GHOST11111100 792ee63f22
Player Attributes (#578)
* feat: add max interaction distance functionality to Player class and Lua bindings

* feat: add getter and setter for max interaction distance in Player class documentation

* feat: add speed and gravity scale properties with corresponding getters and setters in Player class

* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance

* feat: add time scale functionality with getters and setters in World and Engine classes

* remove speed and gravity scale functions from player and world libraries

* remove time scale setting on world open and close

* rename interaction distance functions for consistency

* refactor: update interaction distance functions and remove time scale methods

* refactor: revert classes.lua to dev

* refactor: remove time scale functionality from Engine and World classes

* fix: Now I’ve definitely rolled back `classes.lua`.

* refactor: remove unused player attributes and clean up player class

* Update Player.hpp

removed unused methods from Player.cpp
2025-09-26 21:59:15 +03:00
..
2025-09-26 21:59:15 +03:00
2024-11-29 12:56:27 +03:00
2024-12-18 23:49:39 +03:00
2025-08-26 02:10:16 +03:00
2025-09-26 21:25:54 +03:00
2024-12-24 05:25:40 +03:00
2025-07-10 18:47:28 +03:00
2024-07-21 21:54:30 +03:00
2025-09-16 20:27:35 +03:00
2025-07-19 14:50:25 +03:00