InfiniteCoder
3aa0298c85
files/
2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0
Logger.hpp
2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781
assets/
2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
MihailRis
47db626145
refactor: PVS-Studio warnings fixes
2024-08-04 01:30:52 +03:00
MihailRis
245b39be62
refactor: PVS-Studio warnings fixes
2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
26ff0f133a
fix: optimization: PVS-Studio warning V821
...
Creating variables in a more localized scope can enhance performance and make the code easier to understand.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
8c5e5559ec
fix: optimization: PVS-Studio warning V831
...
Replaced 'at()' method with 'operator[]' to improve performance.
The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:46:29 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
...
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
6b3146f98a
fix: optimization: PVS-Studio warning V821
...
Creating variables in a more localized scope can enhance performance and make the code easier to understand.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov
f3f872c7a3
fix: optimization: PVS-Studio warning V831
...
Replaced 'at()' method with 'operator[]' to improve performance.
The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
MihailRis
eefaafd1e7
update block.compose_state, block.decompose_state semantics
2024-07-31 14:56:42 +03:00
MihailRis
3a1ae57bbf
fix: mat4.decompose (-Wmaybe-uninitialized)
2024-07-31 14:45:09 +03:00
MihailRis
753fb6bf3b
add vec2.angle(...)
2024-07-29 16:54:57 +03:00
MihailRis
adafc94fa1
add block.compose_state(...), block.decompose_state(...)
2024-07-27 13:23:35 +03:00
MihailRis
0a8de441b4
fix hud.* functions cause fatal error if incorrect arguments passes
2024-07-25 00:03:13 +03:00
MihailRis
fe1ac69b57
improve lua errors handling (traceback) & lua stack leaks fixes
2024-07-24 16:19:14 +03:00
MihailRis
b23f7e996f
fix skeleton:index(...)
2024-07-23 22:48:26 +03:00
MihailRis
c3b6025e20
fix missing include
2024-07-22 19:38:23 +03:00
MihailRis
058daf6117
add camera:look_at optional interpolation parameter
2024-07-22 19:32:05 +03:00
MihailRis
e0cb57a10a
add quat Lua library
2024-07-22 19:05:27 +03:00
MihailRis
b5e7b63a9d
refactor lua libraries
2024-07-22 18:14:54 +03:00
MihailRis
012e81d4c9
add doc/**/cameras.md & update cameras library
2024-07-22 16:50:03 +03:00
MihailRis
b5d7634601
fix player.get_camera
2024-07-22 14:19:09 +03:00
MihailRis
34ab3eb41c
add player.get_camera(playerid)
2024-07-22 14:16:28 +03:00
MihailRis
52c39d25d0
add skeleton:get_color(), skeleton:set_color(...)
2024-07-20 21:15:04 +03:00
MihailRis
fbced2504e
fix msvc build
2024-07-19 10:32:00 +03:00
MihailRis
02c9c4ced3
add mat4.from_quat(...) & update mat4.decompose(...)
2024-07-19 07:48:42 +03:00
MihailRis
3549c1f326
update entity methods set
2024-07-18 12:08:43 +03:00
MihailRis
d285ffb2f7
update entities library semantics
2024-07-18 11:54:37 +03:00
MihailRis
c9257ec127
add block.place(...), block.destruct(...)
2024-07-18 08:41:16 +03:00
MihailRis
5a3f28f2b5
add entities.name(...) and entity:get_name(...)
2024-07-17 20:15:45 +03:00
MihailRis
1eac343619
add entities.get_all(...), .get_all_in_box(...), .get_all_in_radius(...)
2024-07-17 14:51:55 +03:00
MihailRis
739ef49d8f
feat: automatically loading models used in skeleton
2024-07-17 12:12:40 +03:00
MihailRis
1b99a48849
update entities.spawn(...) semantics to the docs state
2024-07-17 10:17:20 +03:00
MihailRis
41a22938d6
add 'entity.despawn' command
2024-07-17 07:35:02 +03:00
MihailRis
0df5d34e04
add logging functions to the library 'debug'
2024-07-16 12:32:00 +03:00
MihailRis
d5877a342f
feature: bone model overriding
2024-07-16 10:00:40 +03:00
MihailRis
8bb736bef0
add skeleton:is_visible(...), skeleton:set_visible(...)
2024-07-15 12:05:11 +03:00
MihailRis
055781eeaf
add skeleton:index(...) and player test model
2024-07-15 08:56:27 +03:00
MihailRis
9cdf3e29cc
add entities.raycast & update docs structure
2024-07-15 05:42:09 +03:00
MihailRis
9cec475866
add block.raycast(...)
2024-07-14 13:16:07 +03:00
MihailRis
e73ccaded1
add player.get_selected_entity(...) & update docs
2024-07-14 12:00:58 +03:00
MihailRis
035b51ff85
add entity:get_skeleton
2024-07-13 03:13:28 +03:00
MihailRis
ffb0ab2f05
add skeleton:get_texture
2024-07-13 01:51:50 +03:00