* feat: add max interaction distance functionality to Player class and Lua bindings
* feat: add getter and setter for max interaction distance in Player class documentation
* feat: add speed and gravity scale properties with corresponding getters and setters in Player class
* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance
* feat: add time scale functionality with getters and setters in World and Engine classes
* remove speed and gravity scale functions from player and world libraries
* remove time scale setting on world open and close
* rename interaction distance functions for consistency
* refactor: update interaction distance functions and remove time scale methods
* refactor: revert classes.lua to dev
* refactor: remove time scale functionality from Engine and World classes
* fix: Now I’ve definitely rolled back `classes.lua`.
* refactor: remove unused player attributes and clean up player class
* Update Player.hpp
removed unused methods from Player.cpp
* added streaming i/o for scripting, and a byteutil.get_size function
* added i/o stream class, also added named pipes support on lua side via ffi
* added constant file.named_pipes_prefix
* added buffered and yield modes for io_stream
* added new time function for work with UTC - utc_time, utc_offset, local_time
* docs updated
* constant pid moved to os.pid
* now gmtime_s and localtime_s used only in windows