32 Commits

Author SHA1 Message Date
MihailRis
c1b311f3c4 refactor: change pointer parameters to references for Level and Content in various classes 2024-12-25 18:53:53 +03:00
MihailRis
1c18c02092 move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
MihailRis
b7664b4188 move Lighting instance to ChunksController 2024-12-17 05:13:49 +03:00
MihailRis
6157f8193d add blocks_agent templates & remove block.get_slow 2024-12-16 11:26:57 +03:00
MihailRis
e0b3425eff migrate blocks interaction (scripting) to global chunks storage (WIP) 2024-12-13 05:54:41 +03:00
MihailRis
61b1aa8e3d add gfx.blockwraps library & add on_player_tick world event 2024-11-21 06:48:23 +03:00
MihailRis
f0b6521c76 refactor 2024-11-14 08:09:10 +03:00
MihailRis
c5ca9128e9 move getVoxels from ChunksStorage to Chunks 2024-11-11 22:30:42 +03:00
MihailRis
961773c9f9 fix potential null dereferences on incorrect block.* functions use & refactor 2024-11-06 02:55:37 +03:00
MihailRis
0eeb6b6eb2 add block particles property 2024-11-04 22:48:39 +03:00
MihailRis
7abb1a88c7 add particles lighting 2024-11-03 02:23:37 +03:00
MihailRis
b944f257f7 add particles collision detection 2024-11-03 01:59:41 +03:00
MihailRis
7c0c268508 optimize AreaMap2D 2024-09-09 20:37:42 +03:00
MihailRis
c3569b5dd4 add AreaMap2D 2024-09-09 18:02:08 +03:00
REDxEYE
1be50c2e06 libblock.raycast: Add argument to specify blocks to ignore during ray casting
libentity.raycast: Add argument to specify blocks to ignore during ray casting
Chunk::rayCast: Add argument to specify blocks to ignore during ray casting.

On lua side filter blocks are passed as list of strings in form of "MOD:BLOCK_NAME"
On C++ size filter blocks are std::set of blockid_t
2024-08-19 21:36:30 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
MihailRis
f0270d3391 feat: saving entities (WIP) 2024-07-05 05:16:31 +03:00
MihailRis
2dfd2abc40 docs: Chunks.seekOrigin, Chunks.checkReplaceability 2024-06-10 02:00:41 +03:00
MihailRis
90ed175915 feat: extended blocks rotation 2024-06-09 19:54:34 +03:00
MihailRis
4e696520b6 refactor: PlayerController 2024-06-09 16:30:01 +03:00
MihailRis
8aa6d5ee2d add extended blocks (block size property) 2024-06-08 16:58:05 +03:00
Pugemon
f25a425cb9 Optimize parameter passing to avoid unnecessary copying 2024-06-07 04:00:38 +03:00
MihailRis
6d933ac263 converting block states to a bitfield 2024-05-31 11:13:36 +03:00
MihailRis
064b4516f2 minor optimizations + MAX_WORK_PER_FRAME increased 2024-05-17 21:46:56 +03:00
MihailRis
9522aedeec quick check with linters 2024-05-10 12:34:05 +03:00
MihailRis
1627e21c1d the final rename 2024-05-06 03:38:19 +03:00