Merge branch 'dev' into more-about-projects
This commit is contained in:
commit
dc0e388eec
@ -119,13 +119,13 @@ block.seek_origin(x: int, y: int, z: int) -> int, int, int
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Part of a voxel data used for scripting. Size: 8 bit.
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```python
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```lua
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block.get_user_bits(x: int, y: int, z: int, offset: int, bits: int) -> int
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```
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Get specified bits as an unsigned integer.
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```python
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```lua
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block.set_user_bits(x: int, y: int, z: int, offset: int, bits: int, value: int) -> int
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```
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Set specified bits.
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@ -151,6 +151,21 @@ The function returns a table with the results or nil if the ray does not hit any
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The result will use the destination table instead of creating a new one if the optional argument specified.
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## Model
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Block model information.
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```lua
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-- returns block model type (block/aabb/custom/...)
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block.get_model(id: int) -> str
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-- returns block model name
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block.model_name(id: int) -> str
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-- returns array of 6 textures assigned to sides of block
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block.get_textures(id: int) -> string table
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```
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## Data fields
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```lua
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@ -171,6 +171,9 @@ block.get_hitbox(id: int, rotation_index: int) -> {vec3, vec3}
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-- возвращает тип модели блока (block/aabb/custom/...)
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block.get_model(id: int) -> str
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-- возвращает имя модели блока
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block.model_name(id: int) -> str
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-- возвращает массив из 6 текстур, назначенных на стороны блока
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block.get_textures(id: int) -> таблица строк
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```
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69
flake.nix
69
flake.nix
@ -1,16 +1,69 @@
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{
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description = "VoxelCore – voxel game engine in C++";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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flake-utils.url = "github:numtide/flake-utils";
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};
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outputs = { self, nixpkgs, flake-utils }:
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flake-utils.lib.eachDefaultSystem (system: {
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devShells.default = with nixpkgs.legacyPackages.${system}; mkShell {
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nativeBuildInputs = [ cmake pkg-config ];
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buildInputs = [ glm glfw glew zlib libpng libvorbis openal luajit curl ]; # libglvnd
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packages = [ glfw mesa freeglut entt ];
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LD_LIBRARY_PATH = "${wayland}/lib:$LD_LIBRARY_PATH";
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outputs =
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{
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self,
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nixpkgs,
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flake-utils,
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}:
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flake-utils.lib.eachDefaultSystem (
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system:
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let
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pkgs = import nixpkgs { inherit system; };
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voxel-core = pkgs.stdenv.mkDerivation {
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name = "voxel-core";
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src = ./.;
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nativeBuildInputs = with pkgs; [
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cmake
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pkg-config
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];
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buildInputs = with pkgs; [
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glm
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glfw
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glew
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zlib
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libpng
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libvorbis
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openal
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luajit
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curl
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entt
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mesa
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freeglut
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]; # libglvnd
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packages = with pkgs; [
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glfw
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mesa
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freeglut
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entt
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];
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cmakeFlags = [
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"-DCMAKE_PREFIX_PATH=${pkgs.entt}"
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"-DCMAKE_INCLUDE_PATH=${pkgs.entt}/include"
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];
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installPhase = ''
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mkdir -p $out/bin
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cp VoxelEngine $out/bin/
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'';
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};
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});
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in
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{
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packages.default = voxel-core;
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apps.default = {
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type = "app";
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program = "${voxel-core}/bin/VoxelCore";
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};
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}
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);
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}
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@ -538,6 +538,7 @@ void Hud::closeInventory() {
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exchangeSlotInv = nullptr;
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inventoryOpen = false;
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inventoryView = nullptr;
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secondInvView = nullptr;
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secondUI = nullptr;
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for (auto& element : elements) {
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@ -597,6 +598,9 @@ void Hud::remove(const std::shared_ptr<UINode>& node) {
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}
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}
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cleanup();
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if (node == secondUI) {
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closeInventory();
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}
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}
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void Hud::setDebug(bool flag) {
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@ -126,7 +126,15 @@ void Batch3D::sprite(
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float scale = 1.0f / static_cast<float>(atlasRes);
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float u = (index % atlasRes) * scale;
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float v = 1.0f - ((index / atlasRes) * scale) - scale;
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sprite(pos, up, right, w, h, UVRegion(u, v, u+scale, v+scale), tint);
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sprite(
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pos + right * w + up * h, // revert centering
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up,
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right,
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w,
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h,
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UVRegion(u, v, u + scale, v + scale),
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tint
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);
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}
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void Batch3D::sprite(
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@ -171,6 +171,9 @@ const Mesh<ChunkVertex>* ChunksRenderer::retrieveChunk(
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if (mesh == nullptr) {
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return nullptr;
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}
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if (chunk->flags.dirtyHeights) {
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chunk->updateHeights();
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}
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if (culling) {
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glm::vec3 min(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D);
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glm::vec3 max(
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@ -51,6 +51,7 @@ void TextsRenderer::renderNote(
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glm::vec3 yvec = note.getAxisY();
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int width = font.calcWidth(text, text.length());
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int height = font.getLineHeight();
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if (preset.displayMode == NoteDisplayMode::Y_FREE_BILLBOARD ||
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preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
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xvec = camera.position - pos;
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@ -96,8 +97,11 @@ void TextsRenderer::renderNote(
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pos = screenPos / screenPos.w;
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}
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} else if (!frustum.isBoxVisible(pos - xvec * (width * 0.5f * preset.scale),
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pos + xvec * (width * 0.5f * preset.scale))) {
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} else if (!frustum.isBoxVisible(
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pos - xvec * (width * 0.5f) * preset.scale,
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pos + xvec * (width * 0.5f) * preset.scale +
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yvec * static_cast<float>(height) * preset.scale
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)) {
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return;
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}
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auto color = preset.color;
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@ -54,7 +54,7 @@ static int l_get_gravity_scale(lua::State* L) {
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static int l_set_gravity_scale(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().hitbox.gravityScale = lua::tonumber(L, 2);
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entity->getRigidbody().hitbox.gravityScale = lua::tovec3(L, 2).y;
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}
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return 0;
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}
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@ -101,12 +101,9 @@ static int l_set(lua::State* L) {
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if (static_cast<size_t>(id) >= indices->blocks.count()) {
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return 0;
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}
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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if (!blocks_agent::get_chunk(*level->chunks, cx, cz)) {
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if (!blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state))) {
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return 0;
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}
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blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state));
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auto chunksController = controller->getChunksController();
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if (chunksController == nullptr) {
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@ -364,6 +361,19 @@ static int l_get_textures(lua::State* L) {
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return 0;
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}
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static int l_model_name(lua::State* L) {
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if (auto def = require_block(L)) {
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// TODO: variant argument
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const auto& modelName = def->defaults.model.name;
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if (modelName.empty()) {
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return lua::pushlstring(L, def->name + ".model");
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}
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return lua::pushlstring(L, modelName);
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}
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return 0;
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}
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static int l_get_model(lua::State* L) {
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if (auto def = require_block(L)) {
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// TODO: variant argument
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@ -713,6 +723,7 @@ const luaL_Reg blocklib[] = {
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{"get_size", lua::wrap<l_get_size>},
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{"is_segment", lua::wrap<l_is_segment>},
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{"seek_origin", lua::wrap<l_seek_origin>},
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{"model_name", lua::wrap<l_model_name>},
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{"get_textures", lua::wrap<l_get_textures>},
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{"get_model", lua::wrap<l_get_model>},
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{"get_hitbox", lua::wrap<l_get_hitbox>},
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@ -46,7 +46,7 @@ static int l_open(lua::State* L) {
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}
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return lua::pushinteger(L, hud->openInventory(
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layout,
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level->inventories->get(invid),
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lua::isnoneornil(L, 3) ? nullptr : level->inventories->get(invid),
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playerInventory
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)->getId());
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}
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@ -14,6 +14,7 @@ Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
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}
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void Chunk::updateHeights() {
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flags.dirtyHeights = false;
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for (uint i = 0; i < CHUNK_VOL; i++) {
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if (voxels[i].id != 0) {
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bottom = i / (CHUNK_D * CHUNK_W);
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@ -37,6 +37,7 @@ public:
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bool loadedLights : 1;
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bool entities : 1;
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bool blocksData : 1;
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bool dirtyHeights : 1;
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} flags {};
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/// @brief Block inventories map where key is index of block in voxels array
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@ -7,7 +7,7 @@
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using namespace blocks_agent;
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template <class Storage>
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static inline void set_block(
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static inline bool set_block(
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Storage& chunks,
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int32_t x,
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int32_t y,
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@ -16,14 +16,14 @@ static inline void set_block(
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blockstate state
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) {
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if (y < 0 || y >= CHUNK_H) {
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return;
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return false;
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}
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const auto& indices = chunks.getContentIndices();
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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Chunk* chunk = get_chunk(chunks, cx, cz);
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if (chunk == nullptr) {
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return;
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return false;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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@ -60,7 +60,8 @@ static inline void set_block(
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else if (y + 1 > chunk->top)
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chunk->top = y + 1;
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else if (id == 0)
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chunk->updateHeights();
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chunk->flags.dirtyHeights = true;
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if (lx == 0 && (chunk = get_chunk(chunks, cx - 1, cz))) {
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chunk->flags.modified = true;
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@ -74,9 +75,10 @@ static inline void set_block(
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if (lz == CHUNK_D - 1 && (chunk = get_chunk(chunks, cx, cz + 1))) {
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chunk->flags.modified = true;
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}
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return true;
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}
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void blocks_agent::set(
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bool blocks_agent::set(
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Chunks& chunks,
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int32_t x,
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int32_t y,
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@ -84,10 +86,10 @@ void blocks_agent::set(
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uint32_t id,
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blockstate state
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) {
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set_block(chunks, x, y, z, id, state);
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return set_block(chunks, x, y, z, id, state);
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}
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void blocks_agent::set(
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bool blocks_agent::set(
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GlobalChunks& chunks,
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int32_t x,
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int32_t y,
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@ -95,7 +97,7 @@ void blocks_agent::set(
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uint32_t id,
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blockstate state
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) {
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set_block(chunks, x, y, z, id, state);
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return set_block(chunks, x, y, z, id, state);
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}
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template <class Storage>
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@ -119,7 +119,7 @@ inline bool is_replaceable_at(const Storage& chunks, int32_t x, int32_t y, int32
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/// @param z block position Z
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/// @param id new block id
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/// @param state new block state
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void set(
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bool set(
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Chunks& chunks,
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int32_t x,
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int32_t y,
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@ -135,7 +135,7 @@ void set(
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/// @param z block position Z
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/// @param id new block id
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/// @param state new block state
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void set(
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bool set(
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GlobalChunks& chunks,
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int32_t x,
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int32_t y,
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