MihailRis
f40ff7cd28
refactor WorldGenerator & update test generator script
2024-08-23 03:07:02 +03:00
MihailRis
f2395dede8
Merge branch 'main' into heightmaps
2024-08-23 00:01:57 +03:00
MihailRis
719135fe19
fix animation loading
2024-08-22 23:53:09 +03:00
MihailRis
5500fe34ac
Merge pull request #299 from REDxEYE/definition_clone
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Add support for `parent` field in block/item/entity json definitions
2024-08-22 23:52:28 +03:00
MihailRis
777453718a
fix animation loading
2024-08-22 23:50:46 +03:00
MihailRis
33531ae0a4
fix
2024-08-22 23:28:40 +03:00
MihailRis
e0a14c9c16
refactor dynamic_util
2024-08-22 22:43:39 +03:00
MihailRis
5aa1ef52f0
fix msvc build 2
2024-08-22 22:19:53 +03:00
MihailRis
c454c095a0
fix msvc build
2024-08-22 21:26:30 +03:00
MihailRis
2d7d03efbb
add structures (WIP)
2024-08-22 20:35:41 +03:00
MihailRis
3eec97f631
fix generator loading
2024-08-22 02:29:11 +03:00
MihailRis
259f40d5cf
update dynamic_util functions signatures
2024-08-22 01:58:51 +03:00
MihailRis
3654d99cea
update Serializable.hpp
2024-08-22 01:50:38 +03:00
MihailRis
b4e9cfa0bd
refactor: use dynamic::* for parsing
2024-08-22 00:09:59 +03:00
MihailRis
0a7ab154d4
refactor
2024-08-21 22:44:33 +03:00
REDxEYE
fcd26f4b10
ContentLoader::load: Minor cleanup
2024-08-21 19:28:08 +03:00
REDxEYE
16ddd943c2
ItemDef/EntityDef/Block: Add proper dependency resolution for blocks, items, entities
2024-08-21 19:15:09 +03:00
MihailRis
9eea7243d5
Merge branch 'main' into heightmaps
2024-08-20 22:01:36 +03:00
MihailRis
333cbfe6f5
refactor: add 'const' qualifier for content units
2024-08-20 22:00:30 +03:00
REDxEYE
5f6ae5daba
ItemDef/EntityDef/Block: Add method cloneTo to definition to other definition
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ContentBuilder: Add method `get` to get definition or nullptr
ContentLoader: Add functionality to clone from definition specified in `parent` field in json
2024-08-20 21:58:01 +03:00
MihailRis
fcd1339e5b
Merge branch 'main' into heightmaps
2024-08-20 21:46:56 +03:00
MihailRis
2689e13cea
Merge pull request #297 from REDxEYE/raycast-filter
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Lua/C++ api: Allow to specify what blocks to ignore during raycast
2024-08-20 21:46:33 +03:00
MihailRis
a81555b979
advanced plants test
2024-08-20 20:58:36 +03:00
MihailRis
5bdabaea42
add plants
2024-08-20 20:46:23 +03:00
MihailRis
83a533a6b3
Merge pull request #298 from REDxEYE/debug.print
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Add debug.print lua function to pretty-print data
2024-08-20 18:53:11 +03:00
REDxEYE
615dd23913
block.raycast: fix documentation
2024-08-20 18:17:11 +03:00
REDxEYE
408e7fd763
debug.print: remove as many allocations as possible, modified string print to escape any special characters
2024-08-20 18:10:05 +03:00
REDxEYE
a48d54aa27
block.raycast/entity.raycast: Updated docs to reflect changes
2024-08-20 15:33:29 +03:00
REDxEYE
6ff608c012
lua_extensions: Fix wrong repr function name
2024-08-20 15:14:27 +03:00
REDxEYE
7fa061c941
lua_extensions: Add debug.print function that can pretty-print tables recursively(with depth limit of 10)
2024-08-20 15:09:32 +03:00
REDxEYE
1be50c2e06
libblock.raycast: Add argument to specify blocks to ignore during ray casting
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libentity.raycast: Add argument to specify blocks to ignore during ray casting
Chunk::rayCast: Add argument to specify blocks to ignore during ray casting.
On lua side filter blocks are passed as list of strings in form of "MOD:BLOCK_NAME"
On C++ size filter blocks are std::set of blockid_t
2024-08-19 21:36:30 +03:00
MihailRis
6efc942a1d
advanced biomes test
2024-08-19 20:31:42 +03:00
MihailRis
572eaec429
add test biomes
2024-08-19 20:11:55 +03:00
MihailRis
4bd5f1b629
add biomes table
2024-08-19 17:57:09 +03:00
MihailRis
c3831afd19
add biome 'parameters' field
2024-08-19 17:42:33 +03:00
MihailRis
efa27496ab
add biome as table & 'biome_parameters' variable
2024-08-19 17:13:50 +03:00
MihailRis
784712c06a
Merge branch 'main' into heightmaps
2024-08-19 01:00:31 +03:00
MihailRis
8ef288c189
refactor lua scripting a bit
2024-08-19 00:57:49 +03:00
MihailRis
71f56334cb
refactor lua scripting a bit
2024-08-19 00:49:28 +03:00
MihailRis
706cabeebd
add lua::stackguard
2024-08-18 23:26:37 +03:00
MihailRis
685cd414c4
add struct Biome & move generator-related scripting to scripting_world_generation.cpp
2024-08-18 22:25:36 +03:00
MihailRis
810519fb4d
add docs
2024-08-18 17:29:02 +03:00
MihailRis
2a506e9891
refactor blocks layers
2024-08-18 16:54:58 +03:00
MihailRis
af485dd7cb
add sea_layers
2024-08-18 01:30:59 +03:00
MihailRis
8fb0f6a1bb
add basic heightmaps generator optimization
2024-08-18 00:08:36 +03:00
MihailRis
8c0a3f4260
add heightmap:resize(int, int, str)
2024-08-17 22:09:31 +03:00
MihailRis
e560236a8c
add heightmap write-only property 'noiseSeed'
2024-08-17 20:17:52 +03:00
MihailRis
510c45ffe9
add sea_level variable
2024-08-17 19:06:14 +03:00
MihailRis
c5877684eb
add 'below_sea_level' layer property
2024-08-17 18:44:08 +03:00
MihailRis
2a767a3638
add generator layers
2024-08-17 18:11:52 +03:00