MihailRis
2d7d03efbb
add structures (WIP)
2024-08-22 20:35:41 +03:00
MihailRis
0a7ab154d4
refactor
2024-08-21 22:44:33 +03:00
MihailRis
a81555b979
advanced plants test
2024-08-20 20:58:36 +03:00
MihailRis
5bdabaea42
add plants
2024-08-20 20:46:23 +03:00
MihailRis
572eaec429
add test biomes
2024-08-19 20:11:55 +03:00
MihailRis
4bd5f1b629
add biomes table
2024-08-19 17:57:09 +03:00
MihailRis
c3831afd19
add biome 'parameters' field
2024-08-19 17:42:33 +03:00
MihailRis
efa27496ab
add biome as table & 'biome_parameters' variable
2024-08-19 17:13:50 +03:00
MihailRis
685cd414c4
add struct Biome & move generator-related scripting to scripting_world_generation.cpp
2024-08-18 22:25:36 +03:00
MihailRis
810519fb4d
add docs
2024-08-18 17:29:02 +03:00
MihailRis
2a506e9891
refactor blocks layers
2024-08-18 16:54:58 +03:00
MihailRis
af485dd7cb
add sea_layers
2024-08-18 01:30:59 +03:00
MihailRis
8fb0f6a1bb
add basic heightmaps generator optimization
2024-08-18 00:08:36 +03:00
MihailRis
e560236a8c
add heightmap write-only property 'noiseSeed'
2024-08-17 20:17:52 +03:00
MihailRis
510c45ffe9
add sea_level variable
2024-08-17 19:06:14 +03:00
MihailRis
c5877684eb
add 'below_sea_level' layer property
2024-08-17 18:44:08 +03:00
MihailRis
2a767a3638
add generator layers
2024-08-17 18:11:52 +03:00
MihailRis
30925df319
move WorldGenerator to world/generator
2024-08-16 18:39:44 +03:00
MihailRis
ae5671364a
add heightmap-based test generation
2024-08-14 18:44:32 +03:00
MihailRis
95cf451cc8
add GeneratorScript
2024-08-14 17:12:12 +03:00
MihailRis
5fa6b14f05
add GeneratorDef
2024-08-14 01:23:14 +03:00
MihailRis
4f2448daed
refactor
2024-08-11 18:21:12 +03:00
MihailRis
3d3da1cdcd
refactor World
2024-08-11 16:30:58 +03:00
MihailRis
de5c75d782
replace include guards with pragma once
2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3
window/
2024-08-06 00:07:33 +03:00
InfiniteCoder
f66d0ce7fd
physics/
2024-08-06 00:07:00 +03:00
InfiniteCoder
79ccde35b7
lighting/
2024-08-06 00:05:41 +03:00
InfiniteCoder
eb6bb19dc6
interfaces/
2024-08-06 00:04:32 +03:00
InfiniteCoder
8f9c7eb7ff
data/
2024-08-05 23:59:42 +03:00
InfiniteCoder
9f9b9f2d64
world/
2024-08-05 23:49:11 +03:00
InfiniteCoder
c7755040bd
voxels/
2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd
items/ + objects/ + util/
2024-08-04 22:26:08 +03:00
InfiniteCoder
3aa0298c85
files/
2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0
Logger.hpp
2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
5e70837d3f
fix: optimization: PVS-Studio warning V815
...
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.
The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.
The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:58 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
5b325ac2bc
fix: optimization: PVS-Studio warning V815
...
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.
The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.
The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
MihailRis
24ecb94942
fix cameras loading
2024-07-12 00:20:22 +03:00
MihailRis
9a18476437
refactor: player cameras are resources now
2024-07-12 00:02:01 +03:00
MihailRis
9623f35862
feat: world files resources file loading
2024-07-11 23:48:13 +03:00
MihailRis
a013e7eefd
feat: cameras saving/loading
2024-07-11 22:45:57 +03:00
MihailRis
45c4da048c
feat: saving/loading resource entries
2024-07-11 21:56:27 +03:00
MihailRis
ca8652ffab
add packs resources (WIP)
2024-07-11 10:32:05 +03:00
MihailRis
a68be271c6
fix new world entities id & initial state of lua random
2024-07-09 19:40:00 +03:00
MihailRis
3cafc39555
Merge branch 'main' into entities
2024-07-08 23:29:48 +03:00
Cogi Asd
42b753d485
ref set/get_vel_time()
2024-07-08 12:26:01 +03:00