despawn entities after chunk unload
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@ -715,6 +715,7 @@ void Chunks::save(Chunk* chunk) {
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for (auto& entity : entities) {
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level->entities->onSave(entity);
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list.put(level->entities->serialize(entity));
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entity.destroy();
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}
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if (!entities.empty()) {
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chunk->flags.entities = true;
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