minor optimizations + MAX_WORK_PER_FRAME increased

This commit is contained in:
MihailRis 2024-05-17 21:46:56 +03:00
parent 7957a12b84
commit 064b4516f2
2 changed files with 46 additions and 44 deletions

View File

@ -19,15 +19,15 @@
#include <memory>
#include <iostream>
const uint MAX_WORK_PER_FRAME = 64;
const uint MAX_WORK_PER_FRAME = 128;
const uint MIN_SURROUNDING = 9;
ChunksController::ChunksController(Level* level, uint padding)
: level(level),
chunks(level->chunks.get()),
lighting(level->lighting.get()),
padding(padding),
generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
: level(level),
chunks(level->chunks.get()),
lighting(level->lighting.get()),
padding(padding),
generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
}
ChunksController::~ChunksController(){
@ -59,7 +59,7 @@ bool ChunksController::loadVisible(){
for (uint z = padding; z < d-padding; z++){
for (uint x = padding; x < w-padding; x++){
int index = z * w + x;
auto chunk = chunks->chunks[index];
auto& chunk = chunks->chunks[index];
if (chunk != nullptr){
if (chunk->isLoaded() && !chunk->isLighted()) {
if (buildLights(chunk)) {
@ -79,7 +79,7 @@ bool ChunksController::loadVisible(){
}
}
auto chunk = chunks->chunks[nearZ * w + nearX];
const auto& chunk = chunks->chunks[nearZ * w + nearX];
if (chunk != nullptr) {
return false;
}

View File

@ -19,53 +19,55 @@ class LevelEvents;
/* Player-centred chunks matrix */
class Chunks {
const ContentIndices* const contentIds;
const ContentIndices* const contentIds;
public:
std::vector<std::shared_ptr<Chunk>> chunks;
std::vector<std::shared_ptr<Chunk>> chunksSecond;
size_t volume;
size_t chunksCount;
size_t visible = 0;
uint32_t w, d;
int32_t ox, oz;
WorldFiles* worldFiles;
LevelEvents* events;
std::vector<std::shared_ptr<Chunk>> chunks;
std::vector<std::shared_ptr<Chunk>> chunksSecond;
size_t volume;
size_t chunksCount;
size_t visible = 0;
uint32_t w, d;
int32_t ox, oz;
WorldFiles* worldFiles;
LevelEvents* events;
Chunks(uint32_t w, uint32_t d, int32_t ox, int32_t oz,
WorldFiles* worldFiles, LevelEvents* events, const Content* content);
~Chunks() = default;
Chunks(uint32_t w, uint32_t d, int32_t ox, int32_t oz,
WorldFiles* worldFiles, LevelEvents* events, const Content* content);
~Chunks() = default;
bool putChunk(std::shared_ptr<Chunk> chunk);
bool putChunk(std::shared_ptr<Chunk> chunk);
Chunk* getChunk(int32_t x, int32_t z);
Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
voxel* get(int32_t x, int32_t y, int32_t z);
light_t getLight(int32_t x, int32_t y, int32_t z);
ubyte getLight(int32_t x, int32_t y, int32_t z, int channel);
void set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states);
Chunk* getChunk(int32_t x, int32_t z);
Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
voxel* get(int32_t x, int32_t y, int32_t z);
light_t getLight(int32_t x, int32_t y, int32_t z);
ubyte getLight(int32_t x, int32_t y, int32_t z, int channel);
void set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states);
voxel* rayCast(glm::vec3 start,
glm::vec3 dir,
float maxLength,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend);
voxel* rayCast(
glm::vec3 start,
glm::vec3 dir,
float maxLength,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend
);
glm::vec3 rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist);
glm::vec3 rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist);
const AABB* isObstacleAt(float x, float y, float z);
const AABB* isObstacleAt(float x, float y, float z);
bool isSolidBlock(int32_t x, int32_t y, int32_t z);
bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
// does not move chunks inside
void _setOffset(int32_t x, int32_t z);
// does not move chunks inside
void _setOffset(int32_t x, int32_t z);
void setCenter(int32_t x, int32_t z);
void translate(int32_t x, int32_t z);
void resize(uint32_t newW, uint32_t newD);
void setCenter(int32_t x, int32_t z);
void translate(int32_t x, int32_t z);
void resize(uint32_t newW, uint32_t newD);
void saveAndClear();
void saveAndClear();
};
#endif /* VOXELS_CHUNKS_HPP_ */
#endif // VOXELS_CHUNKS_HPP_