fix skeleton:index(...)

This commit is contained in:
MihailRis 2024-07-23 22:48:26 +03:00
parent 27a7d7eb44
commit b23f7e996f

View File

@ -81,7 +81,7 @@ static int l_index(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
if (auto bone = skeleton.config->find(lua::require_string(L, 2))) {
return lua::tointeger(L, bone->getIndex());
return lua::pushinteger(L, bone->getIndex());
}
}
return 0;