024-06-10 02:00:41 +03:00
MihailRis
90ed175915
feat: extended blocks rotation
2024-06-09 19:54:34 +03:00
MihailRis
65a2a3e475
fix: extended block collision detection
2024-06-09 17:40:01 +03:00
MihailRis
4e696520b6
refactor: PlayerController
2024-06-09 16:30:01 +03:00