update chunk hitbox to infinite height
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5e56c76590
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217c3ad6a8
@ -707,8 +707,8 @@ void Chunks::saveAndClear() {
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void Chunks::save(Chunk* chunk) {
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if (chunk != nullptr) {
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AABB aabb (
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glm::vec3(chunk->x * CHUNK_W, -16, chunk->z * CHUNK_D),
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glm::vec3((chunk->x+1) * CHUNK_W, CHUNK_H+32, (chunk->z + 1) * CHUNK_D)
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glm::vec3(chunk->x * CHUNK_W, -INFINITY, chunk->z * CHUNK_D),
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glm::vec3((chunk->x+1) * CHUNK_W, INFINITY, (chunk->z + 1) * CHUNK_D)
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);
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auto entities = level->entities->getAllInside(aabb);
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auto root = dynamic::create_map();
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