add blocks_agent templates & remove block.get_slow
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parent
5bf56d1f64
commit
6157f8193d
@ -8,11 +8,8 @@ assert(player.get_name(pid) == "Xerxes")
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test.sleep_until(function() return world.count_chunks() >= 9 end, 1000)
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print(world.count_chunks())
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for i=1,3 do
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print("---")
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timeit(1000000, block.get, 0, 0, 0)
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timeit(1000000, block.get_slow, 0, 0, 0)
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end
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timeit(10000000, block.get, 0, 0, 0)
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timeit(10000000, core.blank, 0, 0, 0)
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block.destruct(0, 0, 0, pid)
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assert(block.get(0, 0, 0) == 0)
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@ -35,6 +35,11 @@ inline constexpr int CHUNK_D = 16;
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inline constexpr uint VOXEL_USER_BITS = 8;
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inline constexpr uint VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS;
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/// @brief % unordered map max average buckets load factor.
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/// Low value gives significant performance impact by minimizing collisions and
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/// lookup latency. Default value (1.0) shows x2 slower work.
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inline constexpr float CHUNKS_MAP_MAX_LOAD_FACTOR = 0.1f;
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/// @brief chunk volume (count of voxels per Chunk)
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inline constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
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@ -8,6 +8,7 @@
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#include "voxels/Chunks.hpp"
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#include "voxels/voxel.hpp"
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#include "voxels/GlobalChunks.hpp"
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#include "voxels/blocks_agent.hpp"
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#include "world/Level.hpp"
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#include "maths/voxmaths.hpp"
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#include "data/StructLayout.hpp"
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@ -15,13 +16,13 @@
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using namespace scripting;
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static const Block* require_block(lua::State* L) {
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static inline const Block* require_block(lua::State* L) {
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auto indices = content->getIndices();
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auto id = lua::tointeger(L, 1);
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return indices->blocks.get(id);
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}
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static int l_get_def(lua::State* L) {
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static inline int l_get_def(lua::State* L) {
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if (auto def = require_block(L)) {
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return lua::pushstring(L, def->name);
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}
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@ -39,8 +40,7 @@ static int l_is_solid_at(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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return lua::pushboolean(L, level->chunks->isSolidBlock(x, y, z));
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return lua::pushboolean(L, blocks_agent::is_solid_at(*level->chunks, x, y, z));
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}
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static int l_count(lua::State* L) {
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@ -110,16 +110,7 @@ static int l_get(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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return lua::pushinteger(L, id);
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}
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static int l_get_slow(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunksStorage->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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return lua::pushinteger(L, id);
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}
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@ -128,7 +119,7 @@ static int l_get_x(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunksStorage->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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if (vox == nullptr) {
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return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
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}
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@ -145,7 +136,7 @@ static int l_get_y(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunksStorage->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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if (vox == nullptr) {
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return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
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}
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@ -162,7 +153,7 @@ static int l_get_z(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunksStorage->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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if (vox == nullptr) {
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return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
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}
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@ -179,7 +170,7 @@ static int l_get_rotation(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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voxel* vox = level->chunksStorage->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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int rotation = vox == nullptr ? 0 : vox->state.rotation;
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return lua::pushinteger(L, rotation);
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}
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@ -197,7 +188,7 @@ static int l_get_states(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunksStorage->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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int states = vox == nullptr ? 0 : blockstate2int(vox->state);
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return lua::pushinteger(L, states);
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}
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@ -226,7 +217,7 @@ static int l_get_user_bits(lua::State* L) {
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auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
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auto bits = lua::tointeger(L, 5);
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auto vox = level->chunks->get(x, y, z);
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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@ -352,7 +343,7 @@ static int l_place(lua::State* L) {
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if (static_cast<size_t>(id) >= indices->blocks.count()) {
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return 0;
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}
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if (!level->chunks->get(x, y, z)) {
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if (!blocks_agent::get(*level->chunksStorage, x, y, z)) {
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return 0;
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}
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const auto def = level->content->getIndices()->blocks.get(id);
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@ -373,11 +364,11 @@ static int l_destruct(lua::State* L) {
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto playerid = lua::gettop(L) >= 4 ? lua::tointeger(L, 4) : -1;
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auto voxel = level->chunks->get(x, y, z);
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if (voxel == nullptr) {
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auto vox = blocks_agent::get(*level->chunksStorage, x, y, z);
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if (vox == nullptr) {
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return 0;
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}
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auto& def = level->content->getIndices()->blocks.require(voxel->id);
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auto& def = level->content->getIndices()->blocks.require(vox->id);
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auto player = level->players->get(playerid);
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controller->getBlocksController()->breakBlock(player, def, x, y, z);
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return 0;
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@ -504,12 +495,15 @@ static int l_get_field(lua::State* L) {
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}
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auto cx = floordiv(x, CHUNK_W);
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auto cz = floordiv(z, CHUNK_D);
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auto chunk = level->chunks->getChunk(cx, cz);
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auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz);
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if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
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return 0;
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}
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auto lx = x - cx * CHUNK_W;
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auto lz = z - cz * CHUNK_W;
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size_t voxelIndex = vox_index(lx, y, lz);
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const auto& vox = level->chunks->require(x, y, z);
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const auto& vox = chunk->voxels[voxelIndex];
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const auto& def = content->getIndices()->blocks.require(vox.id);
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if (def.dataStruct == nullptr) {
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return 0;
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@ -568,15 +562,18 @@ static int l_set_field(lua::State* L) {
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if (lua::gettop(L) >= 6) {
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index = lua::tointeger(L, 6);
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}
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auto vox = level->chunks->get(x, y, z);
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auto cx = floordiv(x, CHUNK_W);
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auto cz = floordiv(z, CHUNK_D);
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auto chunk = level->chunks->getChunk(cx, cz);
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auto lx = x - cx * CHUNK_W;
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auto lz = z - cz * CHUNK_W;
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auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz);
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if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
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return 0;
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}
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size_t voxelIndex = vox_index(lx, y, lz);
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const auto& vox = chunk->voxels[voxelIndex];
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const auto& def = content->getIndices()->blocks.require(vox->id);
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const auto& def = content->getIndices()->blocks.require(vox.id);
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if (def.dataStruct == nullptr) {
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return 0;
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}
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@ -608,7 +605,6 @@ const luaL_Reg blocklib[] = {
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{"is_replaceable_at", lua::wrap<l_is_replaceable_at>},
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{"set", lua::wrap<l_set>},
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{"get", lua::wrap<l_get>},
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{"get_slow", lua::wrap<l_get_slow>},
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{"get_X", lua::wrap<l_get_x>},
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{"get_Y", lua::wrap<l_get_y>},
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{"get_Z", lua::wrap<l_get_z>},
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@ -16,6 +16,7 @@
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#include "logic/EngineController.hpp"
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#include "logic/LevelController.hpp"
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#include "util/listutil.hpp"
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#include "util/platform.hpp"
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#include "window/Events.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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@ -220,8 +221,6 @@ static int l_load_texture(lua::State* L) {
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return 0;
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}
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#include "util/platform.hpp"
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static int l_open_folder(lua::State* L) {
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auto path = engine->getPaths()->resolve(lua::require_string(L, 1));
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platform::open_folder(path);
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@ -239,7 +238,7 @@ static int l_blank(lua::State*) {
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}
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const luaL_Reg corelib[] = {
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{"nop", lua::wrap<l_blank>},
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{"blank", lua::wrap<l_blank>},
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{"get_version", lua::wrap<l_get_version>},
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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@ -23,6 +23,7 @@
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#include "blocks_agent.hpp"
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Chunks::Chunks(
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int32_t w,
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@ -33,7 +34,7 @@ Chunks::Chunks(
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Level* level
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)
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: level(level),
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indices(level->content->getIndices()),
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indices(level ? level->content->getIndices() : nullptr),
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areaMap(w, d),
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worldFiles(wfile) {
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areaMap.setCenter(ox-w/2, oz-d/2);
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@ -43,30 +44,11 @@ Chunks::Chunks(
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}
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voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
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if (y < 0 || y >= CHUNK_H) {
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return nullptr;
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}
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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auto ptr = areaMap.getIf(cx, cz);
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if (ptr == nullptr) {
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return nullptr;
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}
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Chunk* chunk = ptr->get();
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if (chunk == nullptr) {
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return nullptr;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return &chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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return blocks_agent::get(*this, x, y, z);
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}
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voxel& Chunks::require(int32_t x, int32_t y, int32_t z) const {
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auto voxel = get(x, y, z);
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if (voxel == nullptr) {
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throw std::runtime_error("voxel does not exist");
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}
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return *voxel;
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return blocks_agent::require(*this, x, y, z);
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}
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const AABB* Chunks::isObstacleAt(float x, float y, float z) const {
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@ -103,9 +85,7 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z) const {
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}
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bool Chunks::isSolidBlock(int32_t x, int32_t y, int32_t z) {
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voxel* v = get(x, y, z);
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if (v == nullptr) return false;
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return indices->blocks.require(v->id).rt.solid;
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return blocks_agent::is_solid_at(*this, x, y, z);
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}
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bool Chunks::isReplaceableBlock(int32_t x, int32_t y, int32_t z) {
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@ -152,4 +152,8 @@ public:
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size_t getVolume() const {
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return areaMap.area();
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}
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const ContentIndices& getContentIndices() const {
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return *indices;
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}
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};
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@ -16,10 +16,10 @@
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#include "Block.hpp"
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#include "Chunk.hpp"
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inline long long keyfrom(int x, int z) {
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inline uint64_t keyfrom(int32_t x, int32_t z) {
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union {
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int pos[2];
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long long key;
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int32_t pos[2];
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uint64_t key;
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} ekey;
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ekey.pos[0] = x;
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ekey.pos[1] = z;
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@ -28,7 +28,9 @@ inline long long keyfrom(int x, int z) {
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static debug::Logger logger("chunks-storage");
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GlobalChunks::GlobalChunks(Level* level) : level(level) {
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GlobalChunks::GlobalChunks(Level* level)
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: level(level), indices(level ? level->content->getIndices() : nullptr) {
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chunksMap.max_load_factor(CHUNKS_MAP_MAX_LOAD_FACTOR);
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}
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std::shared_ptr<Chunk> GlobalChunks::fetch(int x, int z) {
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@ -67,6 +69,29 @@ void GlobalChunks::erase(int x, int z) {
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chunksMap.erase(keyfrom(x, z));
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}
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static inline auto load_inventories(
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WorldRegions& regions,
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const Chunk& chunk,
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const ContentUnitIndices<Block>& defs
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) {
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auto invs = regions.fetchInventories(chunk.x, chunk.z);
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auto iterator = invs.begin();
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while (iterator != invs.end()) {
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uint index = iterator->first;
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const auto& def = defs.require(chunk.voxels[index].id);
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if (def.inventorySize == 0) {
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iterator = invs.erase(iterator);
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continue;
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}
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auto& inventory = iterator->second;
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if (def.inventorySize != inventory->size()) {
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inventory->resize(def.inventorySize);
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}
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++iterator;
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}
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return invs;
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}
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std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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const auto& found = chunksMap.find(keyfrom(x, z));
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if (found != chunksMap.end()) {
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@ -84,22 +109,10 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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chunk->decode(data.get());
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check_voxels(indices, *chunk);
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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auto iterator = invs.begin();
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while (iterator != invs.end()) {
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uint index = iterator->first;
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const auto& def = indices.blocks.require(chunk->voxels[index].id);
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if (def.inventorySize == 0) {
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iterator = invs.erase(iterator);
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continue;
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}
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auto& inventory = iterator->second;
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if (def.inventorySize != inventory->size()) {
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inventory->resize(def.inventorySize);
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}
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++iterator;
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}
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chunk->setBlockInventories(std::move(invs));
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chunk->setBlockInventories(
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load_inventories(regions, *chunk, indices.blocks)
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);
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auto entitiesData = regions.fetchEntities(chunk->x, chunk->z);
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if (entitiesData.getType() == dv::value_type::object) {
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@ -132,24 +145,6 @@ size_t GlobalChunks::size() const {
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return chunksMap.size();
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}
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voxel* GlobalChunks::get(int x, int y, int z) const {
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if (y < 0 || y >= CHUNK_H) {
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return nullptr;
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}
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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const auto& found = chunksMap.find(keyfrom(cx, cz));
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if (found == chunksMap.end()) {
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return nullptr;
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}
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const auto& chunk = found->second;
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return &chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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}
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void GlobalChunks::incref(Chunk* chunk) {
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auto key = reinterpret_cast<ptrdiff_t>(chunk);
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const auto& found = refCounters.find(key);
|
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@ -209,3 +204,15 @@ void GlobalChunks::saveAll() {
|
||||
save(chunk.get());
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalChunks::putChunk(std::shared_ptr<Chunk> chunk) {
|
||||
chunksMap[keyfrom(chunk->x, chunk->z)] = std::move(chunk);
|
||||
}
|
||||
|
||||
Chunk* GlobalChunks::getChunk(int cx, int cz) const {
|
||||
const auto& found = chunksMap.find(keyfrom(cx, cz));
|
||||
if (found == chunksMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return found->second.get();
|
||||
}
|
||||
|
||||
@ -11,10 +11,12 @@
|
||||
|
||||
class Chunk;
|
||||
class Level;
|
||||
class ContentIndices;
|
||||
|
||||
class GlobalChunks {
|
||||
Level* level;
|
||||
std::unordered_map<long long, std::shared_ptr<Chunk>> chunksMap;
|
||||
const ContentIndices* indices;
|
||||
std::unordered_map<uint64_t, std::shared_ptr<Chunk>> chunksMap;
|
||||
std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> pinnedChunks;
|
||||
std::unordered_map<ptrdiff_t, int> refCounters;
|
||||
public:
|
||||
@ -27,8 +29,6 @@ public:
|
||||
void pinChunk(std::shared_ptr<Chunk> chunk);
|
||||
void unpinChunk(int x, int z);
|
||||
|
||||
voxel* get(int x, int y, int z) const;
|
||||
|
||||
size_t size() const;
|
||||
|
||||
void incref(Chunk* chunk);
|
||||
@ -38,4 +38,12 @@ public:
|
||||
|
||||
void save(Chunk* chunk);
|
||||
void saveAll();
|
||||
|
||||
void putChunk(std::shared_ptr<Chunk> chunk);
|
||||
|
||||
Chunk* getChunk(int cx, int cz) const;
|
||||
|
||||
const ContentIndices& getContentIndices() const {
|
||||
return *indices;
|
||||
}
|
||||
};
|
||||
|
||||
58
src/voxels/blocks_agent.hpp
Normal file
58
src/voxels/blocks_agent.hpp
Normal file
@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#include "voxel.hpp"
|
||||
#include "typedefs.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
|
||||
class Chunk;
|
||||
class Chunks;
|
||||
class GlobalChunks;
|
||||
|
||||
/// Using templates to minimize OOP overhead
|
||||
|
||||
namespace blocks_agent {
|
||||
|
||||
template<class Storage>
|
||||
inline Chunk* get_chunk(const Storage& chunks, int cx, int cz) {
|
||||
return chunks.getChunk(cx, cz);
|
||||
}
|
||||
|
||||
template<class Storage>
|
||||
inline voxel* get(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
|
||||
if (y < 0 || y >= CHUNK_H) {
|
||||
return nullptr;
|
||||
}
|
||||
int cx = floordiv<CHUNK_W>(x);
|
||||
int cz = floordiv<CHUNK_D>(z);
|
||||
Chunk* chunk = get_chunk(chunks, cx, cz);
|
||||
if (chunk == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
int lx = x - cx * CHUNK_W;
|
||||
int lz = z - cz * CHUNK_D;
|
||||
return &chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
|
||||
}
|
||||
|
||||
template<class Storage>
|
||||
inline voxel& require(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
|
||||
auto vox = get(chunks, x, y, z);
|
||||
if (vox == nullptr) {
|
||||
throw std::runtime_error("voxel does not exist");
|
||||
}
|
||||
return *vox;
|
||||
}
|
||||
|
||||
template<class Storage>
|
||||
inline const Block& get_block_def(const Storage& chunks, blockid_t id) {
|
||||
return chunks.getContentIndices().blocks.require(id);
|
||||
}
|
||||
|
||||
template<class Storage>
|
||||
inline bool is_solid_at(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
|
||||
if (auto vox = get(chunks, x, y, z)) {
|
||||
return get_block_def(chunks, vox->id).rt.solid;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // blocks_agent
|
||||
Loading…
x
Reference in New Issue
Block a user