164 Commits

Author SHA1 Message Date
MihailRis
434e8a6331 cleanup 2024-11-27 23:25:56 +03:00
MihailRis
9ed80ec835 disable traceback lines with non-existing files 2024-11-24 12:09:46 +03:00
MihailRis
784f93666c add 'separate' atlas type & get rid of assets loading entries duplicates 2024-11-20 04:30:19 +03:00
MihailRis
e3cb736519 update lua chunks sources to the engine format 2024-11-18 14:05:45 +03:00
MihailRis
0a8ea7e597 disable mip-mapping in fonts 2024-11-13 12:00:55 +03:00
MihailRis
60aa0fbcfc increase max font codepages to 1024 2024-11-13 02:01:51 +03:00
MihailRis
a5c9125084 fix clang-format what 2024-11-13 01:24:34 +03:00
MihailRis
46a671f45e fix 2024-11-07 15:04:47 +03:00
MihailRis
04c25ef214 fix block model is not loading automatically 2024-11-07 07:30:47 +03:00
MihailRis
f38f84c779 move graphics/core/Model to graphics/commons/Model 2024-11-05 15:28:46 +03:00
MihailRis
ac6084f904 fix console focus on open 2024-11-01 16:20:58 +03:00
MihailRis
9b5c693027 update 'overlay-texture' block property behaviour 2024-11-01 02:18:13 +03:00
MihailRis
4f377b2056 refactor textures access 2024-11-01 02:13:21 +03:00
MihailRis
0618028df1 add 'model-name' item property 2024-10-30 12:46:36 +03:00
MihailRis
fae372d19f feat: item models generation simple & remove core:item_models 2024-10-26 18:42:21 +03:00
MihailRis
87ba344401 add 'vec3model.modelname' notation support to skeletons 2024-10-25 15:57:50 +03:00
MihailRis
a6dea71bf5 update textures loading 2024-10-25 11:55:44 +03:00
MihailRis
caf3376ef9 add VEC3 models support 2024-10-25 10:10:30 +03:00
MihailRis
30725c80c7 update VEC3 structure 2024-10-24 20:15:59 +03:00
MihailRis
054b3926cd remove extra shared_ptr use from util::ThreadPool 2024-10-24 11:49:06 +03:00
MihailRis
3953583605 minimize extra dv::value copies 2024-09-19 13:45:32 +03:00
MihailRis
34d2e6d400 migrate from dynamic::Value to dv::value & total erase namespace 'dynamic' 2024-09-18 23:31:18 +03:00
MihailRis
719135fe19 fix animation loading 2024-08-22 23:53:09 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
eb6bb19dc6 interfaces/ 2024-08-06 00:04:32 +03:00
InfiniteCoder
9283aa605f frontend/ 2024-08-06 00:01:27 +03:00
InfiniteCoder
8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder
3b6e7d1877 audio/ 2024-08-05 23:58:14 +03:00
InfiniteCoder
7f75c454c8 logic/ 2024-08-05 23:23:28 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder
3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
5dd7a15c09
fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
MihailRis
cf448def59 fix missing include 2024-07-23 19:31:51 +03:00
MihailRis
f9df873382 update assets errors handling & add 'atlases' to preload 2024-07-23 19:27:46 +03:00
MihailRis
4197746c69 add entity shader 2024-07-20 17:13:03 +03:00
MihailRis
739ef49d8f feat: automatically loading models used in skeleton 2024-07-17 12:12:40 +03:00
MihailRis
d8c9fa1fe2 loading rig pose, textures, body settings 2024-07-09 21:19:29 +03:00
MihailRis
49aa64a033 change rigs role from assets to content units 2024-07-08 05:03:09 +03:00
MihailRis
2c7b5de50a refactor src/objects/rigging 2024-07-07 23:44:57 +03:00
MihailRis
f0270d3391 feat: saving entities (WIP) 2024-07-05 05:16:31 +03:00