fix player.get_camera
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@ -197,7 +197,7 @@ static int l_get_camera(lua::State* L) {
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if (found == level->cameras.end()) {
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return 0;
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}
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return lua::pushinteger(L, found - level->cameras.end());
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return lua::pushinteger(L, found - level->cameras.begin());
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}
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static int l_set_camera(lua::State* L) {
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