update lua chunks sources to the engine format
This commit is contained in:
parent
801650824e
commit
e3cb736519
@ -172,7 +172,9 @@ assetload::postfunc assetload::layout(
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return [=](auto assets) {
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try {
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auto cfg = std::dynamic_pointer_cast<LayoutCfg>(config);
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assets->store(UiDocument::read(cfg->env, name, file), name);
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assets->store(
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UiDocument::read(cfg->env, name, file, "abs:" + file), name
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);
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} catch (const parsing_error& err) {
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throw std::runtime_error(
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"failed to parse layout XML '" + file + "':\n" + err.errorLog()
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@ -485,7 +485,13 @@ void ContentLoader::loadBlock(
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auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
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if (fs::is_regular_file(scriptfile)) {
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scripting::load_block_script(env, full, scriptfile, def.rt.funcsset);
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scripting::load_block_script(
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env,
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full,
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scriptfile,
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pack->id + ":scripts/" + def.scriptName + ".lua",
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def.rt.funcsset
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);
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}
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if (!def.hidden) {
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auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX);
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@ -511,7 +517,13 @@ void ContentLoader::loadItem(
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auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
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if (fs::is_regular_file(scriptfile)) {
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scripting::load_item_script(env, full, scriptfile, def.rt.funcsset);
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scripting::load_item_script(
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env,
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full,
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scriptfile,
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pack->id + ":scripts/" + def.scriptName + ".lua",
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def.rt.funcsset
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);
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}
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}
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@ -720,7 +732,11 @@ void ContentLoader::load() {
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fs::path scriptFile = folder / fs::path("scripts/world.lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_world_script(
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env, pack->id, scriptFile, runtime->worldfuncsset
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env,
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pack->id,
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scriptFile,
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pack->id + ":scripts/world.lua",
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runtime->worldfuncsset
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);
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}
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@ -795,7 +811,11 @@ void ContentLoader::load() {
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fs::path componentsDir = folder / fs::u8path("scripts/components");
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foreach_file(componentsDir, [this](const fs::path& file) {
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auto name = pack->id + ":" + file.stem().u8string();
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scripting::load_entity_component(name, file);
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scripting::load_entity_component(
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name,
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file,
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pack->id + ":scripts/components/" + file.stem().u8string()
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);
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});
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// Process content.json and load defined content units
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@ -53,7 +53,12 @@ scriptenv UiDocument::getEnvironment() const {
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return env;
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}
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std::unique_ptr<UiDocument> UiDocument::read(const scriptenv& penv, const std::string& name, const fs::path& file) {
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std::unique_ptr<UiDocument> UiDocument::read(
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const scriptenv& penv,
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const std::string& name,
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const fs::path& file,
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const std::string& fileName
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) {
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const std::string text = files::read_string(file);
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auto xmldoc = xml::parse(file.u8string(), text);
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@ -69,12 +74,16 @@ std::unique_ptr<UiDocument> UiDocument::read(const scriptenv& penv, const std::s
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uidocscript script {};
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auto scriptFile = fs::path(file.u8string()+".lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_layout_script(env, name, scriptFile, script);
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scripting::load_layout_script(
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env, name, scriptFile, fileName + ".lua", script
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);
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}
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return std::make_unique<UiDocument>(name, script, view, env);
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}
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std::shared_ptr<gui::UINode> UiDocument::readElement(const fs::path& file) {
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auto document = read(nullptr, file.filename().u8string(), file);
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std::shared_ptr<gui::UINode> UiDocument::readElement(
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const fs::path& file, const std::string& fileName
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) {
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auto document = read(nullptr, file.filename().u8string(), file, fileName);
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return document->getRoot();
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}
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@ -45,6 +45,13 @@ public:
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const uidocscript& getScript() const;
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scriptenv getEnvironment() const;
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static std::unique_ptr<UiDocument> read(const scriptenv& parent_env, const std::string& name, const fs::path& file);
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static std::shared_ptr<gui::UINode> readElement(const fs::path& file);
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static std::unique_ptr<UiDocument> read(
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const scriptenv& parent_env,
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const std::string& name,
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const fs::path& file,
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const std::string& fileName
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);
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static std::shared_ptr<gui::UINode> readElement(
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const fs::path& file, const std::string& fileName
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);
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};
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@ -62,7 +62,10 @@ gui::page_loader_func menus::create_page_loader(Engine* engine) {
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auto fullname = "core:pages/"+name;
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auto document_ptr = UiDocument::read(
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scripting::get_root_environment(), fullname, file
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scripting::get_root_environment(),
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fullname,
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file,
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"core:layout/pages/" + name
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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@ -110,7 +113,7 @@ UiDocument* menus::show(Engine* engine, const std::string& name, std::vector<dv:
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auto fullname = "core:layouts/"+name;
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auto document_ptr = UiDocument::read(
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scripting::get_root_environment(), fullname, file
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scripting::get_root_environment(), fullname, file, "core:layouts/"+name
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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@ -144,7 +144,8 @@ State* lua::create_state(const EnginePaths& paths, StateType stateType) {
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init_state(L, stateType);
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auto resDir = paths.getResourcesFolder();
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auto src = files::read_string(resDir / fs::u8path("scripts/stdmin.lua"));
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lua::pop(L, lua::execute(L, 0, src, "<stdmin>"));
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auto file = resDir / fs::u8path("scripts/stdmin.lua");
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auto src = files::read_string(file);
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lua::pop(L, lua::execute(L, 0, src, "core:scripts/stdmin.lua"));
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return L;
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}
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@ -44,7 +44,7 @@ void scripting::load_script(const fs::path& name, bool throwable) {
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fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
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std::string src = files::read_string(file);
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auto L = lua::get_main_state();
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lua::loadbuffer(L, 0, src, file.u8string());
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lua::loadbuffer(L, 0, src, "core:scripts/"+name.u8string());
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if (throwable) {
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lua::call(L, 0, 0);
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} else {
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@ -53,11 +53,14 @@ void scripting::load_script(const fs::path& name, bool throwable) {
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}
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int scripting::load_script(
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int env, const std::string& type, const fs::path& file
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int env,
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const std::string& type,
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const fs::path& file,
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const std::string& fileName
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) {
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std::string src = files::read_string(file);
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logger.info() << "script (" << type << ") " << file.u8string();
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return lua::execute(lua::get_main_state(), env, src, file.u8string());
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return lua::execute(lua::get_main_state(), env, src, fileName);
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}
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void scripting::initialize(Engine* engine) {
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@ -657,10 +660,11 @@ void scripting::load_block_script(
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const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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block_funcs_set& funcsset
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) {
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int env = *senv;
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lua::pop(lua::get_main_state(), load_script(env, "block", file));
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lua::pop(lua::get_main_state(), load_script(env, "block", file, fileName));
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funcsset.init = register_event(env, "init", prefix + ".init");
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funcsset.update = register_event(env, "on_update", prefix + ".update");
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funcsset.randupdate =
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@ -677,10 +681,11 @@ void scripting::load_item_script(
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const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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item_funcs_set& funcsset
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) {
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int env = *senv;
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lua::pop(lua::get_main_state(), load_script(env, "item", file));
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lua::pop(lua::get_main_state(), load_script(env, "item", file, fileName));
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funcsset.init = register_event(env, "init", prefix + ".init");
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funcsset.on_use = register_event(env, "on_use", prefix + ".use");
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funcsset.on_use_on_block =
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@ -690,7 +695,7 @@ void scripting::load_item_script(
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}
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void scripting::load_entity_component(
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const std::string& name, const fs::path& file
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const std::string& name, const fs::path& file, const std::string& fileName
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) {
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auto L = lua::get_main_state();
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std::string src = files::read_string(file);
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@ -703,10 +708,11 @@ void scripting::load_world_script(
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const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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world_funcs_set& funcsset
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) {
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int env = *senv;
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lua::pop(lua::get_main_state(), load_script(env, "world", file));
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lua::pop(lua::get_main_state(), load_script(env, "world", file, fileName));
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register_event(env, "init", prefix + ".init");
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register_event(env, "on_world_open", prefix + ":.worldopen");
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register_event(env, "on_world_tick", prefix + ":.worldtick");
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@ -724,11 +730,12 @@ void scripting::load_layout_script(
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const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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uidocscript& script
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) {
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int env = *senv;
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lua::pop(lua::get_main_state(), load_script(env, "layout", file));
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lua::pop(lua::get_main_state(), load_script(env, "layout", file, fileName));
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script.onopen = register_event(env, "on_open", prefix + ".open");
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script.onprogress =
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register_event(env, "on_progress", prefix + ".progress");
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@ -125,11 +125,13 @@ namespace scripting {
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/// @param env environment
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/// @param prefix pack id
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/// @param file item script file
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/// @param fileName script file path using the engine format
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/// @param funcsset block callbacks set
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void load_block_script(
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const scriptenv& env,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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block_funcs_set& funcsset
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);
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@ -137,15 +139,25 @@ namespace scripting {
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/// @param env environment
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/// @param prefix pack id
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/// @param file item script file
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/// @param fileName script file path using the engine format
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/// @param funcsset item callbacks set
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void load_item_script(
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const scriptenv& env,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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item_funcs_set& funcsset
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);
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void load_entity_component(const std::string& name, const fs::path& file);
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/// @brief Load component script
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/// @param name component full name (packid:name)
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/// @param file component script file path
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/// @param fileName script file path using the engine format
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void load_entity_component(
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const std::string& name,
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const fs::path& file,
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const std::string& fileName
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);
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std::unique_ptr<GeneratorScript> load_generator(
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const GeneratorDef& def,
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@ -157,10 +169,12 @@ namespace scripting {
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/// @param env environment
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/// @param packid content-pack id
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/// @param file script file path
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/// @param fileName script file path using the engine format
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void load_world_script(
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const scriptenv& env,
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const std::string& packid,
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const fs::path& file,
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const std::string& fileName,
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world_funcs_set& funcsset
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);
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@ -168,11 +182,13 @@ namespace scripting {
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/// @param env environment
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/// @param prefix pack id
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/// @param file item script file
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/// @param fileName script file path using the engine format
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/// @param script document script info
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void load_layout_script(
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const scriptenv& env,
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const std::string& prefix,
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const fs::path& file,
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const std::string& fileName,
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uidocscript& script
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);
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@ -6,6 +6,10 @@
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namespace scripting {
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void load_script(const std::filesystem::path& name, bool throwable);
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[[nodiscard]]
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int load_script(int env, const std::string& type, const std::filesystem::path& file);
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[[nodiscard]] int load_script(
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int env,
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const std::string& type,
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const std::filesystem::path& file,
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const std::string& fileName
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);
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}
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