This commit is contained in:
MihailRis 2024-08-18 17:29:02 +03:00
parent 2a506e9891
commit 810519fb4d
3 changed files with 27 additions and 2 deletions

View File

@ -9,24 +9,40 @@
class Content;
struct BlocksLayer {
/// @brief Layer block
std::string block;
/// @brief Layer height. -1 is resizeable layer
int height;
/// @brief Layer can present under the sea level (default: true) else will
/// extend the next layer
bool below_sea_level;
struct {
/// @brief Layer block index
blockid_t id;
} rt;
};
/// @brief Set of blocks layers with additional info
struct BlocksLayers {
std::vector<BlocksLayer> layers;
/// @brief Total height of all layers after the resizeable one
uint lastLayersHeight;
};
/// @brief Generator behaviour and settings interface
class GeneratorScript {
public:
virtual ~GeneratorScript() = default;
/// @brief Generates a heightmap with values in range 0..1
/// @param offset position of the heightmap top left corner in the world
/// @param size size of the heightmap
/// @param seed world seed
/// @return generated heightmap of given size (can't be nullptr)
virtual std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
@ -35,9 +51,12 @@ public:
virtual uint getSeaLevel() const = 0;
/// @brief Build the runtime cache
/// @param content built content
virtual void prepare(const Content* content) = 0;
};
/// @brief Generator information
struct GeneratorDef {
std::string name;
std::unique_ptr<GeneratorScript> script;

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@ -15,14 +15,14 @@ WorldGenerator::WorldGenerator(const GeneratorDef& def, const Content* content)
static inline void generate_pole(
const BlocksLayers& layers,
int height,
int top,
int bottom,
int seaLevel,
voxel* voxels,
int x,
int z
) {
uint y = height;
uint y = top;
uint layerExtension = 0;
for (const auto& layer : layers.layers) {
// skip layer if can't be generated under sea level

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@ -8,6 +8,7 @@ struct voxel;
class Content;
struct GeneratorDef;
/// @brief High-level world generation controller
class WorldGenerator {
const GeneratorDef& def;
const Content* content;
@ -18,6 +19,11 @@ public:
);
virtual ~WorldGenerator() = default;
/// @brief Generate complete chunk voxels
/// @param voxels destinatiopn chunk voxels buffer
/// @param x chunk position X divided by CHUNK_W
/// @param z chunk position Y divided by CHUNK_D
/// @param seed world seed
virtual void generate(voxel* voxels, int x, int z, uint64_t seed);
inline static std::string DEFAULT = "core:default";