146 Commits

Author SHA1 Message Date
MihailRis
2d7d03efbb add structures (WIP) 2024-08-22 20:35:41 +03:00
MihailRis
0a7ab154d4 refactor 2024-08-21 22:44:33 +03:00
MihailRis
a81555b979 advanced plants test 2024-08-20 20:58:36 +03:00
MihailRis
5bdabaea42 add plants 2024-08-20 20:46:23 +03:00
MihailRis
572eaec429 add test biomes 2024-08-19 20:11:55 +03:00
MihailRis
4bd5f1b629 add biomes table 2024-08-19 17:57:09 +03:00
MihailRis
c3831afd19 add biome 'parameters' field 2024-08-19 17:42:33 +03:00
MihailRis
efa27496ab add biome as table & 'biome_parameters' variable 2024-08-19 17:13:50 +03:00
MihailRis
685cd414c4 add struct Biome & move generator-related scripting to scripting_world_generation.cpp 2024-08-18 22:25:36 +03:00
MihailRis
810519fb4d add docs 2024-08-18 17:29:02 +03:00
MihailRis
2a506e9891 refactor blocks layers 2024-08-18 16:54:58 +03:00
MihailRis
af485dd7cb add sea_layers 2024-08-18 01:30:59 +03:00
MihailRis
8fb0f6a1bb add basic heightmaps generator optimization 2024-08-18 00:08:36 +03:00
MihailRis
e560236a8c add heightmap write-only property 'noiseSeed' 2024-08-17 20:17:52 +03:00
MihailRis
510c45ffe9 add sea_level variable 2024-08-17 19:06:14 +03:00
MihailRis
c5877684eb add 'below_sea_level' layer property 2024-08-17 18:44:08 +03:00
MihailRis
2a767a3638 add generator layers 2024-08-17 18:11:52 +03:00
MihailRis
30925df319 move WorldGenerator to world/generator 2024-08-16 18:39:44 +03:00
MihailRis
ae5671364a add heightmap-based test generation 2024-08-14 18:44:32 +03:00
MihailRis
95cf451cc8 add GeneratorScript 2024-08-14 17:12:12 +03:00
MihailRis
5fa6b14f05 add GeneratorDef 2024-08-14 01:23:14 +03:00
MihailRis
4f2448daed refactor 2024-08-11 18:21:12 +03:00
MihailRis
3d3da1cdcd refactor World 2024-08-11 16:30:58 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder
f66d0ce7fd physics/ 2024-08-06 00:07:00 +03:00
InfiniteCoder
79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder
eb6bb19dc6 interfaces/ 2024-08-06 00:04:32 +03:00
InfiniteCoder
8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder
9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
5e70837d3f fix: optimization: PVS-Studio warning V815
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.

The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.

The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:58 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
5b325ac2bc
fix: optimization: PVS-Studio warning V815
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.

The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.

The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
MihailRis
24ecb94942 fix cameras loading 2024-07-12 00:20:22 +03:00
MihailRis
9a18476437 refactor: player cameras are resources now 2024-07-12 00:02:01 +03:00
MihailRis
9623f35862 feat: world files resources file loading 2024-07-11 23:48:13 +03:00
MihailRis
a013e7eefd feat: cameras saving/loading 2024-07-11 22:45:57 +03:00
MihailRis
45c4da048c feat: saving/loading resource entries 2024-07-11 21:56:27 +03:00
MihailRis
ca8652ffab add packs resources (WIP) 2024-07-11 10:32:05 +03:00
MihailRis
a68be271c6 fix new world entities id & initial state of lua random 2024-07-09 19:40:00 +03:00
MihailRis
3cafc39555 Merge branch 'main' into entities 2024-07-08 23:29:48 +03:00
Cogi Asd
42b753d485 ref set/get_vel_time() 2024-07-08 12:26:01 +03:00