add pathfinding.set_avoided_tags

This commit is contained in:
MihailRis 2025-08-31 15:52:23 +03:00
parent 5204cfedf5
commit 5e3373313b
7 changed files with 46 additions and 12 deletions

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@ -54,4 +54,7 @@ pathfinding.pull_route(agent: int) --> table<vec3> or nil
--- Set the maximum number of visited blocks for the agent. Used to limit the amount of work of the pathfinding algorithm.
pathfinding.set_max_visited(agent: int, max_visited: int)
--- Set a list of tags defining avoided blocks
pathfinding.set_avoided_tags(agent: int, tags: table<string>)
```

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@ -54,4 +54,7 @@ pathfinding.pull_route(agent: int) --> table<vec3> или nil
--- Установка максимального количества посещенных блоков для агента. Используется для ограничения объема работы алгоритма поиска пути.
pathfinding.set_max_visited(agent: int, max_visited: int)
--- Установка перечня тегов, определяющих избегаемые блоки
pathfinding.set_avoided_tags(agent: int, tags: table<string>)
```

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@ -8,5 +8,5 @@
"selectable": false,
"replaceable": true,
"translucent": true,
"tags": ["base:liquid"]
"tags": ["core:liquid"]
}

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@ -6,6 +6,7 @@ local tsf = entity.transform
agent = pathfinding.create_agent()
pathfinding.set_max_visited(agent, 1e4)
pathfinding.set_avoided_tags(agent, {"core:liquid"})
function set_target(new_target)
target = new_target

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@ -1,5 +1,6 @@
#include "api_lua.hpp"
#include "content/Content.hpp"
#include "voxels/Pathfinding.hpp"
#include "world/Level.hpp"
@ -99,6 +100,27 @@ static int l_set_jump_height(lua::State* L) {
return 0;
}
static int l_set_avoided_tags(lua::State* L) {
if (auto agent = get_agent(L)) {
if (!lua::istable(L, 2)) {
throw std::runtime_error("array of tags expected");
}
agent->avoidTags.clear();
int len = lua::objlen(L, 2);
for (int i = 1; i <= len; i++) {
lua::rawgeti(L, i);
if (lua::isstring(L, -1)) {
int index = content->getTagIndex(lua::tostring(L, -1));
if (index != -1) {
agent->avoidTags.insert(index);
}
}
lua::pop(L);
}
}
return 0;
}
const luaL_Reg pathfindinglib[] = {
{"create_agent", lua::wrap<l_create_agent>},
{"remove_agent", lua::wrap<l_remove_agent>},
@ -109,5 +131,6 @@ const luaL_Reg pathfindinglib[] = {
{"pull_route", lua::wrap<l_pull_route>},
{"set_max_visited", lua::wrap<l_set_max_visited_blocks>},
{"set_jump_height", lua::wrap<l_set_jump_height>},
{"set_avoided_tags", lua::wrap<l_set_avoided_tags>},
{NULL, NULL}
};

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@ -160,7 +160,7 @@ Route Pathfinding::perform(Agent& agent, int maxVisited) {
auto pos = node.pos;
int surface =
getSurfaceAt(pos + glm::ivec3(offset.x, 0, offset.y), 1);
getSurfaceAt(agent, pos + glm::ivec3(offset.x, 0, offset.y), 1);
if (surface == -1) {
continue;
@ -214,7 +214,7 @@ const std::unordered_map<int, Agent>& Pathfinding::getAgents() const {
return agents;
}
int Pathfinding::checkPoint(int x, int y, int z) {
int Pathfinding::checkPoint(const Agent& agent, int x, int y, int z) {
auto vox = blocks_agent::get(chunks, x, y, z);
if (vox == nullptr) {
return OBSTACLE;
@ -223,27 +223,29 @@ int Pathfinding::checkPoint(int x, int y, int z) {
if (def.obstacle) {
return OBSTACLE;
}
if (def.translucent) {
return NON_PASSABLE;
for (int tagIndex : agent.avoidTags) {
if (def.rt.tags.find(tagIndex) != def.rt.tags.end()) {
return NON_PASSABLE;
}
}
return PASSABLE;
}
int Pathfinding::getSurfaceAt(const glm::ivec3& pos, int maxDelta) {
int Pathfinding::getSurfaceAt(const Agent& agent, const glm::ivec3& pos, int maxDelta) {
using namespace blocks_agent;
int status;
int surface = pos.y;
if (checkPoint(pos.x, surface, pos.z) <= 0) {
if (checkPoint(pos.x, surface + 1, pos.z) <= 0)
if (checkPoint(agent, pos.x, surface, pos.z) <= 0) {
if (checkPoint(agent, pos.x, surface + 1, pos.z) <= 0)
return NON_PASSABLE;
else
return surface + 1;
} else if ((status = checkPoint(pos.x, surface - 1, pos.z)) <= 0) {
} else if ((status = checkPoint(agent, pos.x, surface - 1, pos.z)) <= 0) {
if (status == NON_PASSABLE)
return NON_PASSABLE;
return surface;
} else if (checkPoint(pos.x, surface - 2, pos.z) == 0) {
} else if (checkPoint(agent, pos.x, surface - 2, pos.z) == 0) {
return surface - 1;
}
return NON_PASSABLE;

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@ -6,6 +6,7 @@
#include <glm/vec3.hpp>
#include <memory>
#include <queue>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
@ -60,6 +61,7 @@ namespace voxels {
glm::ivec3 target;
Route route;
State state {};
std::set<int> avoidTags;
};
class Pathfinding {
@ -84,8 +86,8 @@ namespace voxels {
std::unordered_map<int, Agent> agents;
int nextAgent = 1;
int getSurfaceAt(const glm::ivec3& pos, int maxDelta);
int getSurfaceAt(const Agent& agent, const glm::ivec3& pos, int maxDelta);
int checkPoint(int x, int y, int z);
int checkPoint(const Agent& agent, int x, int y, int z);
};
}