MihailRis
434e8a6331
cleanup
2024-11-27 23:25:56 +03:00
MihailRis
9ed80ec835
disable traceback lines with non-existing files
2024-11-24 12:09:46 +03:00
MihailRis
784f93666c
add 'separate' atlas type & get rid of assets loading entries duplicates
2024-11-20 04:30:19 +03:00
MihailRis
e3cb736519
update lua chunks sources to the engine format
2024-11-18 14:05:45 +03:00
MihailRis
0a8ea7e597
disable mip-mapping in fonts
2024-11-13 12:00:55 +03:00
MihailRis
60aa0fbcfc
increase max font codepages to 1024
2024-11-13 02:01:51 +03:00
MihailRis
a5c9125084
fix clang-format what
2024-11-13 01:24:34 +03:00
MihailRis
46a671f45e
fix
2024-11-07 15:04:47 +03:00
MihailRis
04c25ef214
fix block model is not loading automatically
2024-11-07 07:30:47 +03:00
MihailRis
f38f84c779
move graphics/core/Model to graphics/commons/Model
2024-11-05 15:28:46 +03:00
MihailRis
ac6084f904
fix console focus on open
2024-11-01 16:20:58 +03:00
MihailRis
9b5c693027
update 'overlay-texture' block property behaviour
2024-11-01 02:18:13 +03:00
MihailRis
4f377b2056
refactor textures access
2024-11-01 02:13:21 +03:00
MihailRis
0618028df1
add 'model-name' item property
2024-10-30 12:46:36 +03:00
MihailRis
fae372d19f
feat: item models generation simple & remove core:item_models
2024-10-26 18:42:21 +03:00
MihailRis
87ba344401
add 'vec3model.modelname' notation support to skeletons
2024-10-25 15:57:50 +03:00
MihailRis
a6dea71bf5
update textures loading
2024-10-25 11:55:44 +03:00
MihailRis
caf3376ef9
add VEC3 models support
2024-10-25 10:10:30 +03:00
MihailRis
30725c80c7
update VEC3 structure
2024-10-24 20:15:59 +03:00
MihailRis
054b3926cd
remove extra shared_ptr use from util::ThreadPool
2024-10-24 11:49:06 +03:00
MihailRis
3953583605
minimize extra dv::value copies
2024-09-19 13:45:32 +03:00
MihailRis
34d2e6d400
migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
2024-09-18 23:31:18 +03:00
MihailRis
719135fe19
fix animation loading
2024-08-22 23:53:09 +03:00
MihailRis
de5c75d782
replace include guards with pragma once
2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
InfiniteCoder
eb6bb19dc6
interfaces/
2024-08-06 00:04:32 +03:00
InfiniteCoder
9283aa605f
frontend/
2024-08-06 00:01:27 +03:00
InfiniteCoder
8f9c7eb7ff
data/
2024-08-05 23:59:42 +03:00
InfiniteCoder
3b6e7d1877
audio/
2024-08-05 23:58:14 +03:00
InfiniteCoder
7f75c454c8
logic/
2024-08-05 23:23:28 +03:00
InfiniteCoder
c7755040bd
voxels/
2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd
items/ + objects/ + util/
2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4
graphics/
2024-08-04 22:12:48 +03:00
InfiniteCoder
3aa0298c85
files/
2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0
Logger.hpp
2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
aecd0f5db9
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
5dd7a15c09
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
MihailRis
cf448def59
fix missing include
2024-07-23 19:31:51 +03:00
MihailRis
f9df873382
update assets errors handling & add 'atlases' to preload
2024-07-23 19:27:46 +03:00
MihailRis
4197746c69
add entity shader
2024-07-20 17:13:03 +03:00
MihailRis
739ef49d8f
feat: automatically loading models used in skeleton
2024-07-17 12:12:40 +03:00
MihailRis
d8c9fa1fe2
loading rig pose, textures, body settings
2024-07-09 21:19:29 +03:00
MihailRis
49aa64a033
change rigs role from assets to content units
2024-07-08 05:03:09 +03:00
MihailRis
2c7b5de50a
refactor src/objects/rigging
2024-07-07 23:44:57 +03:00
MihailRis
f0270d3391
feat: saving entities (WIP)
2024-07-05 05:16:31 +03:00