363 Commits

Author SHA1 Message Date
InfiniteCoder
3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
26ff0f133a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
8c5e5559ec fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:46:29 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
6b3146f98a
fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov
f3f872c7a3
fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
MihailRis
eefaafd1e7 update block.compose_state, block.decompose_state semantics 2024-07-31 14:56:42 +03:00
MihailRis
3a1ae57bbf fix: mat4.decompose (-Wmaybe-uninitialized) 2024-07-31 14:45:09 +03:00
MihailRis
753fb6bf3b add vec2.angle(...) 2024-07-29 16:54:57 +03:00
MihailRis
adafc94fa1 add block.compose_state(...), block.decompose_state(...) 2024-07-27 13:23:35 +03:00
MihailRis
0a8de441b4 fix hud.* functions cause fatal error if incorrect arguments passes 2024-07-25 00:03:13 +03:00
MihailRis
fe1ac69b57 improve lua errors handling (traceback) & lua stack leaks fixes 2024-07-24 16:19:14 +03:00
MihailRis
b23f7e996f fix skeleton:index(...) 2024-07-23 22:48:26 +03:00
MihailRis
c3b6025e20 fix missing include 2024-07-22 19:38:23 +03:00
MihailRis
058daf6117 add camera:look_at optional interpolation parameter 2024-07-22 19:32:05 +03:00
MihailRis
e0cb57a10a add quat Lua library 2024-07-22 19:05:27 +03:00
MihailRis
b5e7b63a9d refactor lua libraries 2024-07-22 18:14:54 +03:00
MihailRis
012e81d4c9 add doc/**/cameras.md & update cameras library 2024-07-22 16:50:03 +03:00
MihailRis
b5d7634601 fix player.get_camera 2024-07-22 14:19:09 +03:00
MihailRis
34ab3eb41c add player.get_camera(playerid) 2024-07-22 14:16:28 +03:00
MihailRis
52c39d25d0 add skeleton:get_color(), skeleton:set_color(...) 2024-07-20 21:15:04 +03:00
MihailRis
fbced2504e fix msvc build 2024-07-19 10:32:00 +03:00
MihailRis
02c9c4ced3 add mat4.from_quat(...) & update mat4.decompose(...) 2024-07-19 07:48:42 +03:00
MihailRis
3549c1f326 update entity methods set 2024-07-18 12:08:43 +03:00
MihailRis
d285ffb2f7 update entities library semantics 2024-07-18 11:54:37 +03:00
MihailRis
c9257ec127 add block.place(...), block.destruct(...) 2024-07-18 08:41:16 +03:00
MihailRis
5a3f28f2b5 add entities.name(...) and entity:get_name(...) 2024-07-17 20:15:45 +03:00
MihailRis
1eac343619 add entities.get_all(...), .get_all_in_box(...), .get_all_in_radius(...) 2024-07-17 14:51:55 +03:00
MihailRis
739ef49d8f feat: automatically loading models used in skeleton 2024-07-17 12:12:40 +03:00
MihailRis
1b99a48849 update entities.spawn(...) semantics to the docs state 2024-07-17 10:17:20 +03:00
MihailRis
41a22938d6 add 'entity.despawn' command 2024-07-17 07:35:02 +03:00
MihailRis
0df5d34e04 add logging functions to the library 'debug' 2024-07-16 12:32:00 +03:00
MihailRis
d5877a342f feature: bone model overriding 2024-07-16 10:00:40 +03:00
MihailRis
8bb736bef0 add skeleton:is_visible(...), skeleton:set_visible(...) 2024-07-15 12:05:11 +03:00
MihailRis
055781eeaf add skeleton:index(...) and player test model 2024-07-15 08:56:27 +03:00
MihailRis
9cdf3e29cc add entities.raycast & update docs structure 2024-07-15 05:42:09 +03:00
MihailRis
9cec475866 add block.raycast(...) 2024-07-14 13:16:07 +03:00
MihailRis
e73ccaded1 add player.get_selected_entity(...) & update docs 2024-07-14 12:00:58 +03:00
MihailRis
035b51ff85 add entity:get_skeleton 2024-07-13 03:13:28 +03:00
MihailRis
ffb0ab2f05 add skeleton:get_texture 2024-07-13 01:51:50 +03:00